50 lines
No EOL
1.3 KiB
C++
50 lines
No EOL
1.3 KiB
C++
#include "stdafx.h"
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#include "DirectXTK\SpriteBatch.h"
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#include "../Core/IVideoDevice.h"
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using namespace DirectX;
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namespace NES {
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struct SimpleVertex
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{
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XMFLOAT3 Pos;
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};
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class Renderer : IVideoDevice
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{
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private:
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HINSTANCE _hInst = nullptr;
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HWND _hWnd = nullptr;
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D3D_DRIVER_TYPE _driverType = D3D_DRIVER_TYPE_NULL;
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D3D_FEATURE_LEVEL _featureLevel = D3D_FEATURE_LEVEL_11_0;
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ID3D11Device* _pd3dDevice = nullptr;
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ID3D11Device1* _pd3dDevice1 = nullptr;
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ID3D11DeviceContext* _pImmediateContext = nullptr;
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ID3D11DeviceContext1* _pImmediateContext1 = nullptr;
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IDXGISwapChain* _pSwapChain = nullptr;
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ID3D11RenderTargetView* _pRenderTargetView = nullptr;
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ID3D11VertexShader* _pVertexShader = nullptr;
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ID3D11PixelShader* _pPixelShader = nullptr;
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ID3D11InputLayout* _pVertexLayout = nullptr;
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ID3D11Buffer* _pVertexBuffer = nullptr;
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ID3D11Texture2D* _pTexture = nullptr;
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byte* _videoRAM;
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uint8_t* _nextFrameBuffer;
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std::unique_ptr<SpriteBatch> _sprites;
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HRESULT Renderer::InitDevice();
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void Renderer::CleanupDevice();
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public:
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bool Initialize(HINSTANCE hInst, HWND hWnd);
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void Render();
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void UpdateFrame(uint8_t* frameBuffer)
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{
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memcpy(_nextFrameBuffer, frameBuffer, 256 * 240 * 4);
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}
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};
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} |