22 lines
861 B
C++
22 lines
861 B
C++
#include "stdafx.h"
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#include "InputManager.h"
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bool InputManager::IsKeyPressed(int key)
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{
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return (GetAsyncKeyState(key) & 0x8000) == 0x8000;
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}
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ButtonState InputManager::GetButtonState()
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{
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ButtonState state;
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state.A = IsKeyPressed('A') || _gamePad.IsPressed(XINPUT_GAMEPAD_A);
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state.B = IsKeyPressed('S') || _gamePad.IsPressed(XINPUT_GAMEPAD_X);
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state.Select = IsKeyPressed('W') || _gamePad.IsPressed(XINPUT_GAMEPAD_BACK);
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state.Start = IsKeyPressed('Q') || _gamePad.IsPressed(XINPUT_GAMEPAD_START);
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state.Up = IsKeyPressed(VK_UP) || _gamePad.IsPressed(XINPUT_GAMEPAD_DPAD_UP);
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state.Down = IsKeyPressed(VK_DOWN) || _gamePad.IsPressed(XINPUT_GAMEPAD_DPAD_DOWN);
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state.Left = IsKeyPressed(VK_LEFT) || _gamePad.IsPressed(XINPUT_GAMEPAD_DPAD_LEFT);
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state.Right = IsKeyPressed(VK_RIGHT) || _gamePad.IsPressed(XINPUT_GAMEPAD_DPAD_RIGHT);
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return state;
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}
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