Mesen-X/Core/SoundMixer.h

80 lines
2 KiB
C++

#pragma once
#include "stdafx.h"
#include "EmulationSettings.h"
#include "../Utilities/LowPassFilter.h"
#include "../Utilities/blip_buf.h"
#include "../Utilities/SimpleLock.h"
#include "IAudioDevice.h"
#include "Snapshotable.h"
#include "StereoPanningFilter.h"
#include "StereoDelayFilter.h"
#include "ReverbFilter.h"
#include "WaveRecorder.h"
class SoundMixer : public Snapshotable
{
public:
static const uint32_t CycleLength = 1000;
static const uint32_t BitsPerSample = 16;
private:
static unique_ptr<WaveRecorder> _waveRecorder;
static SimpleLock _waveRecorderLock;
static double _fadeRatio;
static uint32_t _muteFrameCount;
static IAudioDevice* AudioDevice;
static const uint32_t MaxSampleRate = 48000;
static const uint32_t MaxSamplesPerFrame = MaxSampleRate / 60 * 4; //x4 to allow CPU overclocking up to 10x
static const uint32_t MaxChannelCount = 11;
LowPassFilter _lowPassFilter;
StereoPanningFilter _stereoPanning;
StereoDelayFilter _stereoDelay;
ReverbFilter _reverbFilter;
int16_t _previousOutput = 0;
vector<uint32_t> _timestamps;
int16_t _channelOutput[MaxChannelCount][CycleLength];
int16_t _currentOutput[MaxChannelCount];
blip_t* _blipBuf;
int16_t *_outputBuffer;
double _volumes[MaxChannelCount];
NesModel _model;
uint32_t _sampleRate;
uint32_t _clockRate;
double GetChannelOutput(AudioChannel channel);
int16_t GetOutputVolume();
void EndFrame(uint32_t time);
void UpdateRates(bool forceUpdate);
protected:
virtual void StreamState(bool saving);
public:
SoundMixer();
~SoundMixer();
void SetNesModel(NesModel model);
void Reset();
void PlayAudioBuffer(uint32_t cycle);
void AddDelta(AudioChannel channel, uint32_t time, int16_t delta);
static void StartRecording(string filepath);
static void StopRecording();
static bool IsRecording();
//For NSF/NSFe
static uint32_t GetMuteFrameCount();
static void ResetMuteFrameCount();
static void SetFadeRatio(double fadeRatio);
static void StopAudio(bool clearBuffer = false);
static void RegisterAudioDevice(IAudioDevice *audioDevice);
};