Mesen-X/Core/ControlManager.cpp

254 lines
No EOL
6.5 KiB
C++

#include "stdafx.h"
#include "ControlManager.h"
#include "StandardController.h"
#include "Zapper.h"
#include "EmulationSettings.h"
#include "Console.h"
#include "GameServerConnection.h"
unique_ptr<IKeyManager> ControlManager::_keyManager = nullptr;
shared_ptr<BaseControlDevice> ControlManager::_controlDevices[2];
IGameBroadcaster* ControlManager::_gameBroadcaster = nullptr;
ControlManager::ControlManager()
{
}
void ControlManager::RegisterKeyManager(IKeyManager* keyManager)
{
_keyManager.reset(keyManager);
}
bool ControlManager::IsKeyPressed(uint32_t keyCode)
{
if(_keyManager != nullptr) {
return _keyManager->IsKeyPressed(keyCode);
}
return false;
}
uint32_t ControlManager::GetPressedKey()
{
if(_keyManager != nullptr) {
return _keyManager->GetPressedKey();
}
return 0;
}
string ControlManager::GetKeyName(uint32_t keyCode)
{
if(_keyManager != nullptr) {
return _keyManager->GetKeyName(keyCode);
}
return 0;
}
uint32_t ControlManager::GetKeyCode(string keyName)
{
if(_keyManager != nullptr) {
return _keyManager->GetKeyCode(keyName);
}
return 0;
}
void ControlManager::RegisterBroadcaster(IGameBroadcaster* gameBroadcaster)
{
ControlManager::_gameBroadcaster = gameBroadcaster;
}
void ControlManager::UnregisterBroadcaster(IGameBroadcaster* gameBroadcaster)
{
if(ControlManager::_gameBroadcaster == gameBroadcaster) {
ControlManager::_gameBroadcaster = nullptr;
}
}
void ControlManager::BroadcastInput(uint8_t port, uint8_t state)
{
if(ControlManager::_gameBroadcaster) {
//Used when acting as a game server
ControlManager::_gameBroadcaster->BroadcastInput(state, port);
}
}
shared_ptr<BaseControlDevice> ControlManager::GetControlDevice(uint8_t port)
{
return ControlManager::_controlDevices[port];
}
void ControlManager::RegisterControlDevice(shared_ptr<BaseControlDevice> controlDevice, uint8_t port)
{
ControlManager::_controlDevices[port] = controlDevice;
}
void ControlManager::UnregisterControlDevice(uint8_t port)
{
ControlManager::_controlDevices[port].reset();
}
void ControlManager::RefreshAllPorts()
{
if(_refreshState) {
if(_keyManager) {
_keyManager->RefreshState();
}
for(int i = 0; i < 2; i++) {
if(ControlManager::_controlDevices[i]) {
ControlManager::_controlDevices[i]->RefreshStateBuffer();
}
}
}
}
void ControlManager::UpdateControlDevices()
{
bool fourScore = EmulationSettings::CheckFlag(EmulationFlags::HasFourScore);
if(EmulationSettings::GetConsoleType() == ConsoleType::Famicom && EmulationSettings::GetExpansionDevice() != ExpansionPortDevice::FourPlayerAdapter) {
fourScore = false;
}
for(int i = 0; i < 2; i++) {
shared_ptr<BaseControlDevice> device;
if(fourScore) {
//Need to set standard controller in all slots if four score (to allow emulation to work correctly)
device.reset(new StandardController(i));
} else {
switch(EmulationSettings::GetControllerType(i)) {
case ControllerType::StandardController: device.reset(new StandardController(i)); break;
case ControllerType::Zapper: device.reset(new Zapper(i)); break;
}
}
if(device) {
ControlManager::RegisterControlDevice(device, i);
if(fourScore) {
std::dynamic_pointer_cast<StandardController>(device)->AddAdditionalController(shared_ptr<StandardController>(new StandardController(i + 2)));
} else if(i == 1 && EmulationSettings::GetConsoleType() == ConsoleType::Famicom && EmulationSettings::GetExpansionDevice() == ExpansionPortDevice::Zapper) {
std::dynamic_pointer_cast<StandardController>(device)->AddAdditionalController(shared_ptr<Zapper>(new Zapper(2)));
}
} else {
//Remove current device if it's no longer in use
ControlManager::UnregisterControlDevice(i);
}
}
}
uint8_t ControlManager::GetPortValue(uint8_t port)
{
if(_refreshState) {
RefreshAllPorts();
}
//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
//Usually this is the most significant byte of the address of the controller port - 0x40.
//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
shared_ptr<BaseControlDevice> device = GetControlDevice(port);
if(device) {
return 0x40 | device->GetPortOutput();
} else {
return 0x40;
}
}
uint8_t ControlManager::ReadRAM(uint16_t addr)
{
switch(addr) {
case 0x4016: return GetPortValue(0);
case 0x4017: return GetPortValue(1);
}
return 0;
}
void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
{
//$4016 writes
_refreshState = (value & 0x01) == 0x01;
if(_refreshState) {
RefreshAllPorts();
}
}
void ControlManager::StreamState(bool saving)
{
Stream<bool>(_refreshState);
//Restore controllers that were being used at the time the snapshot was made
//This is particularely important to ensure proper sync during NetPlay
ControllerType controllerTypes[4];
NesModel nesModel;
ExpansionPortDevice expansionDevice;
ConsoleType consoleType;
if(saving) {
nesModel = Console::GetNesModel();
expansionDevice = EmulationSettings::GetExpansionDevice();
consoleType = EmulationSettings::GetConsoleType();
for(int i = 0; i < 4; i++) {
controllerTypes[i] = EmulationSettings::GetControllerType(i);
}
}
Stream<NesModel>(nesModel);
Stream<ExpansionPortDevice>(expansionDevice);
Stream<ConsoleType>(consoleType);
for(int i = 0; i < 4; i++) {
Stream<ControllerType>(controllerTypes[i]);
}
if(!saving) {
EmulationSettings::SetNesModel(nesModel);
EmulationSettings::SetExpansionDevice(expansionDevice);
EmulationSettings::SetConsoleType(consoleType);
for(int i = 0; i < 4; i++) {
EmulationSettings::SetControllerType(i, controllerTypes[i]);
}
UpdateControlDevices();
if(GetControlDevice(0)) {
Stream(GetControlDevice(0));
}
if(GetControlDevice(1)) {
Stream(GetControlDevice(1));
}
}
}
shared_ptr<Zapper> ControlManager::GetZapper(uint8_t port)
{
shared_ptr<Zapper> zapper = std::dynamic_pointer_cast<Zapper>(GetControlDevice(port));
if(zapper) {
return zapper;
} else {
shared_ptr<StandardController> controller = std::dynamic_pointer_cast<StandardController>(GetControlDevice(port));
if(controller) {
return controller->GetZapper();
}
}
return nullptr;
}
bool ControlManager::HasZapper()
{
return GetZapper(0) != nullptr || GetZapper(1) != nullptr;
}
void ControlManager::ZapperSetPosition(uint8_t port, double x, double y)
{
shared_ptr<Zapper> zapper = GetZapper(port);
if(zapper) {
zapper->SetPosition(x, y);
}
}
void ControlManager::ZapperSetTriggerState(uint8_t port, bool pulled)
{
shared_ptr<Zapper> zapper = GetZapper(port);
if(zapper) {
zapper->SetTriggerState(pulled);
}
}