Slow down dolphin, make anim speed reflect momentum
This commit is contained in:
parent
46d49152a9
commit
904a934f32
1 changed files with 5 additions and 1 deletions
|
@ -62,7 +62,7 @@ Dolphin = function(level, axis, position, z) {
|
|||
dolphin.momentum.y * dolphin.momentum.y
|
||||
);
|
||||
|
||||
if (dist > 10) {
|
||||
if (dist > 7) {
|
||||
dist -= 0.22;
|
||||
}
|
||||
|
||||
|
@ -80,6 +80,10 @@ Dolphin = function(level, axis, position, z) {
|
|||
dolphin.momentum.y = dist * Math.sin(oldAngle);
|
||||
|
||||
dolphin.activeSprite.rotation = oldAngle;
|
||||
|
||||
if (dolphin.currentSprite() == "normal") {
|
||||
dolphin.activeSprite.speed(dist*2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue