Link the game's page in the readme :)
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# Here be spaghetti code.
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This is a game I made for AdventureJam 2016 in about two weeks. The posting for that
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can be found [right here!](http://gamejolt.com/games/aqualogue/149573)
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You probably shouldn't try to use this disorganized mess for anything. That said,
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if you really want to mess with this game, I'm putting it out there under the BSD
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license. See the bottom of this doc.
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@ -10,7 +13,8 @@ I got fuckin' lazy and didn't set up a proper build system, so you get a batch f
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instead. Run that and it will create an index.html that embeds all JS files in
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subfolders. That should be all you need to run the javascript, although to distribute
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it you're going to have to edit the generated file to use relative paths instead
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of absolute filesystem paths. (Sorry.)
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of absolute filesystem paths. (Sorry. You're welcome to set up a build process that
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isn't total ass if you want.)
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Sprites need to be assembled into a sheet in the main assets/ folder with a JSON
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hash file that PixiJS can pick up. I used TexturePacker while creating this.
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