Mesen-X/Core
2014-06-25 17:34:16 -04:00
..
Nes_Apu Sound support (using Blargg's Nes_Snd_Emu for now) 2014-06-22 22:15:35 -04:00
APU.cpp APU hack to make Dragon Quest 1 & Mario Bros 3 both work. (No idea why this even works - Causes an assert for DQ1 but seems to work anyway..) 2014-06-25 17:34:16 -04:00
APU.h APU hack to make Dragon Quest 1 & Mario Bros 3 both work. (No idea why this even works - Causes an assert for DQ1 but seems to work anyway..) 2014-06-25 17:34:16 -04:00
BaseMapper.h MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work. 2014-06-25 17:30:35 -04:00
CNROM.h CNROM (iNES mapper 3) support 2014-06-24 14:28:19 -04:00
Console.cpp MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work. 2014-06-25 17:30:35 -04:00
Console.h Fixed reset state for CPU (to pass test roms) 2014-06-25 13:30:02 -04:00
ControlManager.cpp UI improvements + Gamepad support 2014-06-21 19:03:13 -04:00
ControlManager.h Fixed issue with memory handlers (conflict on 0x4017 between APU & Controllers) - Fixes dragon quest 1 sound while allowing MMC3 games to boot properly 2014-06-25 12:22:48 -04:00
Core.vcxproj MMC3 support - without IRQs. Disabled APU IRQs too - they fixed sound in Dragon Warrior, but break most MMC3 games at the moment. 2014-06-24 21:59:58 -04:00
Core.vcxproj.filters MMC3 support - without IRQs. Disabled APU IRQs too - they fixed sound in Dragon Warrior, but break most MMC3 games at the moment. 2014-06-24 21:59:58 -04:00
CPU.cpp Fixed reset state for CPU (to pass test roms) 2014-06-25 13:30:02 -04:00
CPU.h Fixed reset state for CPU (to pass test roms) 2014-06-25 13:30:02 -04:00
EventHandler.h Added simple GUI + DirectX render target 2014-06-12 21:48:04 -04:00
IAudioDevice.h Sound support (using Blargg's Nes_Snd_Emu for now) 2014-06-22 22:15:35 -04:00
IControlDevice.h Keyboard support + FPS limit 2014-06-21 15:43:41 -04:00
IMemoryHandler.h Fixed issue with memory handlers (conflict on 0x4017 between APU & Controllers) - Fixes dragon quest 1 sound while allowing MMC3 games to boot properly 2014-06-25 12:22:48 -04:00
IVideoDevice.h Optimizations (+25% speed), changed the way frame buffer is sent to the GUI 2014-06-19 17:06:00 -04:00
MapperFactory.h MMC3 support - without IRQs. Disabled APU IRQs too - they fixed sound in Dragon Warrior, but break most MMC3 games at the moment. 2014-06-24 21:59:58 -04:00
MemoryManager.cpp MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work. 2014-06-25 17:30:35 -04:00
MemoryManager.h Fixed issue with memory handlers (conflict on 0x4017 between APU & Controllers) - Fixes dragon quest 1 sound while allowing MMC3 games to boot properly 2014-06-25 12:22:48 -04:00
MMC1.h Minor refactoring 2014-06-24 15:11:04 -04:00
MMC3.h MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work. 2014-06-25 17:30:35 -04:00
NROM.h CNROM (iNES mapper 3) support 2014-06-24 14:28:19 -04:00
PPU.cpp Oops, broke code just before checking in. 2014-06-25 17:33:25 -04:00
PPU.h MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work. 2014-06-25 17:30:35 -04:00
ROMLoader.h Fixed warning 2014-06-24 22:00:18 -04:00
stdafx.cpp Added missing files 2014-06-14 10:12:10 -04:00
stdafx.h Battery saved PRG-RAM support 2014-06-24 16:16:23 -04:00
targetver.h Added simple GUI + DirectX render target 2014-06-12 21:48:04 -04:00
UNROM.h CNROM (iNES mapper 3) support 2014-06-24 14:28:19 -04:00