Mesen-X/Core/Console.h
Persune a22b17b2c1 Add /A13 and /OE1 audio interference
In hardware, the audio from the 2A03 APU pins go through an inverted
preamp using one of the 74HCU04 inverter chips in the motherboard.
Though this may be cost-effective on Nintendo's part, the signals on the
hex inverter chip can interfere with one another, especially on the
audio. This can be heard as a buzz or a high pitched whine.

The only known signals to interfere with the audio so far is:
- /A13, the inverted signal of PPU A13 going into the cartridge
   connector.
- /OE1, Output enable for controller reads, though this is only found
   present on the RF Famicom.
2021-08-11 17:55:56 +08:00

250 lines
6.6 KiB
C++

#pragma once
#include "stdafx.h"
#include <atomic>
#include "../Utilities/SimpleLock.h"
#include "VirtualFile.h"
class BaseMapper;
class RewindManager;
class HistoryViewer;
class APU;
class CPU;
class PPU;
class MemoryManager;
class ControlManager;
class AutoSaveManager;
class HdPackBuilder;
class HdAudioDevice;
class SystemActionManager;
class Timer;
class CheatManager;
class SaveStateManager;
class VideoDecoder;
class VideoRenderer;
class DebugHud;
class SoundMixer;
class NotificationManager;
class Debugger;
class EmulationSettings;
class BatteryManager;
struct HdPackData;
struct HashInfo;
struct RomInfo;
enum class MemoryOperationType;
enum class NesModel;
enum class ScaleFilterType;
enum class ConsoleFeatures;
enum class DebugMemoryType;
enum class EventType;
enum class DebugEventType : uint8_t;
enum class RamPowerOnState;
class Console : public std::enable_shared_from_this<Console>
{
private:
SimpleLock _runLock;
SimpleLock _stopLock;
SimpleLock _debuggerLock;
atomic<uint32_t> _pauseCounter;
shared_ptr<RewindManager> _rewindManager;
shared_ptr<HistoryViewer> _historyViewer;
shared_ptr<CPU> _cpu;
shared_ptr<PPU> _ppu;
shared_ptr<APU> _apu;
shared_ptr<Debugger> _debugger;
shared_ptr<BaseMapper> _mapper;
shared_ptr<ControlManager> _controlManager;
shared_ptr<MemoryManager> _memoryManager;
//Used by VS-DualSystem
shared_ptr<Console> _master;
shared_ptr<Console> _slave;
shared_ptr<BatteryManager> _batteryManager;
shared_ptr<SystemActionManager> _systemActionManager;
shared_ptr<VideoDecoder> _videoDecoder;
shared_ptr<VideoRenderer> _videoRenderer;
unique_ptr<AutoSaveManager> _autoSaveManager;
shared_ptr<SaveStateManager> _saveStateManager;
shared_ptr<CheatManager> _cheatManager;
shared_ptr<DebugHud> _debugHud;
shared_ptr<SoundMixer> _soundMixer;
shared_ptr<NotificationManager> _notificationManager;
shared_ptr<EmulationSettings> _settings;
shared_ptr<HdPackBuilder> _hdPackBuilder;
shared_ptr<HdPackData> _hdData;
unique_ptr<HdAudioDevice> _hdAudioDevice;
NesModel _model;
string _romFilepath;
string _patchFilename;
bool _paused = false;
bool _stop = false;
bool _running = false;
int32_t _stopCode = 0;
bool _pauseOnNextFrameRequested = false;
bool _resetRunTimers = false;
bool _disableOcNextFrame = false;
bool _initialized = false;
std::thread::id _emulationThreadId;
void RunFrameWithRunAhead(std::stringstream& runAheadState);
void LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile);
void UpdateNesModel(bool sendNotification);
double GetFrameDelay();
void DisplayDebugInformation(double lastFrame, double &lastFrameMin, double &lastFrameMax, double frameDurations[60]);
void ExportStub();
public:
Console(shared_ptr<Console> master = nullptr, EmulationSettings* initialSettings = nullptr);
~Console();
void Init();
void Release(bool forShutdown);
uint8_t _InvA13;
uint8_t _InvOE1;
shared_ptr<BatteryManager> GetBatteryManager();
