Increase look-ahead to make up for the slightly reduced FOV

This commit is contained in:
RedEnchilada 2016-05-08 19:27:20 -05:00
parent 580471ea82
commit 065ac99bca
2 changed files with 3 additions and 2 deletions

View file

@ -87,6 +87,7 @@ LevelDatabase = {
{x: 1024, y: 836, z: 2, type: "small"},
{x: 1024, y: 892, z: 58, type: "small"},
{x: 1024, y: 892, z: 2, type: "small"},
{x: 996, y: 864, z: 30, type: "small"},
],
spawn: {

View file

@ -66,8 +66,8 @@ Level = function(levelName) {
// Camera thinker.
var targetX, targetY;
camera.fwdX += (dolphin.momentum.x/40 - camera.fwdX) / 32;
camera.fwdY += (dolphin.momentum.y*6 - camera.fwdY) / 32;
camera.fwdX += (dolphin.momentum.x/30 - camera.fwdX) / 32;
camera.fwdY += (dolphin.momentum.y*8 - camera.fwdY) / 32;
targetX = dolphin.position.x - 250*Math.cos(dolphin.angle);
targetY = dolphin.position.y - 250*Math.sin(dolphin.angle);