Load in pre-boss cutscene music
Nothing like staying up past midnight on a work night to sync cutscene lengths to music like a nerd
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2 changed files with 7 additions and 5 deletions
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@ -19,11 +19,12 @@ CutsceneDatabase.intro = {
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CutsceneDatabase.boss = {
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music: "preboss",
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lines: [
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{pic: "boss1", "text": "HEHEHE... SO YOU\nDECIDED TO SHOW UP\nAFTER ALL, I SEE."},
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{pic: "boss1", "text": "UNFORTUNATELY FOR\nYOU, YOU'RE TOO LATE.\nTHE PRINCESS IS MINE."},
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{pic: "boss2", "text": "AND NONE OF YOU\nFILTHY SEA CREATURES\nCAN SAVE HER."},
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{pic: "boss2", "text": "YOUR ENTIRE KINGDOM\nWILL TREMBLE IN MY\nPRESENCE."},
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{pic: "boss3", "text": "BUT ENOUGH TALK.\nHAVE AT THEE!"},
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{pic: "boss1", "text": "HEHEHE... SO YOU\nDECIDED TO SHOW UP\nAFTER ALL, I SEE. "},
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{pic: "boss1", "text": "UNFORTUNATELY FOR\nYOU, YOU'RE TOO LATE.\nTHE PRINCESS IS MINE. "},
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{pic: "boss2", "text": "AND NONE OF YOU\nFILTHY SEA CREATURES\nCAN SAVE HER. "},
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{pic: "boss2", "text": "YOUR ENTIRE KINGDOM\nWILL TREMBLE IN MY\nPRESENCE. "},
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{pic: "boss3", "text": "SURELY YOU ARE NOT\nSO FOOLISH AS TO\nATTEMPT TO DEFY ME. "},
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{pic: "boss3", "text": "NOT LIKE YOU HAVE A\nCHANCE. YOUR ERA AS\nRULERS ENDS HERE! "},
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],
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end: function() {
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return Level("Boss 1");
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@ -6,6 +6,7 @@ Music = (function() {
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"ocean",
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"new-ocean",
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"cavern",
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"preboss",
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"boss",
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"ending",
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];
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