LevelDatabase = { "Test Level": { axes: [ { x: 768, y: 768, radius: -256, angle: 180, length: 360, // Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch] left: [4], right: [1] }, { x: 1152, y: 768, radius: 128, angle: 180, length: 180, // Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch] left: [0], right: [2] }, { x: 1280, y: 768, radius: 0, angle: 270, length: 512, // Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch] left: [1], right: [3] }, { x: 1152, y: 1280, radius: 128, angle: 0, length: 180, // Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch] left: [2], right: [4] }, { x: 1024, y: 1280, radius: 0, angle: 90, length: 512, // Multiple switches are [bottom switch, boundary, middle switch, boundary, top switch] left: [3], right: [0] } ], rocks: [ {x: 768, y: 798, z: 0, type: "small"}, {x: 738, y: 768, z: 0, type: "large"}, {x: 768, y: 738, z: 0, type: "small"}, {x: 798, y: 768, z: 0, type: "large"}, {x: 1536, y: 798, z: 0, type: "small"}, {x: 1506, y: 768, z: 0, type: "large"}, {x: 1536, y: 738, z: 0, type: "small"}, {x: 1566, y: 768, z: 0, type: "large"}, {x: 768, y: 1298, z: 0, type: "small"}, {x: 738, y: 1268, z: 0, type: "large"}, {x: 768, y: 1238, z: 0, type: "small"}, {x: 798, y: 1268, z: 0, type: "large"}, {x: 1536, y: 1298, z: 0, type: "small"}, {x: 1506, y: 1268, z: 0, type: "large"}, {x: 1536, y: 1238, z: 0, type: "small"}, {x: 1566, y: 1268, z: 0, type: "large"} ], spawn: { axis: 0, position: 1, z: 0 } } };