57 lines
No EOL
1.3 KiB
C++
57 lines
No EOL
1.3 KiB
C++
#include "stdafx.h"
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#include "Renderer.h"
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#include "SoundManager.h"
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#include "../Core/Console.h"
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namespace NES {
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class MainWindow
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{
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private:
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static MainWindow *Instance;
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HINSTANCE _hInstance;
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HWND _hWnd;
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int _nCmdShow;
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unique_ptr<Renderer> _renderer;
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unique_ptr<SoundManager> _soundManager;
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unique_ptr<Console> _console;
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unique_ptr<thread> _emuThread;
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wstring _currentROM;
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private:
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bool Initialize();
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HRESULT InitWindow();
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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static MainWindow* GetInstance() { return MainWindow::Instance; }
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void SaveTestResult();
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void RunTests();
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vector<wstring> GetFilesInFolder(wstring folderMask);
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void LimitFPS_Click();
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void ShowFPS_Click();
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void SetMenuEnabled(int resourceID, bool enabled);
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bool IsMenuChecked(int resourceID);
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bool SetMenuCheck(int resourceID, bool checked);
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bool ToggleMenuCheck(int resourceID);
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wstring SelectROM();
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void Start(wstring romFilename);
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void Reset();
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void Stop(bool powerOff);
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void InitializeOptions();
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public:
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MainWindow(HINSTANCE hInstance, int nCmdShow) : _hInstance(hInstance), _nCmdShow(nCmdShow)
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{
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MainWindow::Instance = this;
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}
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int Run();
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};
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} |