Mesen-X/GUI/SoundManager.cpp

168 lines
No EOL
4.4 KiB
C++

#include "stdafx.h"
#include "SoundManager.h"
SoundManager::SoundManager()
{
_directSound = 0;
_primaryBuffer = 0;
_secondaryBuffer = 0;
}
SoundManager::~SoundManager()
{
Release();
}
bool SoundManager::Initialize(HWND hwnd)
{
APU::RegisterAudioDevice(this);
bool result;
result = InitializeDirectSound(hwnd);
if(!result) {
return false;
}
return true;
}
bool SoundManager::InitializeDirectSound(HWND hwnd)
{
HRESULT result;
DSBUFFERDESC bufferDesc;
WAVEFORMATEX waveFormat;
// Initialize the direct sound interface pointer for the default sound device.
result = DirectSoundCreate8(NULL, &_directSound, NULL);
if(FAILED(result)) {
return false;
}
// Set the cooperative level to priority so the format of the primary sound buffer can be modified.
result = _directSound->SetCooperativeLevel(hwnd, DSSCL_PRIORITY);
if(FAILED(result)) {
return false;
}
// Setup the primary buffer description.
bufferDesc.dwSize = sizeof(DSBUFFERDESC);
bufferDesc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
bufferDesc.dwBufferBytes = 0;
bufferDesc.dwReserved = 0;
bufferDesc.lpwfxFormat = NULL;
bufferDesc.guid3DAlgorithm = GUID_NULL;
// Get control of the primary sound buffer on the default sound device.
result = _directSound->CreateSoundBuffer(&bufferDesc, &_primaryBuffer, NULL);
if(FAILED(result)) {
return false;
}
// Setup the format of the primary sound bufffer.
waveFormat.wFormatTag = WAVE_FORMAT_PCM;
waveFormat.nSamplesPerSec = 44100;
waveFormat.wBitsPerSample = 16;
waveFormat.nChannels = 1;
waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels;
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
waveFormat.cbSize = 0;
// Set the primary buffer to be the wave format specified.
result = _primaryBuffer->SetFormat(&waveFormat);
if(FAILED(result)) {
return false;
}
// Set the buffer description of the secondary sound buffer that the wave file will be loaded onto.
bufferDesc.dwSize = sizeof(DSBUFFERDESC);
bufferDesc.dwFlags = DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRLVOLUME;
bufferDesc.dwBufferBytes = 0xFFFFF;
bufferDesc.dwReserved = 0;
bufferDesc.lpwfxFormat = &waveFormat;
bufferDesc.guid3DAlgorithm = GUID_NULL;
// Create a temporary sound buffer with the specific buffer settings.
IDirectSoundBuffer* tempBuffer;
result = _directSound->CreateSoundBuffer(&bufferDesc, &tempBuffer, NULL);
if(FAILED(result)) {
return false;
}
// Test the buffer format against the direct sound 8 interface and create the secondary buffer.
result = tempBuffer->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*)&_secondaryBuffer);
if(FAILED(result)) {
return false;
}
// Set volume of the buffer to 100%.
result = _secondaryBuffer->SetVolume(DSBVOLUME_MAX);
if(FAILED(result)) {
return false;
}
// Release the temporary buffer.
tempBuffer->Release();
return true;
}
void SoundManager::Release()
{
if(_secondaryBuffer) {
_secondaryBuffer->Release();
_secondaryBuffer = nullptr;
}
if(_primaryBuffer) {
_primaryBuffer->Release();
_primaryBuffer = nullptr;
}
if(_directSound) {
_directSound->Release();
_directSound = nullptr;
}
}
void SoundManager::ClearSecondaryBuffer()
{
unsigned char* bufferPtr;
DWORD bufferSize;
_secondaryBuffer->Lock(0, 0, (void**)&bufferPtr, (DWORD*)&bufferSize, nullptr, 0, DSBLOCK_ENTIREBUFFER);
memset(bufferPtr, 0, bufferSize);
_secondaryBuffer->Unlock((void*)bufferPtr, bufferSize, nullptr, 0);
}
void SoundManager::CopyToSecondaryBuffer(uint8_t *data, uint32_t size)
{
unsigned char* bufferPtrA;
unsigned char* bufferPtrB;
DWORD bufferASize;
DWORD bufferBSize;
_secondaryBuffer->Lock(0, size, (void**)&bufferPtrA, (DWORD*)&bufferASize, (void**)&bufferPtrB, (DWORD*)&bufferBSize, DSBLOCK_FROMWRITECURSOR);
memcpy(bufferPtrA, data, min(bufferASize, size));
if(bufferPtrB) {
memcpy(bufferPtrB, data + bufferASize, bufferBSize);
}
_secondaryBuffer->Unlock((void*)bufferPtrA, bufferASize, (void*)bufferPtrB, bufferBSize);
}
void SoundManager::PlayBuffer(int16_t *soundBuffer, uint32_t soundBufferSize)
{
DWORD status;
_secondaryBuffer->GetStatus(&status);
if(!(status & DSBSTATUS_PLAYING)) {
ClearSecondaryBuffer();
CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
_secondaryBuffer->SetCurrentPosition(0);
_secondaryBuffer->Play(0, 0, DSBPLAY_LOOPING);
} else {
CopyToSecondaryBuffer((uint8_t*)soundBuffer, soundBufferSize);
}
}