Make boss tentacles more dense for better collision

This commit is contained in:
RedEnchilada 2016-05-15 16:20:24 -05:00
parent 7f9c14b179
commit 4654fb6c24

View file

@ -7,7 +7,7 @@ Boss = function(level, x, y, z, mode, dolphin) {
};
for (var i = 0; i < 4; i++) {
var arm = [];
for (var j = 0; j < 10; j++) {
for (var j = 0; j < 15; j++) {
var tentacle = Entity(level, x, y, z);
tentacle.bbox = armBbox;
@ -68,7 +68,7 @@ Boss = function(level, x, y, z, mode, dolphin) {
dist = Math.sqrt(xdist * xdist + ydist * ydist + zdist * zdist);
if (dist > 34) {
if (dist > 19) {
one.momentum.x += xdist/16;
one.momentum.y += ydist/16;
one.momentum.z += zdist/16;