Add all of the SFX wheeeeeee

This commit is contained in:
RedEnchilada 2016-05-18 22:30:44 -05:00
parent 8f73970f16
commit 753f3b7ec5
7 changed files with 43 additions and 1 deletions

View file

@ -174,6 +174,10 @@ Boss = function(level, x, y, z, mode, dolphin) {
flash.alpha = 1-manager/14;
if (!manager) {
SFX.play("explode");
}
if (flash.timer < 251) {
window.setTimeout(doFlash, 30);
}

View file

@ -66,6 +66,7 @@ Dolphin = function(level, axis, position, z) {
}
if (dolphin.colliding("tentacle")) {
SFX.play("bosshit");
dolphin.momentum.x *= -1.3;
dolphin.momentum.y *= -1.3;
@ -90,6 +91,12 @@ Dolphin = function(level, axis, position, z) {
} else {
dolphin.charging = false;
}
if (Input.pressed("dash")) {
SFX.play("dash");
} else if (Input.released("dash")) {
SFX.stop("dash");
}
}
function doFlips() {
@ -245,10 +252,17 @@ Dolphin = function(level, axis, position, z) {
if (check != -1) {
Memory.global.keys.splice(check, 1);
block.position.x = -99999;
block.activeSprite.visible = false;
level.saveData.doors[block.index] = true;
SFX.play("key");
return;
}
SFX.play("door");
} else if (block) {
SFX.play("wall");
}
return block;

View file

@ -7,6 +7,7 @@ Key = function(level, x, y, z, index, color) {
key.collect = function() {
level.saveData.keys[index] = true;
Memory.global.keys.push(color);
SFX.play("select");
}
if (level.editor) {

View file

@ -252,6 +252,7 @@ Level = function(levelName) {
Memory.storeDolphin(dolphin.axis.current, dolphin.axis.position,
dolphin.position.z, dolphin.momentum.x, dolphin.momentum.y);
Memory.save();
SFX.play("save");
var text = Renderer.text("Your adventure has been saved.", 140, 200)
level.stage.addChild(text);
@ -305,6 +306,11 @@ Level = function(levelName) {
camera.z = dolphin.position.z + camera.fwdY;
camera.angle = Math.atan2(dolphin.position.y - camera.y, dolphin.position.x - camera.x)
+ camera.fwdX;
if (Input.held("redkey")) {
camera.x += Math.cos(dolphin.angle)*70;
camera.y += Math.sin(dolphin.angle)*70;
}
}
level.render = function(frames) {

View file

@ -51,6 +51,8 @@ Rescuee = function(level, data, dolphin) {
if (rescuee.bubble) {
rescuee.bubble.position.x = -99999;
rescuee.bubble.activeSprite.visible = false;
SFX.play("key");
}
rescuee.think = cutscene;

View file

@ -2,10 +2,19 @@ SFX = (function() {
var S = createjs.Sound;
var SFX = {};
SFX.volume = 1;
SFX.volume = 0.8;
var sounds = [
"dash",
"menu",
"select",
"unavailable",
"wall",
"door",
"key",
"save",
"bosshit",
"explode",
];
SFX.init = function() {

View file

@ -79,29 +79,35 @@ Title = function() {
title.menuOption = 0;
menu[0].alpha = 1;
menu[1].alpha = 0.4;
SFX.play("menu");
}
if (Input.pressed("down")) {
title.menuOption = 1;
menu[1].alpha = 1;
menu[0].alpha = 0.4;
SFX.play("menu");
}
if (Input.pressed("left")) {
Memory.slot = (Memory.slot + 3) % 5 + 1;
txt();
SFX.play("menu");
}
if (Input.pressed("right")) {
Memory.slot = Memory.slot % 5 + 1;
txt();
SFX.play("menu");
}
if (Input.pressed("accept")) {
if (title.menuOption == 0 || Memory.file(Memory.slot)) {
title.leaving = true;
SFX.play("select");
} else {
// Indicate that this isn't possible
SFX.play("unavailable");
}
}