412 lines
No EOL
24 KiB
XML
412 lines
No EOL
24 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Resources>
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<Messages>
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<Message ID="FilterAll">All Files (*.*)|*.*</Message>
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<Message ID="FilterMovie">Movie files (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
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<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
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<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
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<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
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<Message ID="FilterRom">All supported formats (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
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<Message ID="FilterRomIps">All supported formats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>
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<Message ID="FilterTest">Test files (*.mtp)|*.mtp|All (*.*)|*.*</Message>
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<Message ID="FilterCheat">All supported formats (*.cht, *.xml)|*.cht;*.xml</Message>
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<Message ID="FilterSavestate">Mesen Savestates (*.mst)|*.mst|All files (*.*)|*.*</Message>
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<Message ID="FilterTapeFiles">Family Basic Tape files (*.fbt)|*.fbt|All Files (*.*)|*.*</Message>
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<Message ID="LoadFromFile">Load from file...</Message>
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<Message ID="SaveToFile">Save to file...</Message>
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<Message ID="ClearHistory">Clear History</Message>
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<Message ID="LastFolderUsed">Last Folder Used</Message>
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<Message ID="MouseModeEnabled">Mouse mode enabled - press ESC or pause to release the cursor.</Message>
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<Message ID="BandaiMicrophone">Bandai Microphone</Message>
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<Message ID="DatachBarcodeReader">Datach Barcode Reader</Message>
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<Message ID="Resume">Resume</Message>
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<Message ID="Pause">Pause</Message>
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<Message ID="StartServer">Start Server</Message>
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<Message ID="StopServer">Stop Server</Message>
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<Message ID="ConnectToServer">Connect to Server</Message>
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<Message ID="Disconnect">Disconnect</Message>
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<Message ID="PlayerNumber">Player {0}</Message>
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<Message ID="ExpansionDevice">Expansion Device</Message>
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<Message ID="RomsFound">{0} roms found</Message>
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<Message ID="RiskyOptionHint">(not recommended)</Message>
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<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL of settings and cannot be undone!

Continue?</Message>
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<Message ID="RandomGameNoGameFound">Mesen could not find any games to load.</Message>
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<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.

Details:
{0}</Message>
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<Message ID="InvalidPaths">The following path overrides are invalid:

{0}

Please use valid and writable folders and try again.</Message>
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<Message ID="CopyMesenDataPrompt">All files will be copied from:

{0}
to
{1}

Once the copy is completed, Mesen will restart.
Continue?</Message>
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<Message ID="CheatsFound">{0} games and {1} cheats in database</Message>
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<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
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<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
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<Message ID="NsfUnnamedTrack"><no name></Message>
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<Message ID="NsfUnknownField"><unknown></Message>
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<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
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<Message ID="EmptyState"><empty></Message>
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<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.

Error details:
{0}</Message>
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<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.</Message>
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<Message ID="FdsBiosNotFound">FDS bios not found. The bios is required to run FDS games.

Select bios file now?</Message>
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<Message ID="FdsDiskSide">Disk {0} Side {1}</Message>
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<Message ID="FileNotFound">File not found: {0}</Message>
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<Message ID="InvalidFdsBios">The selected bios file is invalid.</Message>
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<Message ID="HDNesTooltip">This option allows Mesen to load HDNes-format HD packs if they are found.

HD Packs should be placed in the "HdPacks" folder in a subfolder matching the name of the ROM.
e.g: MyRom.nes should have their HD Pack in "HdPacks\MyRom\hires.txt".</Message>
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<Message ID="HdPackBuilderScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
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<Message ID="HdPackBuilderBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
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<Message ID="HdPackBuilderFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
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<Message ID="HdPackBuilderGroupBlankHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
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<Message ID="HdPackBuilderLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
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<Message ID="HdPackBuilderIgnoreOverscanHelp">When enabled, this will make the builder ignore any pixels in the overscan area.
This is useful in games that contain glitches on the outer edge of the screen.
Incorrect palette combinations due to these glitches will be ignored and won't be shown in the PNG files.</Message>
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<Message ID="MesenUpToDate">You are running the latest version of Mesen</Message>
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<Message ID="PatchAndReset">Patch and reset the current game?</Message>
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<Message ID="SelectRomIps">Please select a ROM matching the IPS/UPS/BPS patch file.</Message>
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<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.

