Fix a million visible sprites on level load

This commit is contained in:
RedEnchilada 2016-05-10 21:22:04 -05:00
parent dc0041da39
commit d379eb4a30

View file

@ -32,7 +32,6 @@ Entity = function(level, x, y, z) {
entity.activeSprite = anims[name];
entity.activeSprite.visible = true;
if (entity.activeSprite.play) {
entity.activeSprite.gotoAndPlay(0);
}