Mesen-X/GUI.NET/Forms/Config/Controllers/ctrlJissenMahjongConfig.cs

42 lines
1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Mesen.GUI.Config;
using Mesen.GUI.Controls;
namespace Mesen.GUI.Forms.Config
{
public partial class ctrlJissenMahjongConfig : BaseInputConfigControl
{
private List<Button> _keyIndexes;
public ctrlJissenMahjongConfig()
{
InitializeComponent();
_keyIndexes = new List<Button>() {
btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, btn11, btn12, btn13, btn14, btn15, btn16, btn17, btn18, btn19, btn20, btn21
};
}
public override void Initialize(KeyMappings mappings)
{
for(int i = 0; i < _keyIndexes.Count; i++) {
InitButton(_keyIndexes[i], mappings.JissenMahjongButtons[i]);
}
}
public override void UpdateKeyMappings(KeyMappings mappings)
{
for(int i = 0; i < _keyIndexes.Count; i++) {
mappings.JissenMahjongButtons[i] = (UInt32)_keyIndexes[i].Tag;
}
}
}
}