Details:
{0}</Message>
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<Message ID="UnableToStartMissingDependencies">Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.</Message>
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<Message ID="UnableToStartMissingFiles">Mesen was unable to start due to missing files.

Error: MesenCore.dll is missing.</Message>
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<Message ID="UnexpectedError">An unexpected error has occurred.

Error details:
{0}</Message>
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<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
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<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
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<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
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<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
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<Message ID="GoogleDriveIntegrationError">Mesen could not connect to your Google Drive account - please try again.</Message>
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<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
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<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
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<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
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<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
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<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
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<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
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<Message ID="EmulatorShortcutMappings_FastForward">Fast Forward (Hold button)</Message>
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<Message ID="EmulatorShortcutMappings_ToggleFastForward">Toggle Fast Forward</Message>
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<Message ID="EmulatorShortcutMappings_Rewind">Rewind (Hold button)</Message>
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<Message ID="EmulatorShortcutMappings_ToggleRewind">Toggle Rewind</Message>
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<Message ID="EmulatorShortcutMappings_RewindTenSecs">Rewind 10 seconds</Message>
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<Message ID="EmulatorShortcutMappings_RewindOneMin">Rewind 1 minute</Message>
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<Message ID="EmulatorShortcutMappings_IncreaseSpeed">Increase Speed</Message>
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<Message ID="EmulatorShortcutMappings_DecreaseSpeed">Decrease Speed</Message>
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<Message ID="EmulatorShortcutMappings_Pause">Pause</Message>
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<Message ID="EmulatorShortcutMappings_Reset">Reset</Message>
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<Message ID="EmulatorShortcutMappings_PowerCycle">Power Cycle</Message>
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<Message ID="EmulatorShortcutMappings_PowerOff">Power Off</Message>
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<Message ID="EmulatorShortcutMappings_Exit">Exit</Message>
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<Message ID="EmulatorShortcutMappings_TakeScreenshot">Take Screenshot</Message>
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<Message ID="EmulatorShortcutMappings_SwitchDiskSide">FDS - Switch Side</Message>
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<Message ID="EmulatorShortcutMappings_InsertNextDisk">FDS - Insert Next Disk</Message>
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<Message ID="EmulatorShortcutMappings_InsertCoin1">VS - Insert Coin 1</Message>
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<Message ID="EmulatorShortcutMappings_InsertCoin2">VS - Insert Coin 2</Message>
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<Message ID="EmulatorShortcutMappings_InputBarcode">Input Barcode</Message>
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<Message ID="EmulatorShortcutMappings_VsServiceButton">VS - Service Button</Message>
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<Message ID="EmulatorShortcutMappings_MoveToNextStateSlot">Select Next Save Slot</Message>
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<Message ID="EmulatorShortcutMappings_MoveToPreviousStateSlot">Select Previous Save Slot</Message>
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<Message ID="EmulatorShortcutMappings_SaveState">Save State</Message>
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<Message ID="EmulatorShortcutMappings_LoadState">Load State</Message>
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<Message ID="EmulatorShortcutMappings_ToggleCheats">Enable/Disable Cheat Codes</Message>
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<Message ID="EmulatorShortcutMappings_ToggleAudio">Enable/Disable Audio</Message>
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<Message ID="EmulatorShortcutMappings_RunSingleFrame">Run Single Frame</Message>
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<Message ID="EmulatorShortcutMappings_EjectDisk">FDS - Eject Disk</Message>
