In hardware, the audio from the 2A03 APU pins go through an inverted preamp using one of the 74HCU04 inverter chips in the motherboard. Though this may be cost-effective on Nintendo's part, the signals on the hex inverter chip can interfere with one another, especially on the audio. This can be heard as a buzz or a high pitched whine. The only known signals to interfere with the audio so far is: - /A13, the inverted signal of PPU A13 going into the cartridge connector. - /OE1, Output enable for controller reads, though this is only found present on the RF Famicom.
250 lines
6.6 KiB
C++
250 lines
6.6 KiB
C++
#pragma once
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#include "stdafx.h"
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#include <atomic>
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#include "../Utilities/SimpleLock.h"
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#include "VirtualFile.h"
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class BaseMapper;
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class RewindManager;
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class HistoryViewer;
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class APU;
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class CPU;
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class PPU;
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class MemoryManager;
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class ControlManager;
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class AutoSaveManager;
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class HdPackBuilder;
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class HdAudioDevice;
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class SystemActionManager;
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class Timer;
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class CheatManager;
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class SaveStateManager;
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class VideoDecoder;
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class VideoRenderer;
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class DebugHud;
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class SoundMixer;
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class NotificationManager;
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class Debugger;
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class EmulationSettings;
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class BatteryManager;
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struct HdPackData;
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struct HashInfo;
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struct RomInfo;
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enum class MemoryOperationType;
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enum class NesModel;
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enum class ScaleFilterType;
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enum class ConsoleFeatures;
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enum class DebugMemoryType;
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enum class EventType;
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enum class DebugEventType : uint8_t;
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enum class RamPowerOnState;
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class Console : public std::enable_shared_from_this<Console>
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{
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private:
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SimpleLock _runLock;
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SimpleLock _stopLock;
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SimpleLock _debuggerLock;
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atomic<uint32_t> _pauseCounter;
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shared_ptr<RewindManager> _rewindManager;
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shared_ptr<HistoryViewer> _historyViewer;
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shared_ptr<CPU> _cpu;
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shared_ptr<PPU> _ppu;
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shared_ptr<APU> _apu;
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shared_ptr<Debugger> _debugger;
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shared_ptr<BaseMapper> _mapper;
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shared_ptr<ControlManager> _controlManager;
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shared_ptr<MemoryManager> _memoryManager;
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//Used by VS-DualSystem
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shared_ptr<Console> _master;
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shared_ptr<Console> _slave;
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shared_ptr<BatteryManager> _batteryManager;
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shared_ptr<SystemActionManager> _systemActionManager;
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shared_ptr<VideoDecoder> _videoDecoder;
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shared_ptr<VideoRenderer> _videoRenderer;
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unique_ptr<AutoSaveManager> _autoSaveManager;
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shared_ptr<SaveStateManager> _saveStateManager;
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shared_ptr<CheatManager> _cheatManager;
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shared_ptr<DebugHud> _debugHud;
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shared_ptr<SoundMixer> _soundMixer;
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shared_ptr<NotificationManager> _notificationManager;
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shared_ptr<EmulationSettings> _settings;
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shared_ptr<HdPackBuilder> _hdPackBuilder;
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shared_ptr<HdPackData> _hdData;
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unique_ptr<HdAudioDevice> _hdAudioDevice;
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NesModel _model;
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string _romFilepath;
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string _patchFilename;
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bool _paused = false;
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bool _stop = false;
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bool _running = false;
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int32_t _stopCode = 0;
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bool _pauseOnNextFrameRequested = false;
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bool _resetRunTimers = false;
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bool _disableOcNextFrame = false;
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bool _initialized = false;
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std::thread::id _emulationThreadId;
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void RunFrameWithRunAhead(std::stringstream& runAheadState);
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void LoadHdPack(VirtualFile &romFile, VirtualFile &patchFile);
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void UpdateNesModel(bool sendNotification);
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double GetFrameDelay();
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void DisplayDebugInformation(double lastFrame, double &lastFrameMin, double &lastFrameMax, double frameDurations[60]);
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void ExportStub();
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public:
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Console(shared_ptr<Console> master = nullptr, EmulationSettings* initialSettings = nullptr);
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~Console();
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void Init();
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void Release(bool forShutdown);
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uint8_t _InvA13;
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uint8_t _InvOE1;
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shared_ptr<BatteryManager> GetBatteryManager();
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shared_ptr<SaveStateManager> GetSaveStateManager();
