254 lines
No EOL
6.5 KiB
C++
254 lines
No EOL
6.5 KiB
C++
#include "stdafx.h"
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#include "ControlManager.h"
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#include "StandardController.h"
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#include "Zapper.h"
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#include "EmulationSettings.h"
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#include "Console.h"
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#include "GameServerConnection.h"
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unique_ptr<IKeyManager> ControlManager::_keyManager = nullptr;
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shared_ptr<BaseControlDevice> ControlManager::_controlDevices[2];
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IGameBroadcaster* ControlManager::_gameBroadcaster = nullptr;
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ControlManager::ControlManager()
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{
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}
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void ControlManager::RegisterKeyManager(IKeyManager* keyManager)
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{
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_keyManager.reset(keyManager);
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}
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bool ControlManager::IsKeyPressed(uint32_t keyCode)
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{
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if(_keyManager != nullptr) {
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return _keyManager->IsKeyPressed(keyCode);
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}
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return false;
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}
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uint32_t ControlManager::GetPressedKey()
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{
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if(_keyManager != nullptr) {
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return _keyManager->GetPressedKey();
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}
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return 0;
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}
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string ControlManager::GetKeyName(uint32_t keyCode)
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{
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if(_keyManager != nullptr) {
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return _keyManager->GetKeyName(keyCode);
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}
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return 0;
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}
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uint32_t ControlManager::GetKeyCode(string keyName)
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{
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if(_keyManager != nullptr) {
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return _keyManager->GetKeyCode(keyName);
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}
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return 0;
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}
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void ControlManager::RegisterBroadcaster(IGameBroadcaster* gameBroadcaster)
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{
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ControlManager::_gameBroadcaster = gameBroadcaster;
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}
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void ControlManager::UnregisterBroadcaster(IGameBroadcaster* gameBroadcaster)
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{
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if(ControlManager::_gameBroadcaster == gameBroadcaster) {
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ControlManager::_gameBroadcaster = nullptr;
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}
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}
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void ControlManager::BroadcastInput(uint8_t port, uint8_t state)
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{
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if(ControlManager::_gameBroadcaster) {
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//Used when acting as a game server
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ControlManager::_gameBroadcaster->BroadcastInput(state, port);
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}
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}
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shared_ptr<BaseControlDevice> ControlManager::GetControlDevice(uint8_t port)
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{
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return ControlManager::_controlDevices[port];
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}
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void ControlManager::RegisterControlDevice(shared_ptr<BaseControlDevice> controlDevice, uint8_t port)
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{
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ControlManager::_controlDevices[port] = controlDevice;
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}
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void ControlManager::UnregisterControlDevice(uint8_t port)
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{
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ControlManager::_controlDevices[port].reset();
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}
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void ControlManager::RefreshAllPorts()
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{
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if(_refreshState) {
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if(_keyManager) {
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_keyManager->RefreshState();
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}
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for(int i = 0; i < 2; i++) {
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if(ControlManager::_controlDevices[i]) {
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ControlManager::_controlDevices[i]->RefreshStateBuffer();
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}
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}
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}
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}
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void ControlManager::UpdateControlDevices()
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{
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bool fourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
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if(EmulationSettings::GetConsoleType() == ConsoleType::Famicom && EmulationSettings::GetExpansionDevice() != ExpansionPortDevice::FourPlayerAdapter) {
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fourScore = false;
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}
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for(int i = 0; i < 2; i++) {
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shared_ptr<BaseControlDevice> device;
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if(fourScore) {
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//Need to set standard controller in all slots if four score (to allow emulation to work correctly)
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device.reset(new StandardController(i));
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} else {
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switch(EmulationSettings::GetControllerType(i)) {
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case ControllerType::StandardController: device.reset(new StandardController(i)); break;
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case ControllerType::Zapper: device.reset(new Zapper(i)); break;
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}
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}
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if(device) {
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ControlManager::RegisterControlDevice(device, i);
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if(fourScore) {
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std::dynamic_pointer_cast<StandardController>(device)->AddAdditionalController(shared_ptr<StandardController>(new StandardController(i + 2)));
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} else if(i == 1 && EmulationSettings::GetConsoleType() == ConsoleType::Famicom && EmulationSettings::GetExpansionDevice() == ExpansionPortDevice::Zapper) {
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std::dynamic_pointer_cast<StandardController>(device)->AddAdditionalController(shared_ptr<Zapper>(new Zapper(2)));
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}
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} else {
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//Remove current device if it's no longer in use
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ControlManager::UnregisterControlDevice(i);
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}
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}
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}
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uint8_t ControlManager::GetPortValue(uint8_t port)
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{
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if(_refreshState) {
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RefreshAllPorts();
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}
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//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
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//Usually this is the most significant byte of the address of the controller port - 0x40.