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<Message ID="EmulatorShortcutMappings_SetScale1x">Set Scale 1x</Message>
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<Message ID="EmulatorShortcutMappings_SetScale2x">Set Scale 2x</Message>
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<Message ID="EmulatorShortcutMappings_SetScale3x">Set Scale 3x</Message>
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<Message ID="EmulatorShortcutMappings_SetScale4x">Set Scale 4x</Message>
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<Message ID="EmulatorShortcutMappings_SetScale5x">Set Scale 5x</Message>
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<Message ID="EmulatorShortcutMappings_SetScale6x">Set Scale 6x</Message>
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<Message ID="EmulatorShortcutMappings_ToggleFullscreen">Toggle Fullscreen Mode</Message>
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<Message ID="EmulatorShortcutMappings_ToggleFps">Toggle FPS Counter</Message>
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<Message ID="EmulatorShortcutMappings_ToggleGameTimer">Toggle Game Timer</Message>
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<Message ID="EmulatorShortcutMappings_ToggleFrameCounter">Toggle Frame Counter</Message>
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<Message ID="EmulatorShortcutMappings_ToggleLagCounter">Toggle Lag Counter</Message>
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<Message ID="EmulatorShortcutMappings_ToggleOsd">Toggle OSD (On-Screen Display)</Message>
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<Message ID="EmulatorShortcutMappings_ToggleAlwaysOnTop">Toggle Display on Top</Message>
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<Message ID="EmulatorShortcutMappings_ToggleBackground">Toggle Background Layer</Message>
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<Message ID="EmulatorShortcutMappings_ToggleSprites">Toggle Sprite Layer</Message>
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<Message ID="EmulatorShortcutMappings_ToggleKeyboardMode">Toggle Keyboard Mode</Message>
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<Message ID="EmulatorShortcutMappings_MaxSpeed">Toggle Maximum Speed</Message>
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<Message ID="EmulatorShortcutMappings_LoadRandomGame">Load Random Game</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot1">Save State - Slot 1</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot2">Save State - Slot 2</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot3">Save State - Slot 3</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot4">Save State - Slot 4</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot5">Save State - Slot 5</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot6">Save State - Slot 6</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateSlot7">Save State - Slot 7</Message>
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<Message ID="EmulatorShortcutMappings_SaveStateToFile">Save State to File</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot1">Load State - Slot 1</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot2">Load State - Slot 2</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot3">Load State - Slot 3</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot4">Load State - Slot 4</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot5">Load State - Slot 5</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot6">Load State - Slot 6</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot7">Load State - Slot 7</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateSlot8">Load State - Slot 8</Message>
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<Message ID="EmulatorShortcutMappings_LoadStateFromFile">Load State from File</Message>
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<Message ID="EmulatorShortcutMappings_OpenFile">Open File</Message>
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<Message ID="EmulatorShortcutMappings_OpenDebugger">Open Debugger</Message>
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<Message ID="EmulatorShortcutMappings_OpenAssembler">Open Assembler</Message>
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<Message ID="EmulatorShortcutMappings_OpenPpuViewer">Open PPU Viewer</Message>
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<Message ID="EmulatorShortcutMappings_OpenMemoryTools">Open Memory Tools</Message>
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<Message ID="EmulatorShortcutMappings_OpenScriptWindow">Open Script Window</Message>
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<Message ID="EmulatorShortcutMappings_OpenTraceLogger">Open Trace Logger</Message>
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<Message ID="EmulatorShortcutMappings_OpenApuViewer">Open APU Viewer</Message>
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<Message ID="EmulatorShortcutMappings_OpenEventViewer">Open Event Viewer</Message>
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</Messages>
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<Enums>
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<Enum ID="ControllerType">
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<Value ID="None">None</Value>
