aqualogue/data/LevelDatabase.js

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LevelDatabase = {
"Test Level": {
axes: [
{
x: 768, y: 768,
radius: -256,
angle: 180,
length: 360,
// Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch]
left: [4],
right: [1]
},
{
x: 1152, y: 768,
radius: 128,
angle: 180,
length: 180,
// Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch]
left: [0],
right: [2]
},
{
x: 1280, y: 768,
radius: 0,
angle: 270,
length: 512,
// Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch]
left: [1],
right: [3]
},
{
x: 1152, y: 1280,
radius: 128,
angle: 0,
length: 180,
// Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch]
left: [2],
right: [4]
},
{
x: 1024, y: 1280,
radius: 0,
angle: 90,
length: 512,
// Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch]
left: [3],
right: [0]
}
],
rocks: [
{x: 768, y: 798, z: 0, type: "small"},
{x: 738, y: 768, z: 0, type: "large"},
{x: 768, y: 738, z: 0, type: "small"},
{x: 798, y: 768, z: 0, type: "large"},
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{x: 1536, y: 798, z: 0, type: "small"},
{x: 1506, y: 768, z: 0, type: "large"},
{x: 1536, y: 738, z: 0, type: "small"},
{x: 1566, y: 768, z: 0, type: "large"},
{x: 768, y: 1298, z: 0, type: "small"},
{x: 738, y: 1268, z: 0, type: "large"},
{x: 768, y: 1238, z: 0, type: "small"},
{x: 798, y: 1268, z: 0, type: "large"},
{x: 1536, y: 1298, z: 0, type: "small"},
{x: 1506, y: 1268, z: 0, type: "large"},
{x: 1536, y: 1238, z: 0, type: "small"},
{x: 1566, y: 1268, z: 0, type: "large"}
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],
spawn: {
axis: 0,
position: 1,
z: 0
}
}
};