Monkeypatch flickering sprites
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@ -69,7 +69,7 @@ Level = function(levelName) {
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angle = (Math.atan2(ydist, xdist) - camera.angle + Math.PI) % (2 * Math.PI) - Math.PI;
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distance = Math.sqrt(ydist*ydist + xdist*xdist);
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if (distance > 1024 || distance < 16 || Math.abs(angle) > Math.PI/2) {
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if (distance > 1024 || distance < 16 || Math.abs(angle) > Math.PI/3) {
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// Not in the viewport.
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return;
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}
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