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shared_ptr<VideoDecoder> GetVideoDecoder();
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shared_ptr<VideoRenderer> GetVideoRenderer();
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shared_ptr<DebugHud> GetDebugHud();
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shared_ptr<SoundMixer> GetSoundMixer();
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shared_ptr<NotificationManager> GetNotificationManager();
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EmulationSettings* GetSettings();
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bool IsDualSystem();
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shared_ptr<Console> GetDualConsole();
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bool IsMaster();
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void ProcessCpuClock();
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void ProcessInterferenceAudio();
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CPU* GetCpu();
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PPU* GetPpu();
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APU* GetApu();
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BaseMapper* GetMapper();
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ControlManager* GetControlManager();
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MemoryManager* GetMemoryManager();
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CheatManager* GetCheatManager();
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shared_ptr<RewindManager> GetRewindManager();
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HistoryViewer* GetHistoryViewer();
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bool LoadMatchingRom(string romName, HashInfo hashInfo);
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string FindMatchingRom(string romName, HashInfo hashInfo);
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bool Initialize(string romFile, string patchFile = "");
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bool Initialize(VirtualFile &romFile);
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bool Initialize(VirtualFile &romFile, VirtualFile &patchFile, bool forPowerCycle = false);
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void SaveBatteries();
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void Run();
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void ResetRunTimers();
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void Stop(int stopCode = 0);
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int32_t GetStopCode();
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void RunSingleFrame();
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void RunSlaveCpu();
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void RunFrame();
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bool UpdateHdPackMode();
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shared_ptr<SystemActionManager> GetSystemActionManager();
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template<typename T>
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shared_ptr<T> GetSystemActionManager()
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{
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return std::dynamic_pointer_cast<T>(_systemActionManager);
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}
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uint32_t GetDipSwitchCount();
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ConsoleFeatures GetAvailableFeatures();
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void InputBarcode(uint64_t barcode, uint32_t digitCount);
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void LoadTapeFile(string filepath);
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void StartRecordingTapeFile(string filepath);
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void StopRecordingTapeFile();
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bool IsRecordingTapeFile();
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bool IsNsf();
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std::thread::id GetEmulationThreadId();
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void Reset(bool softReset = true);
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void PowerCycle();
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void ReloadRom(bool forPowerCycle = false);
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void ResetComponents(bool softReset);
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//Used to pause the emu loop to perform thread-safe operations
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void Pause();
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//Used to resume the emu loop after calling Pause()
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void Resume();
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shared_ptr<Debugger> GetDebugger(bool autoStart = true);
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void StopDebugger();
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void SaveState(ostream &saveStream);
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void LoadState(istream &loadStream);
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void LoadState(istream &loadStream, uint32_t stateVersion);
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void LoadState(uint8_t *buffer, uint32_t bufferSize);
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VirtualFile GetRomPath();
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VirtualFile GetPatchFile();
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RomInfo GetRomInfo();
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uint32_t GetFrameCount();
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NesModel GetModel();
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uint32_t GetLagCounter();
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void ResetLagCounter();
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bool IsRunning();
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bool IsExecutionStopped();
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bool IsPaused();
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void PauseOnNextFrame();
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void SetNextFrameOverclockStatus(bool disabled);
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bool IsDebuggerAttached();
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double GetFps();
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void InitializeRam(void* data, uint32_t length);
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static void InitializeRam(RamPowerOnState powerOnState, void* data, uint32_t length);
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shared_ptr<HdPackData> GetHdData();
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bool IsHdPpu();
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void StartRecordingHdPack(string saveFolder, ScaleFilterType filterType, uint32_t scale, uint32_t flags, uint32_t chrRamBankSize, uint32_t outTileType);
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void StopRecordingHdPack();
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void CopyRewindData(shared_ptr<Console> sourceConsole);
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uint8_t* GetRamBuffer(uint16_t address);
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void DebugAddTrace(const char *log);
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void DebugProcessPpuCycle();
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void DebugProcessEvent(EventType type);
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void DebugProcessInterrupt(uint16_t cpuAddr, uint16_t destCpuAddr, bool forNmi);
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void DebugSetLastFramePpuScroll(uint16_t addr, uint8_t xScroll, bool updateHorizontalScrollOnly);
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void DebugAddDebugEvent(DebugEventType type);
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bool DebugProcessRamOperation(MemoryOperationType type, uint16_t &addr, uint8_t &value);
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void DebugProcessVramReadOperation(MemoryOperationType type, uint16_t addr, uint8_t &value);
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void DebugProcessVramWriteOperation(uint16_t addr, uint8_t &value);
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};
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