Mesen-X/GUI.NET/Controls/ctrlRenderer.cs

61 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Mesen.GUI.Config;
namespace Mesen.GUI.Controls
{
public partial class ctrlRenderer : UserControl
{
private bool _rightButtonDown = false;
public ctrlRenderer()
{
InitializeComponent();
}
private void ctrlRenderer_MouseDown(object sender, MouseEventArgs e)
{
if(e.Button == MouseButtons.Left) {
InteropEmu.ZapperSetTriggerState(0, true);
InteropEmu.ZapperSetTriggerState(1, true);
} else if(e.Button == MouseButtons.Right) {
_rightButtonDown = true;
}
}
private void ctrlRenderer_MouseMove(object sender, MouseEventArgs e)
{
if(InteropEmu.HasZapper()) {
this.Cursor = Cursors.Cross;
} else {
this.Cursor = Cursors.Default;
}
if(_rightButtonDown) {
InteropEmu.ZapperSetPosition(0, -1, -1);
InteropEmu.ZapperSetPosition(1, -1, -1);
} else {
//TODO
InteropEmu.ZapperSetPosition(0, e.X/4, e.Y/4);
InteropEmu.ZapperSetPosition(1, e.X/4, e.Y/4);
}
}
private void ctrlRenderer_MouseUp(object sender, MouseEventArgs e)
{
if(e.Button == MouseButtons.Left) {
InteropEmu.ZapperSetTriggerState(0, false);
InteropEmu.ZapperSetTriggerState(1, false);
} else if(e.Button == MouseButtons.Right) {
_rightButtonDown = false;
}
}
}
}