Mesen-X/Core/VideoDecoder.cpp

287 lines
No EOL
7.6 KiB
C++

#include "stdafx.h"
#include "IRenderingDevice.h"
#include "VideoDecoder.h"
#include "EmulationSettings.h"
#include "MessageManager.h"
#include "../Utilities/PNGHelper.h"
#include "../Utilities/FolderUtilities.h"
const uint32_t PPU_PALETTE_ARGB[] = {
0xFF666666, 0xFF002A88, 0xFF1412A7, 0xFF3B00A4, 0xFF5C007E,
0xFF6E0040, 0xFF6C0600, 0xFF561D00, 0xFF333500, 0xFF0B4800,
0xFF005200, 0xFF004F08, 0xFF00404D, 0xFF000000, 0xFF000000,
0xFF000000, 0xFFADADAD, 0xFF155FD9, 0xFF4240FF, 0xFF7527FE,
0xFFA01ACC, 0xFFB71E7B, 0xFFB53120, 0xFF994E00, 0xFF6B6D00,
0xFF388700, 0xFF0C9300, 0xFF008F32, 0xFF007C8D, 0xFF000000,
0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFF64B0FF, 0xFF9290FF,
0xFFC676FF, 0xFFF36AFF, 0xFFFE6ECC, 0xFFFE8170, 0xFFEA9E22,
0xFFBCBE00, 0xFF88D800, 0xFF5CE430, 0xFF45E082, 0xFF48CDDE,
0xFF4F4F4F, 0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFFC0DFFF,
0xFFD3D2FF, 0xFFE8C8FF, 0xFFFBC2FF, 0xFFFEC4EA, 0xFFFECCC5,
0xFFF7D8A5, 0xFFE4E594, 0xFFCFEF96, 0xFFBDF4AB, 0xFFB3F3CC,
0xFFB5EBF2, 0xFFB8B8B8, 0xFF000000, 0xFF000000,
};
unique_ptr<VideoDecoder> VideoDecoder::Instance;
VideoDecoder* VideoDecoder::GetInstance()
{
if(!Instance) {
Instance.reset(new VideoDecoder());
}
return Instance.get();
}
VideoDecoder::VideoDecoder()
{
}
VideoDecoder::~VideoDecoder()
{
StopThread();
if(_frameBuffer) {
delete[] _frameBuffer;
_frameBuffer = nullptr;
}
}
uint32_t VideoDecoder::ProcessIntensifyBits(uint16_t ppuPixel)
{
uint32_t pixelOutput = PPU_PALETTE_ARGB[ppuPixel & 0x3F];
//Incorrect emphasis bit implementation, but will do for now.
float redChannel = (float)((pixelOutput & 0xFF0000) >> 16);
float greenChannel = (float)((pixelOutput & 0xFF00) >> 8);
float blueChannel = (float)(pixelOutput & 0xFF);
if(ppuPixel & 0x40) {
//Intensify red
redChannel *= 1.1f;
greenChannel *= 0.9f;
blueChannel *= 0.9f;
}
if(ppuPixel & 0x80) {
//Intensify green
greenChannel *= 1.1f;
redChannel *= 0.9f;
blueChannel *= 0.9f;
}
if(ppuPixel & 0x100) {
//Intensify blue
blueChannel *= 1.1f;
redChannel *= 0.9f;
greenChannel *= 0.9f;
}
uint8_t r, g, b;
r = (uint8_t)(redChannel > 255 ? 255 : redChannel);
g = (uint8_t)(greenChannel > 255 ? 255 : greenChannel);
b = (uint8_t)(blueChannel > 255 ? 255 : blueChannel);
return 0xFF000000 | (r << 16) | (g << 8) | b;
}
void VideoDecoder::UpdateBufferSize()
{
OverscanDimensions overscan = EmulationSettings::GetOverscanDimensions();
uint8_t hdScale = GetScale();
if(!_frameBuffer || _hdScale != hdScale || _overscan.GetPixelCount() != overscan.GetPixelCount()) {
_hdScale = hdScale;
_overscan = overscan;
if(_frameBuffer) {
delete[] _frameBuffer;
}
_frameBuffer = new uint32_t[_overscan.GetPixelCount()*hdScale*hdScale];
}
}
void VideoDecoder::DecodeFrame()
{
if(_isHD && _hdNesPack == nullptr) {
_hdNesPack.reset(new HdNesPack());
}
//Update the current output buffer based on overscan settings & HD packs
UpdateBufferSize();
uint32_t* outputBuffer = _frameBuffer;
_screenshotLock.Acquire();
if(_isHD) {
uint32_t screenWidth = _overscan.GetScreenWidth() * _hdScale;
for(uint32_t i = _overscan.Top, iMax = 240 - _overscan.Bottom; i < iMax; i++) {
for(uint32_t j = _overscan.Left, jMax = 256 - _overscan.Right; j < jMax; j++) {
uint32_t sdPixel = PPU_PALETTE_ARGB[_ppuOutputBuffer[i * 256 + j] & 0x3F]; //ProcessIntensifyBits(inputBuffer[i * 256 + j]);
uint32_t bufferIndex = (i - _overscan.Top) * screenWidth * _hdScale + (j - _overscan.Left) * _hdScale;
_hdNesPack->GetPixels(_hdScreenTiles[i * 256 + j], sdPixel, outputBuffer + bufferIndex, screenWidth);
}
}
} else {
//Regular SD code
uint32_t* outputBuffer = _frameBuffer;
for(uint32_t i = _overscan.Top, iMax = 240 - _overscan.Bottom; i < iMax; i++) {
for(uint32_t j = _overscan.Left, jMax = 256 - _overscan.Right; j < jMax; j++) {