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<Value ID="StandardController">Standard Controller</Value>
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<Value ID="Zapper">Zapper</Value>
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<Value ID="ArkanoidController">Arkanoid Controller</Value>
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<Value ID="SnesController">SNES Controller</Value>
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<Value ID="PowerPad">Power Pad</Value>
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<Value ID="SnesMouse">SNES Mouse</Value>
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<Value ID="SuborMouse">Subor Mouse</Value>
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</Enum>
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<Enum ID="ExpansionPortDevice">
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<Value ID="None">None</Value>
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<Value ID="Zapper">Zapper</Value>
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<Value ID="FourPlayerAdapter">Four Player Adapter</Value>
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<Value ID="ArkanoidController">Arkanoid Controller</Value>
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<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
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<Value ID="FamilyTrainerMat">Family Trainer</Value>
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<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
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<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
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<Value ID="PartyTap">Partytap</Value>
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<Value ID="Pachinko">Pachinko Controller</Value>
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<Value ID="ExcitingBoxing">Exciting Boxing Punching Bag</Value>
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<Value ID="JissenMahjong">Jissen Mahjong Controller</Value>
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<Value ID="SuborKeyboard">Subor Keyboard</Value>
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<Value ID="BarcodeBattler">Barcode Battler</Value>
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<Value ID="HoriTrack">Hori Track</Value>
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<Value ID="BandaiHyperShot">Bandai Hyper Shot</Value>
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<Value ID="AsciiTurboFile">Turbo File</Value>
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<Value ID="BattleBox">Battle Box</Value>
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</Enum>
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<Enum ID="VideoAspectRatio">
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<Value ID="NoStretching">Default (No Stretching)</Value>
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<Value ID="Auto">Auto (8:7 or 11:8 based on game)</Value>
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<Value ID="NTSC">NTSC (8:7)</Value>
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<Value ID="PAL">PAL (11:8)</Value>
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<Value ID="Standard">Standard (4:3)</Value>
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<Value ID="Widescreen">Widescreen (16:9)</Value>
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<Value ID="Custom">Custom</Value>
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</Enum>
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<Enum ID="VideoRefreshRates">
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<Value ID="_50">50 Hz</Value>
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<Value ID="_60">60 Hz</Value>
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<Value ID="_100">100 Hz</Value>
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<Value ID="_120">120 Hz</Value>
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<Value ID="_200">200 Hz</Value>
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<Value ID="_240">240 Hz</Value>
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</Enum>
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<Enum ID="ScreenRotation">
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<Value ID="None">None</Value>
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<Value ID="_90Degrees">90°</Value>
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<Value ID="_180Degrees">180°</Value>
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<Value ID="_270Degrees">270°</Value>
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</Enum>
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<Enum ID="VideoFilterType">
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<Value ID="None">None</Value>
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<Value ID="NTSC">NTSC</Value>
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<Value ID="BisqwitNtscQuarterRes">NTSC (Bisqwit) - 2x</Value>
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<Value ID="BisqwitNtscHalfRes">NTSC (Bisqwit) - 4x</Value>
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<Value ID="BisqwitNtsc">NTSC (Bisqwit) - 8x</Value>
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<Value ID="xBRZ2x">xBRZ 2x</Value>
