Mesen-X/Core/SaveStateMessage.h

60 lines
No EOL
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "NetMessage.h"
#include "Console.h"
#include "CheatManager.h"
class SaveStateMessage : public NetMessage
{
private:
vector<CodeInfo> _activeCheats;
uint8_t* _stateData = nullptr;
uint32_t _dataSize = 0;
CodeInfo* _cheats = nullptr;
uint32_t _cheatArraySize = 0;
protected:
virtual void ProtectedStreamState()
{
StreamArray((void**)&_stateData, _dataSize);
if(_sending) {
_cheats = _activeCheats.size() > 0 ? &_activeCheats[0] : nullptr;
_cheatArraySize = (uint32_t)_activeCheats.size() * sizeof(CodeInfo);
StreamArray((void**)&_cheats, _cheatArraySize);
delete[] _stateData;
} else {
StreamArray((void**)&_cheats, _cheatArraySize);
}
}
public:
SaveStateMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
SaveStateMessage(shared_ptr<Console> console) : NetMessage(MessageType::SaveState)
{
//Used when sending state to clients
console->Pause();
_activeCheats = console->GetCheatManager()->GetCheats();
stringstream state;
console->SaveState(state);
console->Resume();
_dataSize = (uint32_t)state.tellp();
_stateData = new uint8_t[_dataSize];
state.read((char*)_stateData, _dataSize);
}
void LoadState(shared_ptr<Console> console)
{
console->LoadState((uint8_t*)_stateData, _dataSize);
vector<CodeInfo> cheats;
for(uint32_t i = 0; i < _cheatArraySize / sizeof(CodeInfo); i++) {
cheats.push_back(((CodeInfo*)_cheats)[i]);
}
console->GetCheatManager()->SetCheats(cheats);
}
};