shared_ptr<SaveStateManager> GetSaveStateManager();
shared_ptr<VideoDecoder> GetVideoDecoder();
shared_ptr<VideoRenderer> GetVideoRenderer();
shared_ptr<DebugHud> GetDebugHud();
shared_ptr<SoundMixer> GetSoundMixer();
shared_ptr<NotificationManager> GetNotificationManager();
EmulationSettings* GetSettings();
bool IsDualSystem();
shared_ptr<Console> GetDualConsole();
bool IsMaster();
void ProcessCpuClock();
void ProcessInterferenceAudio();
CPU* GetCpu();
PPU* GetPpu();
APU* GetApu();
BaseMapper* GetMapper();
ControlManager* GetControlManager();
MemoryManager* GetMemoryManager();
CheatManager* GetCheatManager();
shared_ptr<RewindManager> GetRewindManager();
HistoryViewer* GetHistoryViewer();
bool LoadMatchingRom(string romName, HashInfo hashInfo);
string FindMatchingRom(string romName, HashInfo hashInfo);
bool Initialize(string romFile, string patchFile = "");
bool Initialize(VirtualFile &romFile);
bool Initialize(VirtualFile &romFile, VirtualFile &patchFile, bool forPowerCycle = false);
void SaveBatteries();
void Run();
void ResetRunTimers();
void Stop(int stopCode = 0);
int32_t GetStopCode();
void RunSingleFrame();
void RunSlaveCpu();
void RunFrame();
bool UpdateHdPackMode();
shared_ptr<SystemActionManager> GetSystemActionManager();
template<typename T>
shared_ptr<T> GetSystemActionManager()
{
return std::dynamic_pointer_cast<T>(_systemActionManager);
}
uint32_t GetDipSwitchCount();
ConsoleFeatures GetAvailableFeatures();
void InputBarcode(uint64_t barcode, uint32_t digitCount);
void LoadTapeFile(string filepath);
void StartRecordingTapeFile(string filepath);
void StopRecordingTapeFile();
bool IsRecordingTapeFile();
bool IsNsf();
std::thread::id GetEmulationThreadId();
void Reset(bool softReset = true);
void PowerCycle();
void ReloadRom(bool forPowerCycle = false);
void ResetComponents(bool softReset);
//Used to pause the emu loop to perform thread-safe operations
void Pause();
//Used to resume the emu loop after calling Pause()
void Resume();
shared_ptr<Debugger> GetDebugger(bool autoStart = true);
void StopDebugger();
void SaveState(ostream &saveStream);
void LoadState(istream &loadStream);
void LoadState(istream &loadStream, uint32_t stateVersion);
void LoadState(uint8_t *buffer, uint32_t bufferSize);
VirtualFile GetRomPath();
VirtualFile GetPatchFile();
RomInfo GetRomInfo();
uint32_t GetFrameCount();
NesModel GetModel();
uint32_t GetLagCounter();
void ResetLagCounter();
bool IsRunning();
bool IsExecutionStopped();
bool IsPaused();
void PauseOnNextFrame();
void SetNextFrameOverclockStatus(bool disabled);
bool IsDebuggerAttached();
double GetFps();
void InitializeRam(void* data, uint32_t length);
static void InitializeRam(RamPowerOnState powerOnState, void* data, uint32_t length);
shared_ptr<HdPackData> GetHdData();
bool IsHdPpu();
void StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize, uint32_t outTileType);
void StopRecordingHdPack();
void CopyRewindData(shared_ptr<Console> sourceConsole);
uint8_t* GetRamBuffer(uint16_t address);
void DebugAddTrace(const char *log);
void DebugProcessPpuCycle();
void DebugProcessEvent(EventType type);
void DebugProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi);
void DebugSetLastFramePpuScroll(uint16_t addr, uint8_t xScroll, bool updateHorizontalScrollOnly);
void DebugAddDebugEvent(DebugEventType type);
bool DebugProcessRamOperation(MemoryOperationType type, uint16_t &addr, uint8_t &value);
void DebugProcessVramReadOperation(MemoryOperationType type, uint16_t addr, uint8_t &value);
void DebugProcessVramWriteOperation(uint16_t addr, uint8_t &value);
};