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<Value ID="xBRZ3x">xBRZ 3x</Value>
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<Value ID="xBRZ4x">xBRZ 4x</Value>
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<Value ID="xBRZ5x">xBRZ 5x</Value>
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<Value ID="xBRZ6x">xBRZ 6x</Value>
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<Value ID="HQ2x">HQ 2x</Value>
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<Value ID="HQ3x">HQ 3x</Value>
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<Value ID="HQ4x">HQ 4x</Value>
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<Value ID="Scale2x">Scale 2x</Value>
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<Value ID="Scale3x">Scale 3x</Value>
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<Value ID="Scale4x">Scale 4x</Value>
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<Value ID="_2xSai">2xSai</Value>
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<Value ID="Super2xSai">Super2xSai</Value>
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<Value ID="SuperEagle">SuperEagle</Value>
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<Value ID="Prescale2x">Prescale 2x</Value>
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<Value ID="Prescale3x">Prescale 3x</Value>
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<Value ID="Prescale4x">Prescale 4x</Value>
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<Value ID="Prescale6x">Prescale 6x</Value>
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<Value ID="Prescale8x">Prescale 8x</Value>
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<Value ID="Prescale10x">Prescale 10x</Value>
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</Enum>
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<Enum ID="ConsoleType">
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<Value ID="Nes">NES</Value>
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<Value ID="Famicom">Famicom</Value>
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</Enum>
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<Enum ID="PpuModel">
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<Value ID="Ppu2C03">RP2C03</Value>
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<Value ID="Ppu2C04A">RP2C04-0001</Value>
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<Value ID="Ppu2C04B">RP2C04-0002</Value>
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<Value ID="Ppu2C04C">RP2C04-0003</Value>
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<Value ID="Ppu2C04D">RP2C04-0004</Value>
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<Value ID="Ppu2C05A">RP2C05-01</Value>
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<Value ID="Ppu2C05B">RP2C05-02</Value>
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<Value ID="Ppu2C05C">RP2C05-03</Value>
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<Value ID="Ppu2C05D">RP2C05-04</Value>
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<Value ID="Ppu2C05E">RP2C05-05</Value>
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</Enum>
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<Enum ID="InputDisplayPosition">
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<Value ID="TopLeft">Top Left</Value>
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<Value ID="TopRight">Top Right</Value>
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<Value ID="BottomLeft">Bottom Left</Value>
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<Value ID="BottomRight">Bottom Right</Value>
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</Enum>
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<Enum ID="Language">
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<Value ID="SystemDefault">User Account Default</Value>
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<Value ID="English">English</Value>
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<Value ID="French">Français</Value>
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<Value ID="Japanese">日本語</Value>
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<Value ID="Portuguese">Português</Value>
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<Value ID="Russian">Русский</Value>
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<Value ID="Spanish">Español</Value>
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<Value ID="Ukrainian">Українська</Value>
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</Enum>
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<Enum ID="RamPowerOnState">
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<Value ID="AllZeros">All 0s (Default)</Value>
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<Value ID="AllOnes">All 1s</Value>
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<Value ID="Random">Random Values</Value>
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</Enum>
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<Enum ID="CheatCurrentFilterType">
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<Value ID="Smaller">Smaller than</Value>
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<Value ID="Equal">Equal to</Value>
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<Value ID="NotEqual">Not equal to</Value>
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<Value ID="Greater">Greater than</Value>
