228 lines
7.7 KiB
C#
228 lines
7.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Mesen.GUI
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{
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public class InteropEmu
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{
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private const string DLLPath = "WinMesen.dll";
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[DllImport(DLLPath)] public static extern void InitializeEmu([MarshalAs(UnmanagedType.LPWStr)]string homeFolder, IntPtr windowHandle, IntPtr dxViewerHandle);
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[DllImport(DLLPath)] public static extern void Release();
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[DllImport(DLLPath)] public static extern void LoadROM([MarshalAs(UnmanagedType.LPWStr)]string filename);
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[DllImport(DLLPath)] public static extern void Run();
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[DllImport(DLLPath)] public static extern void Pause();
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[DllImport(DLLPath)] public static extern void Resume();
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[DllImport(DLLPath)] public static extern bool IsPaused();
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[DllImport(DLLPath)] public static extern void Stop();
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[DllImport(DLLPath, EntryPoint="GetROMPath")] private static extern IntPtr GetROMPathWrapper();
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[DllImport(DLLPath)] public static extern void Reset();
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[DllImport(DLLPath)] public static extern void SetFlags(int flags);
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[DllImport(DLLPath)] public static extern void ClearFlags(int flags);
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[DllImport(DLLPath)] public static extern void StartServer(UInt16 port);
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[DllImport(DLLPath)] public static extern void StopServer();
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[DllImport(DLLPath)] public static extern bool IsServerRunning();
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[DllImport(DLLPath)] public static extern void Connect(string host, UInt16 port, [MarshalAs(UnmanagedType.LPWStr)]string playerName, byte[] avatarData, UInt32 avatarSize);
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[DllImport(DLLPath)] public static extern void Disconnect();
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[DllImport(DLLPath)] public static extern bool IsConnected();
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[DllImport(DLLPath)] public static extern void Render();
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[DllImport(DLLPath)] public static extern void TakeScreenshot();
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[DllImport(DLLPath)] public static extern IntPtr RegisterNotificationCallback(NotificationListener.NotificationCallback callback);
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[DllImport(DLLPath)] public static extern void UnregisterNotificationCallback(IntPtr notificationListener);
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[DllImport(DLLPath)] public static extern void DisplayMessage([MarshalAs(UnmanagedType.LPWStr)]string title, [MarshalAs(UnmanagedType.LPWStr)]string message);
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[DllImport(DLLPath)] public static extern void MoviePlay([MarshalAs(UnmanagedType.LPWStr)]string filename);
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[DllImport(DLLPath)] public static extern void MovieRecord([MarshalAs(UnmanagedType.LPWStr)]string filename, bool reset);
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[DllImport(DLLPath)] public static extern void MovieStop();
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[DllImport(DLLPath)] public static extern bool MoviePlaying();
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[DllImport(DLLPath)] public static extern bool MovieRecording();
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[DllImport(DLLPath)] public static extern void SaveState(UInt32 stateIndex);
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[DllImport(DLLPath)] public static extern void LoadState(UInt32 stateIndex);
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[DllImport(DLLPath)] public static extern Int64 GetStateInfo(UInt32 stateIndex);
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[DllImport(DLLPath)] public static extern void CheatAddCustom(UInt32 address, Byte value, Int32 compareValue, bool isRelativeAddress);
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[DllImport(DLLPath)] public static extern void CheatAddGameGenie(string code);
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[DllImport(DLLPath)] public static extern void CheatAddProActionRocky(UInt32 code);
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[DllImport(DLLPath)] public static extern void CheatClear();
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[DllImport(DLLPath)] public static extern void DebugInitialize();
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[DllImport(DLLPath)] public static extern void DebugRelease();
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[DllImport(DLLPath)] public static extern void DebugGetState(ref DebugState state);
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//[DllImport(DLLPath)] public static extern void DebugSetBreakpoints();
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[DllImport(DLLPath)] public static extern void DebugStep(UInt32 count);
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[DllImport(DLLPath)] public static extern void DebugStepCycles(UInt32 count);
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[DllImport(DLLPath)] public static extern void DebugStepOut();
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[DllImport(DLLPath)] public static extern void DebugStepOver();
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[DllImport(DLLPath)] public static extern void DebugRun();
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[DllImport(DLLPath)] public static extern bool DebugIsCodeChanged();
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[DllImport(DLLPath)] public static extern IntPtr DebugGetCode();
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[DllImport(DLLPath)] public static extern Byte DebugGetMemoryValue(UInt32 addr);
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[DllImport(DLLPath)] public static extern UInt32 DebugGetRelativeAddress(UInt32 addr);
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public static string GetROMPath() { return Marshal.PtrToStringAuto(InteropEmu.GetROMPathWrapper()); }
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public enum ConsoleNotificationType
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{
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GameLoaded = 0,
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StateLoaded = 1,
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GameReset = 2,
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GamePaused = 3,
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GameResumed = 4,
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GameStopped = 5,
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CodeBreak = 6,
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}
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public class NotificationEventArgs
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{
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public ConsoleNotificationType NotificationType;
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}
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public class NotificationListener : IDisposable
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{
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public delegate void NotificationCallback(int type);
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public delegate void NotificationEventHandler(NotificationEventArgs e);
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public event NotificationEventHandler OnNotification;
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//Need to keep a reference to this callback, or it will get garbage collected (since the only reference to it is on the native side)
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NotificationCallback _callback;