*outputBuffer = ProcessIntensifyBits(_ppuOutputBuffer[i * 256 + j]);
outputBuffer++;
}
}
}
_frameChanged = false;
_screenshotLock.Release();
}
uint32_t VideoDecoder::GetScale()
{
if(_isHD && _hdNesPack) {
return _hdNesPack->GetScale();
} else {
return 1;
}
}
void VideoDecoder::DebugDecodeFrame(uint16_t* inputBuffer, uint32_t* outputBuffer, uint32_t length)
{
for(uint32_t i = 0; i < length; i++) {
outputBuffer[i] = PPU_PALETTE_ARGB[inputBuffer[i] & 0x3F];
}
}
void VideoDecoder::TakeScreenshot(string romFilename)
{
uint32_t bufferSize = _overscan.GetPixelCount() * 4;
uint32_t* frameBuffer = new uint32_t[bufferSize];
_screenshotLock.Acquire();
memcpy(frameBuffer, _frameBuffer, bufferSize);
_screenshotLock.Release();
//ARGB -> ABGR
for(uint32_t i = 0; i < bufferSize; i++) {
frameBuffer[i] = (frameBuffer[i] & 0xFF00FF00) | ((frameBuffer[i] & 0xFF0000) >> 16) | ((frameBuffer[i] & 0xFF) << 16);
}
int counter = 0;
string baseFilename = FolderUtilities::GetScreenshotFolder() + romFilename;
string ssFilename;
while(true) {
string counterStr = std::to_string(counter);
while(counterStr.length() < 3) {
counterStr = "0" + counterStr;
}
ssFilename = baseFilename + "_" + counterStr + ".png";
ifstream file(ssFilename, ios::in);
if(file) {
file.close();
} else {
break;
}
counter++;
}
PNGHelper::WritePNG(ssFilename, (uint8_t*)frameBuffer, _overscan.GetScreenWidth(), _overscan.GetScreenHeight());
delete[] frameBuffer;
MessageManager::DisplayMessage("Screenshot saved", FolderUtilities::GetFilename(ssFilename, true));
}
void VideoDecoder::DecodeThread()
{
//This thread will decode the PPU's output (color ID to RGB, intensify r/g/b and produce a HD version of the frame if needed)
while(!_stopFlag.load()) {
//DecodeFrame returns the final ARGB frame we want to display in the emulator window
if(!_frameChanged) {
_waitForFrame.Wait();
if(_stopFlag.load()) {
break;
}
}
DecodeFrame();
if(_renderer) {
_renderer->UpdateFrame(_frameBuffer);
}
_waitForRender.Signal();
}
}
uint32_t VideoDecoder::GetFrameCount()
{
return _frameCount;
}
bool VideoDecoder::UpdateFrame(void *ppuOutputBuffer, HdPpuPixelInfo *hdPixelInfo)
{
bool readyForNewFrame = _frameChanged.load() == false ? true : false;
if(readyForNewFrame) {
//The PPU sends us a new frame via this function when a full frame is done drawing
bool isHD = (hdPixelInfo != nullptr);
_isHD = isHD;
_ppuOutputBuffer = (uint16_t*)ppuOutputBuffer;
_hdScreenTiles = hdPixelInfo;
_frameChanged = true;
_waitForFrame.Signal();
}
_frameCount++;
return readyForNewFrame;
}
void VideoDecoder::StartThread()
{
if(!Instance->_decodeThread) {
_stopFlag = false;
_frameChanged = false;
_frameCount = 0;
Instance->_decodeThread.reset(new thread(&VideoDecoder::DecodeThread, Instance.get()));
Instance->_renderThread.reset(new thread(&VideoDecoder::RenderThread, Instance.get()));
}
}
void VideoDecoder::StopThread()
{
_stopFlag = true;
if(_decodeThread) {
_waitForFrame.Signal();
_decodeThread->join();
}
if(_renderThread) {
_waitForRender.Signal();
_renderThread->join();
}
_decodeThread.release();
_renderThread.release();
if(_renderer && _ppuOutputBuffer != nullptr) {
//Set screen to black
memset(_ppuOutputBuffer, 13, PPU::PixelCount * sizeof(uint16_t));
DecodeFrame();
_renderer->UpdateFrame(_frameBuffer);
_renderer->Render();
}
}
void VideoDecoder::RenderThread()
{
while(!_stopFlag.load()) {
//Wait until a frame is ready, or until 16ms have passed (to allow UI to run at a minimum of 60fps)
_waitForRender.Wait(16);
if(_renderer) {
_renderer->Render();
}
}
}
void VideoDecoder::RegisterRenderingDevice(IRenderingDevice *renderer)
{
_renderer = renderer;
}
void VideoDecoder::UnregisterRenderingDevice(IRenderingDevice *renderer)
{
if(_renderer == renderer) {
_renderer = nullptr;
}
}