Mesen-X/Core/IRenderingDevice.h
Souryo 37c3201057 Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
2015-08-30 21:04:21 -04:00

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C++

#pragma once
#include "stdafx.h"
class IRenderingDevice
{
public:
virtual void UpdateFrame(void *frameBuffer) = 0;
virtual void Render() = 0;
};