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//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
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shared_ptr<BaseControlDevice> device = GetControlDevice(port);
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if(device) {
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return 0x40 | device->GetPortOutput();
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} else {
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return 0x40;
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}
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}
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uint8_t ControlManager::ReadRAM(uint16_t addr)
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{
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switch(addr) {
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case 0x4016: return GetPortValue(0);
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case 0x4017: return GetPortValue(1);
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}
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return 0;
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}
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void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
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{
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//$4016 writes
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_refreshState = (value & 0x01) == 0x01;
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if(_refreshState) {
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RefreshAllPorts();
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}
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}
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void ControlManager::StreamState(bool saving)
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{
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Stream<bool>(_refreshState);
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//Restore controllers that were being used at the time the snapshot was made
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//This is particularely important to ensure proper sync during NetPlay
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ControllerType controllerTypes[4];
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NesModel nesModel;
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ExpansionPortDevice expansionDevice;
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ConsoleType consoleType;
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if(saving) {
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nesModel = Console::GetNesModel();
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expansionDevice = EmulationSettings::GetExpansionDevice();
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consoleType = EmulationSettings::GetConsoleType();
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for(int i = 0; i < 4; i++) {
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controllerTypes[i] = EmulationSettings::GetControllerType(i);
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}
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}
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Stream<NesModel>(nesModel);
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Stream<ExpansionPortDevice>(expansionDevice);
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Stream<ConsoleType>(consoleType);
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for(int i = 0; i < 4; i++) {
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Stream<ControllerType>(controllerTypes[i]);
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}
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if(!saving) {
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EmulationSettings::SetNesModel(nesModel);
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EmulationSettings::SetExpansionDevice(expansionDevice);
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EmulationSettings::SetConsoleType(consoleType);
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for(int i = 0; i < 4; i++) {
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EmulationSettings::SetControllerType(i, controllerTypes[i]);
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}
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UpdateControlDevices();
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if(GetControlDevice(0)) {
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Stream(GetControlDevice(0));
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}
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if(GetControlDevice(1)) {
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Stream(GetControlDevice(1));
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}
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}
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}
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shared_ptr<Zapper> ControlManager::GetZapper(uint8_t port)
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{
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shared_ptr<Zapper> zapper = std::dynamic_pointer_cast<Zapper>(GetControlDevice(port));
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if(zapper) {
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return zapper;
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} else {
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shared_ptr<StandardController> controller = std::dynamic_pointer_cast<StandardController>(GetControlDevice(port));
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if(controller) {
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return controller->GetZapper();
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}
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}
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return nullptr;
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}
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bool ControlManager::HasZapper()
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{
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return GetZapper(0) != nullptr || GetZapper(1) != nullptr;
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}
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void ControlManager::ZapperSetPosition(uint8_t port, double x, double y)
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{
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shared_ptr<Zapper> zapper = GetZapper(port);
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if(zapper) {
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zapper->SetPosition(x, y);
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}
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}
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void ControlManager::ZapperSetTriggerState(uint8_t port, bool pulled)
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{
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shared_ptr<Zapper> zapper = GetZapper(port);
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if(zapper) {
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zapper->SetTriggerState(pulled);
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}
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} |