87 lines
2 KiB
C#
87 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Mesen.GUI.Config;
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namespace Mesen.GUI.Controls
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{
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public partial class ctrlRenderer : UserControl
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{
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private bool _rightButtonDown = false;
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private bool _cursorHidden = false;
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public ctrlRenderer()
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{
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InitializeComponent();
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}
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private void ctrlRenderer_MouseDown(object sender, MouseEventArgs e)
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{
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if(e.Button == MouseButtons.Left) {
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InteropEmu.ZapperSetTriggerState(0, true);
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InteropEmu.ZapperSetTriggerState(1, true);
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} else if(e.Button == MouseButtons.Right) {
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_rightButtonDown = true;
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}
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}
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private void ctrlRenderer_MouseMove(object sender, MouseEventArgs e)
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{
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if(_cursorHidden) {
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Cursor.Show();
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_cursorHidden = false;
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}
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tmrMouse.Stop();
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if(InteropEmu.HasZapper()) {
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this.Cursor = Cursors.Cross;
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} else {
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this.Cursor = Cursors.Default;
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//Only hide mouse if no zapper (otherwise this could be pretty annoying)
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tmrMouse.Start();
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}
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if(_rightButtonDown) {
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InteropEmu.ZapperSetPosition(0, -1, -1);
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InteropEmu.ZapperSetPosition(1, -1, -1);
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} else {
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double xPos = (double)e.X / this.Width;
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double yPos = (double)e.Y / this.Height;
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InteropEmu.ZapperSetPosition(0, xPos, yPos);
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InteropEmu.ZapperSetPosition(1, xPos, yPos);
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}
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}
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private void ctrlRenderer_MouseUp(object sender, MouseEventArgs e)
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{
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if(e.Button == MouseButtons.Left) {
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InteropEmu.ZapperSetTriggerState(0, false);
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InteropEmu.ZapperSetTriggerState(1, false);
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} else if(e.Button == MouseButtons.Right) {
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_rightButtonDown = false;
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}
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}
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private void tmrMouse_Tick(object sender, EventArgs e)
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{
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_cursorHidden = true;
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Cursor.Hide();
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}
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private void ctrlRenderer_MouseLeave(object sender, EventArgs e)
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{
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tmrMouse.Stop();
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if(_cursorHidden) {
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_cursorHidden = false;
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Cursor.Show();
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}
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}
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}
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}
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