Mesen-X/Core/PPU.h
mkwong98 8e0816807f Add sprite frame range condition
A new condition named "spriteFrameRange" is added. It works like frameRange except it follows frame counters assigned to each sprite. Frame counter picks up the nearest frame counter within 6x6 pixels from the last frame and resets if graphics, palette, bg priority or orientation has changed. The condition can by used by sprite tiles only. For example:

<condition>myCondition,spriteFrameRange,301,60
[myCondition]<tile>0,1001,FF0F3600,8,0,1,N
2021-04-15 19:54:01 +08:00

262 lines
5.9 KiB
C++

#pragma once
#include "stdafx.h"
#include "Snapshotable.h"
#include "EmulationSettings.h"
#include "Types.h"
#include "DebuggerTypes.h"
#include "IMemoryHandler.h"
enum class NesModel;
class BaseMapper;
class ControlManager;
class Console;
enum PPURegisters
{
Control = 0x00,
Mask = 0x01,
Status = 0x02,
SpriteAddr = 0x03,
SpriteData = 0x04,
ScrollOffsets = 0x05,
VideoMemoryAddr = 0x06,
VideoMemoryData = 0x07,
SpriteDMA = 0x4014,
};
class PPU : public IMemoryHandler, public Snapshotable
{
protected:
shared_ptr<Console> _console;
EmulationSettings* _settings;
PPUState _state;
int32_t _scanline;
uint32_t _cycle;
uint32_t _frameCount;
uint64_t _masterClock;
uint8_t _masterClockDivider;
uint8_t _memoryReadBuffer;
uint8_t _paletteRAM[0x20];
uint8_t _spriteRAM[0x100];
uint8_t _secondarySpriteRAM[0x20];
uint8_t _secondarySpriteRAMLink[8];
bool _hasSprite[257];
uint16_t *_currentOutputBuffer;
uint16_t *_outputBuffers[2];
NesModel _nesModel;
uint16_t _standardVblankEnd;
uint16_t _standardNmiScanline;
uint16_t _vblankEnd;
uint16_t _nmiScanline;
uint16_t _palSpriteEvalScanline;
PPUControlFlags _flags;
PPUStatusFlags _statusFlags;
uint16_t _intensifyColorBits;
uint8_t _paletteRamMask;
int32_t _lastUpdatedPixel;
SpriteInfo *_lastSprite; //used by HD ppu
uint16_t _ppuBusAddress;
TileInfo _currentTile;
TileInfo _nextTile;
TileInfo _previousTile;
SpriteInfo _spriteTiles[64];
uint32_t _spriteCount;
uint32_t _secondaryOAMAddr;
bool _sprite0Visible;
uint8_t _firstVisibleSpriteAddr;
uint8_t _lastVisibleSpriteAddr;
uint32_t _spriteIndex;
uint8_t _openBus;
int32_t _openBusDecayStamp[8];
uint32_t _ignoreVramRead;
uint8_t _oamCopybuffer;
bool _spriteInRange;
bool _sprite0Added;
uint8_t _spriteAddrH;
uint8_t _spriteAddrL;
bool _oamCopyDone;
uint8_t _overflowBugCounter;
uint8_t _oamID;
bool _needStateUpdate;
bool _renderingEnabled;
bool _prevRenderingEnabled;
bool _preventVblFlag;
uint16_t _updateVramAddr;
uint8_t _updateVramAddrDelay;
uint32_t _minimumDrawBgCycle;
uint32_t _minimumDrawSpriteCycle;
uint32_t _minimumDrawSpriteStandardCycle;
uint64_t _oamDecayCycles[0x40];
bool _enableOamDecay;
bool _corruptOamRow[32];
void UpdateStatusFlag();
void SetControlRegister(uint8_t value);
void SetMaskRegister(uint8_t value);
bool IsRenderingEnabled();
void ProcessTmpAddrScrollGlitch(uint16_t normalAddr, uint16_t value, uint16_t mask);
void SetOpenBus(uint8_t mask, uint8_t value);
uint8_t ApplyOpenBus(uint8_t mask, uint8_t value);
void ProcessStatusRegOpenBus(uint8_t & openBusMask, uint8_t & returnValue);