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IntPtr _notificationListener;
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public NotificationListener()
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{
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_callback = (int type) => {
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this.ProcessNotification(type);
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};
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_notificationListener = InteropEmu.RegisterNotificationCallback(_callback);
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}
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public void Dispose()
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{
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InteropEmu.UnregisterNotificationCallback(_notificationListener);
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}
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public void ProcessNotification(int type)
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{
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if(this.OnNotification != null) {
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this.OnNotification(new NotificationEventArgs() { NotificationType = (ConsoleNotificationType)type });
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}
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}
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}
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}
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public struct DebugState
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{
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public CPUState CPU;
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public PPUDebugState PPU;
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}
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public struct PPUDebugState
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{
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public PPUControlFlags ControlFlags;
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public PPUStatusFlags StatusFlags;
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public PPUState State;
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public Int32 Scanline;
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public UInt32 Cycle;
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}
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public struct PPUState
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{
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public Byte Control;
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public Byte Mask;
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public Byte Status;
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public UInt32 SpriteRamAddr;
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public UInt16 VideoRamAddr;
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public Byte XScroll;
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public UInt16 TmpVideoRamAddr;
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public Byte WriteToggle;
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public UInt16 HighBitShift;
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public UInt16 LowBitShift;
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}
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public struct PPUControlFlags
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{
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public Byte VerticalWrite;
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public UInt16 SpritePatternAddr;
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public UInt16 BackgroundPatternAddr;
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public Byte LargeSprites;
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public Byte VBlank;
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public Byte Grayscale;
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public Byte BackgroundMask;
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public Byte SpriteMask;
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public Byte BackgroundEnabled;
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public Byte SpritesEnabled;
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public Byte IntensifyRed;
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public Byte IntensifyGreen;
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public Byte IntensifyBlue;
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}
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public struct PPUStatusFlags
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{
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public Byte SpriteOverflow;
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public Byte Sprite0Hit;
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public Byte VerticalBlank;
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}
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public struct CPUState
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{
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public UInt16 PC;
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public Byte SP;
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public Byte A;
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public Byte X;
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public Byte Y;
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public Byte PS;
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public IRQSource IRQFlag;
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public bool NMIFlag;
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};
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[Flags]
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public enum IRQSource : uint
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{
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External = 1,
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FrameCounter = 2,
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DMC = 4,
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}
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[Flags]
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public enum PSFlags
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{
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Carry = 0x01,
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Zero = 0x02,
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Interrupt = 0x04,
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Decimal = 0x08,
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Break = 0x10,
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Reserved = 0x20,
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Overflow = 0x40,
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Negative = 0x80
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}
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public class MD5Helper
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{
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public static string GetMD5Hash(string filename)
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{
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var md5 = System.Security.Cryptography.MD5.Create();
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if(filename.EndsWith(".nes", StringComparison.InvariantCultureIgnoreCase)) {
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return BitConverter.ToString(md5.ComputeHash(File.ReadAllBytes(filename))).Replace("-", "");
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} else if(filename.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase)) {
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foreach(var entry in ZipFile.OpenRead(filename).Entries) {
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if(entry.Name.EndsWith(".nes", StringComparison.InvariantCultureIgnoreCase)) {
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return BitConverter.ToString(md5.ComputeHash(entry.Open())).Replace("-", "");
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}
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}
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}
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return null;
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}
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}
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}
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