Mesen-X/Windows
2016-08-13 15:44:43 -04:00
..
DirectXTK Updated to Visual Studio 2015 (only required minor changes) 2016-01-17 19:10:01 -05:00
Resources UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet. 2016-02-11 18:34:55 -05:00
DirectInputManager.cpp Input: Prevent XInput devices from being used as DirectInput devices 2016-08-13 15:44:43 -04:00
DirectInputManager.h Input: Prevent XInput devices from being used as DirectInput devices 2016-08-13 15:44:43 -04:00
Renderer.cpp DirectX: Added proper error checking to all calls, removed multi-threaded DirectX usage (fixes crashes on some machines) 2016-07-23 07:34:43 -04:00
Renderer.h DirectX: Added proper error checking to all calls, removed multi-threaded DirectX usage (fixes crashes on some machines) 2016-07-23 07:34:43 -04:00
SoundManager.cpp Audio: Added stereo effects + reverb options 2016-02-21 15:31:39 -05:00
SoundManager.h Audio: Added stereo effects + reverb options 2016-02-21 15:31:39 -05:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Audio: Ability to select ouput device (e.g speakers, headphones) 2016-01-17 22:16:20 -05:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows.vcxproj Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
Windows.vcxproj.filters Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
WindowsKeyManager.cpp Input: Changed the way keyboard is handled. Removes some limitations in the previous model and should also work properly under Linux 2016-07-28 17:45:18 -04:00
WindowsKeyManager.h Input: Changed the way keyboard is handled. Removes some limitations in the previous model and should also work properly under Linux 2016-07-28 17:45:18 -04:00
XInputManager.cpp Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
XInputManager.h Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00