1ef80d8cec
-Only initialize the controller's default state once (prevents issues when holding down a key on reset/power cycle) -Improve logic to reacquire a controller after it has been lost -Do not pause the emulator thread while trying to update directinput devices
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <dinput.h>
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#include "../Utilities/SimpleLock.h"
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struct DirectInputData
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{
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LPDIRECTINPUTDEVICE8 joystick;
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DIJOYSTATE2 state;
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DIJOYSTATE2 defaultState;
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bool stateValid;
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DIDEVICEINSTANCE instanceInfo;
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};
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class DirectInputManager
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{
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private:
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static HWND _hWnd;
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bool _needToUpdate = false;
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bool _requestUpdate = false;
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static LPDIRECTINPUT8 _directInput;
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static vector<DirectInputData> _joysticks;
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static vector<DirectInputData> _joysticksToAdd;
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static std::vector<GUID> _processedGuids;
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static std::vector<GUID> _xinputDeviceGuids;
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void Initialize();
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void UpdateInputState(DirectInputData& joystick);
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static bool ProcessDevice(const DIDEVICEINSTANCE* pdidInstance);
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static bool IsXInputDevice(const GUID* pGuidProductFromDirectInput);
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static int __stdcall EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, void* pContext);
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static int __stdcall EnumObjectsCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, void* pContext);
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public:
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DirectInputManager(HWND window);
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~DirectInputManager();
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void RefreshState();
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void UpdateDeviceList();
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int GetJoystickCount();
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bool IsPressed(int port, int button);
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};
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