31 lines
675 B
C++
31 lines
675 B
C++
#pragma once
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#include "stdafx.h"
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#include "../Core/APU.h"
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class SoundManager : public IAudioDevice
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{
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public:
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SoundManager(HWND hWnd);
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~SoundManager();
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void Release();
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void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize);
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void Play();
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void Pause();
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void Reset();
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private:
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bool InitializeDirectSound(HWND);
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void ShutdownDirectSound();
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void ClearSecondaryBuffer();
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void CopyToSecondaryBuffer(uint8_t *data, uint32_t size);
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private:
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uint16_t _lastWriteOffset = 0;
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const uint16_t _latency = APU::SampleRate / (1000 / 150); // == 150ms latency
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IDirectSound8* _directSound;
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IDirectSoundBuffer* _primaryBuffer;
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IDirectSoundBuffer8* _secondaryBuffer;
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};
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