Entity = function(level, x, y, z) { var entity = {}; entity.position = { "x": x, "y": y, "z": z }; // Manage animations/sprites. var anims = {}; var currentAnim; entity.addSprite = function(name, sprite) { anims[name] = sprite; level.addSprite(sprite); } entity.currentSprite = function(name) { if (!name) { return currentAnim; } if (name == currentAnim) { return; } if (entity.activeSprite) { entity.activeSprite.visible = false; if (entity.activeSprite.stop) { entity.activeSprite.stop(); } } entity.activeSprite = anims[name]; entity.activeSprite.visible = true; if (entity.activeSprite.play) { entity.activeSprite.gotoAndPlay(0); } currentAnim = name; } return entity; };