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</Enum>
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<Enum ID="CheatPrevFilterType">
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<Value ID="Smaller">Smaller</Value>
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<Value ID="Equal">Equal</Value>
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<Value ID="NotEqual">Not equal</Value>
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<Value ID="Greater">Greater</Value>
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</Enum>
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<Enum ID="VideoCodec">
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<Value ID="None">None (Uncompressed)</Value>
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<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
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<Value ID="CSCD">Camstudio (CSCD)</Value>
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</Enum>
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<Enum ID="RecordMovieFrom">
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<Value ID="StartWithoutSaveData">Power on</Value>
|
|
<Value ID="StartWithSaveData">Power on, with save data</Value>
|
|
<Value ID="CurrentState">Current state</Value>
|
|
</Enum>
|
|
|
|
<!-- Resources below are used by the debugger only - no translation is needed -->
|
|
<Enum ID="DebugMemoryType">
|
|
<Value ID="CpuMemory">CPU Memory</Value>
|
|
<Value ID="PpuMemory">PPU Memory</Value>
|
|
<Value ID="PaletteMemory">Palette RAM</Value>
|
|
<Value ID="SpriteMemory">Sprite (OAM) RAM</Value>
|
|
<Value ID="SecondarySpriteMemory">Secondary OAM RAM</Value>
|
|
<Value ID="PrgRom">PRG ROM</Value>
|
|
<Value ID="ChrRom">CHR ROM</Value>
|
|
<Value ID="ChrRam">CHR RAM</Value>
|
|
<Value ID="WorkRam">Work RAM</Value>
|
|
<Value ID="SaveRam">Save RAM</Value>
|
|
<Value ID="InternalRam">Built-in NES RAM</Value>
|
|
</Enum>
|
|
<Enum ID="AddrMode">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="Acc">Accumulator</Value>
|
|
<Value ID="Imp">Implicit</Value>
|
|
<Value ID="Imm">Immediate</Value>
|
|
<Value ID="Rel">Relative</Value>
|
|
<Value ID="Zero">Zero Page</Value>
|
|
<Value ID="Abs">Absolute</Value>
|
|
<Value ID="ZeroX">Zero Page, X</Value>
|
|
<Value ID="ZeroY">Zero Page, Y</Value>
|
|
<Value ID="Ind">Indirect</Value>
|
|
<Value ID="IndX">Indexed Indirect</Value>
|
|
<Value ID="IndY">Indirect Indexed</Value>
|
|
<Value ID="IndYW">Indirect Indexed</Value>
|
|
<Value ID="AbsX">Absolute, X</Value>
|
|
<Value ID="AbsXW">Absolute, X</Value>
|
|
<Value ID="AbsY">Absolute, Y</Value>
|
|
<Value ID="AbsYW">Absolute, Y</Value>
|
|
</Enum>
|
|
<Enum ID="StatusFlagFormat">
|
|
<Value ID="Hexadecimal">Hexadecimal</Value>
|
|
<Value ID="Text">Text</Value>
|
|
<Value ID="CompactText">Text (Active only)</Value>
|
|
</Enum>
|
|
<Enum ID="MemorySizes">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="_128Bytes">128 bytes</Value>
|
|
<Value ID="_256Bytes">256 bytes</Value>
|
|
<Value ID="_512Bytes">512 bytes</Value>
|
|
<Value ID="_1KB">1 KB</Value>
|
|
<Value ID="_2KB">2 KB</Value>
|
|
<Value ID="_4KB">4 KB</Value>
|
|
<Value ID="_8KB">8 KB</Value>
|
|
<Value ID="_16KB">16 KB</Value>
|
|
<Value ID="_32KB">32 KB</Value>
|
|
<Value ID="_64KB">64 KB</Value>
|
|
<Value ID="_128KB">128 KB</Value>
|
|
<Value ID="_256KB">256 KB</Value>
|
|
<Value ID="_512KB">512 KB</Value>
|
|
<Value ID="_1024KB">1024 KB</Value>
|
|
<Value ID="Reserved">Reserved</Value>
|
|
</Enum>
|
|
<Enum ID="TvSystem">
|
|
<Value ID="Ntsc">NTSC</Value>
|
|
<Value ID="Pal">PAL</Value>
|
|
<Value ID="NtscAndPal">NTSC and PAL</Value>
|
|
<Value ID="VsSystem">VS System</Value>
|
|
<Value ID="Playchoice">Playchoice-10</Value>
|
|
</Enum>
|
|
<Enum ID="iNesMirroringType">
|
|
<Value ID="Horizontal">Horizontal</Value>
|
|
<Value ID="Vertical">Vertical</Value>
|
|
<Value ID="FourScreens">Four Screens</Value>
|
|
</Enum>
|
|
<Enum ID="MirroringType">
|
|
<Value ID="Horizontal">Horizontal</Value>
|
|
<Value ID="Vertical">Vertical</Value>
|
|
<Value ID="ScreenAOnly">Screen A</Value>
|
|
<Value ID="ScreenBOnly">Screen B</Value>
|
|
<Value ID="FourScreens">Four Screens</Value>
|
|
</Enum>
|
|
<Enum ID="DebugEventType">
|
|
<Value ID="PpuRegisterWrite">PPU Register Write</Value>
|
|
<Value ID="PpuRegisterRead">PPU Register Read</Value>
|
|
<Value ID="MapperRegisterWrite">Mapper Register Write</Value>
|
|
<Value ID="MapperRegisterRead">Mapper Register Read</Value>
|
|
<Value ID="Nmi">NMI</Value>
|
|
<Value ID="Irq">IRQ</Value>
|
|
<Value ID="SpriteZeroHit">Sprite 0 Hit</Value>
|
|
</Enum>
|
|
<Enum ID="VsPpuType">
|
|
<Value ID="RP2C03B">RP2C03B</Value>
|
|
<Value ID="RP2C03G">RP2C03G</Value>
|
|
<Value ID="RP2C040001">RP2C04-0001</Value>
|
|
<Value ID="RP2C040002">RP2C04-0002</Value>
|
|
<Value ID="RP2C040003">RP2C04-0003</Value>
|
|
<Value ID="RP2C040004">RP2C04-0004</Value>
|
|
<Value ID="RC2C03B">RC2C03B</Value>
|
|
<Value ID="RC2C03C">RC2C03C</Value>
|
|
<Value ID="RC2C0501">RC2C05-01</Value>
|
|
<Value ID="RC2C0502">RC2C05-02</Value>
|
|
<Value ID="RC2C0503">RC2C05-03</Value>
|
|
<Value ID="RC2C0504">RC2C05-04</Value>
|
|
<Value ID="RC2C0505">RC2C05-05</Value>
|
|
<Value ID="Undefined">Undefined</Value>
|
|
<Value ID="Undefined2">Undefined (2)</Value>
|
|
<Value ID="Undefined3">Undefined (3)</Value>
|
|
</Enum>
|
|
</Enums>
|
|
</Resources> |