void UpdateVideoRamAddr();
void IncVerticalScrolling();
void IncHorizontalScrolling();
uint16_t GetNameTableAddr();
uint16_t GetAttributeAddr();
__forceinline void ProcessScanline();
__forceinline void ProcessSpriteEvaluation();
void BeginVBlank();
void TriggerNmi();
void LoadTileInfo();
void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extraSprite, uint8_t oamID);
void LoadSpriteTileInfo();
void LoadExtraSprites();
__forceinline void ShiftTileRegisters();
__forceinline uint8_t ReadSpriteRam(uint8_t addr);
__forceinline void WriteSpriteRam(uint8_t addr, uint8_t value);
void SetOamCorruptionFlags();
void ProcessOamCorruption();
void UpdateMinimumDrawCycles();
uint8_t GetPixelColor();
__forceinline virtual void DrawPixel();
void UpdateGrayscaleAndIntensifyBits();
virtual void SendFrame();
void UpdateState();
void UpdateApuStatus();
PPURegisters GetRegisterID(uint16_t addr)
{
if(addr == 0x4014) {
return PPURegisters::SpriteDMA;
} else {
return (PPURegisters)(addr & 0x07);
}
}
__forceinline void SetBusAddress(uint16_t addr);
__forceinline uint8_t ReadVram(uint16_t addr, MemoryOperationType type = MemoryOperationType::PpuRenderingRead);
__forceinline void WriteVram(uint16_t addr, uint8_t value);
void StreamState(bool saving) override;
public:
static constexpr int32_t ScreenWidth = 256;
static constexpr int32_t ScreenHeight = 240;
static constexpr int32_t PixelCount = 256*240;
static constexpr int32_t OutputBufferSize = 256*240*2;
static constexpr int32_t OamDecayCycleCount = 3000;
PPU(shared_ptr<Console> console);
virtual ~PPU();
void Reset();
void DebugSendFrame();
uint16_t* GetScreenBuffer(bool previousBuffer);
void DebugCopyOutputBuffer(uint16_t *target);
void DebugUpdateFrameBuffer(bool toGrayscale);
void GetState(PPUDebugState &state);
void SetState(PPUDebugState &state);
void GetMemoryRanges(MemoryRanges &ranges) override
{
ranges.AddHandler(MemoryOperation::Read, 0x2000, 0x3FFF);
ranges.AddHandler(MemoryOperation::Write, 0x2000, 0x3FFF);
ranges.AddHandler(MemoryOperation::Write, 0x4014);
}
uint8_t ReadPaletteRAM(uint16_t addr);
void WritePaletteRAM(uint16_t addr, uint8_t value);
uint8_t ReadRAM(uint16_t addr) override;
uint8_t PeekRAM(uint16_t addr) override;
void WriteRAM(uint16_t addr, uint8_t value) override;
void SetNesModel(NesModel model);
double GetOverclockRate();
void Exec();
__forceinline void Run(uint64_t runTo);
uint32_t GetFrameCount()
{
return _frameCount;
}
uint32_t GetFrameCycle()
{
return ((_scanline + 1) * 341) + _cycle;
}
PPUControlFlags GetControlFlags()
{
return _flags;
}
uint32_t GetCurrentCycle()
{
return _cycle;
}
int32_t GetCurrentScanline()
{
return _scanline;
}
uint8_t* GetSpriteRam();
uint8_t* GetSecondarySpriteRam()
{
return _secondarySpriteRAM;
}
uint32_t GetPixelBrightness(uint8_t x, uint8_t y);
uint16_t GetCurrentBgColor();
uint16_t GetPixel(uint8_t x, uint8_t y)
{
return _currentOutputBuffer[y << 8 | x];
}
};
void PPU::Run(uint64_t runTo)
{
while(_masterClock + _masterClockDivider <= runTo) {
Exec();
_masterClock += _masterClockDivider;
}
}