aqualogue/level/Entity.js

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Entity = function(level, x, y, z) {
var entity = {};
entity.position = { "x": x, "y": y, "z": z };
// Manage animations/sprites.
var anims = {};
var currentAnim;
entity.addSprite = function(name, sprite) {
anims[name] = sprite;
level.addSprite(sprite);
sprite.ZINDEX = 0;
sprite.visible = false;
}
entity.currentSprite = function(name) {
if (!name) {
return currentAnim;
}
if (name == currentAnim) {
return;
}
if (entity.activeSprite) {
entity.activeSprite.visible = false;
if (entity.activeSprite.stop) {
entity.activeSprite.stop();
}
}
entity.activeSprite = anims[name];
if (entity.activeSprite.play) {
entity.activeSprite.gotoAndPlay(0);
}
currentAnim = name;
}
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entity.colliding = function(tag, excludes) {
return level.colliding(entity, tag, excludes);
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}
return entity;
};