A short exploratory game for AdventureJam 2016 https://github.com/RedEnchilada/aqualogue
Find a file
2016-06-25 19:41:17 -05:00
assets Hell, why not, have the audio files 2016-05-18 23:25:49 -05:00
data Add special ending 2016-05-18 23:21:58 -05:00
level Remove debug camera key 2016-06-25 19:39:20 -05:00
main Fix input not working well on GameJolt's page 2016-06-25 19:41:17 -05:00
other Add special ending 2016-05-18 23:21:58 -05:00
.gitignore Hell, why not, have the audio files 2016-05-18 23:25:49 -05:00
header.html Fix input not working well on GameJolt's page 2016-06-25 19:41:17 -05:00
index.bat Add styling to the page around the game 2016-05-13 20:39:02 -05:00
init.js Add title screen and load into it on boot 2016-05-14 20:18:54 -05:00
pixi.js LET'S GO GAME JAM 2016-05-06 20:02:50 -05:00
README.md Bleugh readme 2016-05-18 23:28:10 -05:00
soundjs-0.6.2.min.js I bet you wondered where this was 2016-05-13 20:48:31 -05:00

Here be spaghetti code.

You probably shouldn't try to use this disorganized mess for anything. That said, if you really want to mess with this game, I'm putting it out there under the BSD license. See the bottom of this doc.

Using

I got fuckin' lazy and didn't set up a proper build system, so you get a batch file instead. Run that and it will create an index.html that embeds all JS files in subfolders. That should be all you need to run the javascript, although to distribute it you're going to have to edit the generated file to use relative paths instead of absolute filesystem paths. (Sorry.)

Sprites need to be assembled into a sheet in the main assets/ folder with a JSON hash file that PixiJS can pick up. I used TexturePacker while creating this. Name it assets/sprites.{json/png}.

Credits

I made everything. :o Except the frameworks I used. Those are http://www.pixijs.com/ for graphics and http://www.createjs.com/soundjs for sound.

The license

Copyright (c) 2016, "RedEnchilada" (Tim B.) All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.