48409ae82b
-Several other fixes (bugfixes, refactoring, etc.) -Added a few more features to debugger
203 lines
No EOL
5.5 KiB
C++
203 lines
No EOL
5.5 KiB
C++
#include "stdafx.h"
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#include "SoundManager.h"
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SoundManager::SoundManager(HWND hwnd)
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{
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APU::RegisterAudioDevice(this);
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_directSound = 0;
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_primaryBuffer = 0;
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_secondaryBuffer = 0;
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InitializeDirectSound(hwnd);
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}
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SoundManager::~SoundManager()
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{
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Release();
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}
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bool SoundManager::InitializeDirectSound(HWND hwnd)
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{
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HRESULT result;
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DSBUFFERDESC bufferDesc;
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WAVEFORMATEX waveFormat;
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// Initialize the direct sound interface pointer for the default sound device.
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result = DirectSoundCreate8(NULL, &_directSound, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Set the cooperative level to priority so the format of the primary sound buffer can be modified.
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result = _directSound->SetCooperativeLevel(hwnd, DSSCL_PRIORITY);
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if(FAILED(result)) {
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return false;
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}
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// Setup the primary buffer description.
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bufferDesc.dwSize = sizeof(DSBUFFERDESC);
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bufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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bufferDesc.dwBufferBytes = 0;
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bufferDesc.dwReserved = 0;
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bufferDesc.lpwfxFormat = NULL;
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bufferDesc.guid3DAlgorithm = GUID_NULL;
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// Get control of the primary sound buffer on the default sound device.
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result = _directSound->CreateSoundBuffer(&bufferDesc, &_primaryBuffer, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Setup the format of the primary sound bufffer.
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nSamplesPerSec = 44100;
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waveFormat.wBitsPerSample = 16;
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waveFormat.nChannels = 1;
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waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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waveFormat.cbSize = 0;
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// Set the primary buffer to be the wave format specified.
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result = _primaryBuffer->SetFormat(&waveFormat);
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if(FAILED(result)) {
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return false;
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}
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// Set the buffer description of the secondary sound buffer that the wave file will be loaded onto.
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bufferDesc.dwSize = sizeof(DSBUFFERDESC);
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bufferDesc.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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bufferDesc.dwBufferBytes = 0xFFFF;
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bufferDesc.dwReserved = 0;
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bufferDesc.lpwfxFormat = &waveFormat;
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bufferDesc.guid3DAlgorithm = GUID_NULL;
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// Create a temporary sound buffer with the specific buffer settings.
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IDirectSoundBuffer* tempBuffer;
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result = _directSound->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
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if(FAILED(result)) {
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return false;
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}
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// Test the buffer format against the direct sound 8 interface and create the secondary buffer.
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result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*)&_secondaryBuffer);
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if(FAILED(result)) {
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return false;
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}
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// Set volume of the buffer to 100%.
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result = _secondaryBuffer->SetVolume(DSBVOLUME_MAX);
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if(FAILED(result)) {
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return false;
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}
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// Release the temporary buffer.
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tempBuffer->Release();
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return true;
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}
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void SoundManager::Release()
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{
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if(_secondaryBuffer) {
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_secondaryBuffer->Release();
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_secondaryBuffer = nullptr;
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}
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if(_primaryBuffer) {
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_primaryBuffer->Release();
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_primaryBuffer = nullptr;
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}
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if(_directSound) {
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_directSound->Release();
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_directSound = nullptr;
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}
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}
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void SoundManager::ClearSecondaryBuffer()
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{
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unsigned char* bufferPtr;
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DWORD bufferSize;
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_secondaryBuffer->Lock(0, 0, (void**)&bufferPtr, (DWORD*)&bufferSize, nullptr, 0, DSBLOCK_ENTIREBUFFER);
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memset(bufferPtr, 0, bufferSize);
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_secondaryBuffer->Unlock((void*)bufferPtr, bufferSize, nullptr, 0);
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_secondaryBuffer->SetCurrentPosition(0);
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_lastWriteOffset = 0;
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}
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void SoundManager::CopyToSecondaryBuffer(uint8_t *data, uint32_t size)
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{
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uint8_t* bufferPtrA;
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uint8_t* bufferPtrB;
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DWORD bufferASize;
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DWORD bufferBSize;
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_secondaryBuffer->Lock(_lastWriteOffset, size, (void**)&bufferPtrA, (DWORD*)&bufferASize, (void**)&bufferPtrB, (DWORD*)&bufferBSize, 0);
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_lastWriteOffset += size;
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memcpy(bufferPtrA, data, bufferASize);
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if(bufferPtrB && bufferBSize > 0) {
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memcpy(bufferPtrB, data + bufferASize, bufferBSize);
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}
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_secondaryBuffer->Unlock((void*)bufferPtrA, bufferASize, (void*)bufferPtrB, bufferBSize);
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}
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void SoundManager::Pause()
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{
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_secondaryBuffer->Stop();
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}
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void SoundManager::Play()
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{
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_secondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
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}
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void SoundManager::Reset()
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{
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_secondaryBuffer->Stop();
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ClearSecondaryBuffer();
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}
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void SoundManager::PlayBuffer(int16_t *soundBuffer, uint32_t soundBufferSize)
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{
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static const int32_t byteLatency = _latency * (APU::BitsPerSample / 8);
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DWORD status;
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_secondaryBuffer->GetStatus(&status);
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if(!(status & DSBSTATUS_PLAYING)) {
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CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
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if(_lastWriteOffset >= byteLatency) {
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Play();
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}
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} else {
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CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
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DWORD currentPlayCursor;
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_secondaryBuffer->GetCurrentPosition(¤tPlayCursor, nullptr);
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int32_t playWriteByteLatency = (_lastWriteOffset - currentPlayCursor);
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if(playWriteByteLatency < -byteLatency * 2) {
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playWriteByteLatency = 0xFFFF - currentPlayCursor + _lastWriteOffset;
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}
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int32_t latencyGap = playWriteByteLatency - byteLatency;
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if(abs(latencyGap) > 3000) {
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//Out of sync, move back to where we should be (start of the latency buffer)
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_secondaryBuffer->SetFrequency(44100);
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_secondaryBuffer->SetCurrentPosition(_lastWriteOffset - byteLatency);
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} else if(latencyGap < -200) {
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//Playing too fast, slow down playing
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_secondaryBuffer->SetFrequency(43900);
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} else if(latencyGap > 200) {
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//Playing too slow, speed up
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_secondaryBuffer->SetFrequency(44300);
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} else {
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//Normal playback
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_secondaryBuffer->SetFrequency(44100);
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}
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}
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} |