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/*****************************************************************************/
/* */
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/* _antic.h */
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/* */
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/* Internal include file, do not use directly */
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/* */
/* */
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/* "ANTIC is responsible for the generation of playfield graphics which is */
/* delivered as a datastream to the related CTIA/GTIA chip. The CTIA/GTIA */
/* provides the coloring of the playfield graphics, and is responsible for */
/* adding overlaid sprites referred to as "Player/Missile graphics" by */
/* Atari. Atari advertised it as a true microprocessor, in that it has an */
/* instruction set to run programs (called display lists) to process data. */
/* ANTIC has no capacity for writing back computed values to memory, it */
/* merely reads data from memory and processes it for output to the screen, */
/* therefore it is not Turing complete." - Wikipedia article on "ANTIC" */
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/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
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/* 24-Jan-2011: Christian Krueger: Added defines for Antic instruction set */
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/* 2019-01-12: Bill Kendrick <nbs@sonic.net>: More defines for registers */
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/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
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# ifndef __ANTIC_H
# define __ANTIC_H
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/* Define a structure with the ANTIC coprocessor's register offsets */
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struct __antic {
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unsigned char dmactl ; /* (W) direct memory access control */
/* Playfield modes: */
# define DMACTL_PLAYFIELD_NONE 0x00
# define DMACTL_PLAYFIELD_NARROW 0x01 /* e.g., 32 bytes per scanline with thick borders */
# define DMACTL_PLAYFIELD_NORMAL 0x02 /* e.g., 40 bytes per scanline with normal borders */
# define DMACTL_PLAYFIELD_WIDE 0x03 /* e.g., 48 bytes per scanline with no borders (overscan) */
/* Other options: */
# define DMACTL_DMA_MISSILES 0x04 /* if not set, GTIA's GRAFP0 thru GRAFP3 used for player shapes; if set, ANTIC's PMBASE will be used to fetch shapes via DMA */
# define DMACTL_DMA_PLAYERS 0x08 /* (ditto, using GTIA's GRAFM for missile shapes...) */
# define DMACTL_PMG_SINGLELINE 0x10 /* if not set, default is double-scanline resolution PMGs */
# define DMACTL_DMA_FETCH 0x20 /* if not set, disables ANTIC operation since it cannot fetch Display List instructions */
/* Initialized to 0x22 (DMA fetch, normal playfield, no PMG DMA, double-line PMGs) */
unsigned char chactl ; /* (W) character mode control */
/* Inverted (upside-down) characters */
# define CHACTL_CHAR_NORMAL 0x00
# define CHACTL_CHAR_INVERTED 0x04
/* Inverse (reverse-video) characters */
# define CHACTL_INV_TRANS 0x00 /* chars with high-bit shown */
# define CHACTL_INV_OPAQUE 0x01 /* chars with high-bit appear as space */
# define CHACTL_INV_PRESENT 0x02 /* chars with high-bit are reverse-video */
/* N.B. Default is "CHACTL_CHAR_NORMAL | CHACTL_INV_PRESENT", aka decimal 2 */
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unsigned char dlistl ; /* display list pointer low-byte */
unsigned char dlisth ; /* display list pointer high-byte */
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unsigned char hscrol ; /* (W) horizontal scroll enable */
unsigned char vscrol ; /* (W) vertical scroll enable */
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unsigned char unuse0 ; /* unused */
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unsigned char pmbase ; /* (W) msb of p/m base address (for when DMACTL has player and/or missile DMA enabled) */
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unsigned char unuse1 ; /* unused */
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unsigned char chbase ; /* (W) character set base address */
unsigned char wsync ; /* (W) wait for horizontal synchronization */
unsigned char vcount ; /* (R) vertical line counter */
unsigned char penh ; /* (R) light pen horizontal position */
unsigned char penv ; /* (R) light pen vertical position */
unsigned char nmien ; /* (W) non-maskable interrupt enable */
/* NMIEN settings: */
# define NMIEN_DLI 0x80 /* see also: DL_DLI */
# define NMIEN_VBI 0x40
# define NMIEN_RESET 0x20
unsigned char nmires ; /* (W) ("NMIRES") nmi reset; (R) ("NMIST") nmi status */
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} ;
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/* ANTIC instruction set */
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/* Absolute instructions (non mode lines) */
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# define DL_JMP ((unsigned char) 1)
# define DL_JVB ((unsigned char) 65)
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# define DL_BLK1 ((unsigned char) 0) /* 1 blank scanline */
# define DL_BLK2 ((unsigned char) 16) /* 2 blank scanlines */
# define DL_BLK3 ((unsigned char) 32) /* ...etc. */
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# define DL_BLK4 ((unsigned char) 48)
# define DL_BLK5 ((unsigned char) 64)
# define DL_BLK6 ((unsigned char) 80)
# define DL_BLK7 ((unsigned char) 96)
# define DL_BLK8 ((unsigned char) 112)
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/* Absolute instructions (mode lines) */
/* Note: Actual width varies (e.g., 40 vs 32 vs 48) depending on normal vs narrow vs wide (overscan) playfield setting; see DMACTL */
/* Character modes (text, tile graphics, etc.) */
# define DL_CHR40x8x1 ((unsigned char) 2) /* monochrome, 40 character & 8 scanlines per mode line (aka Atari BASIC GRAPHICS 0 via OS's CIO routines) */
# define DL_CHR40x10x1 ((unsigned char) 3) /* monochrome, 40 character & 10 scanlines per mode line (like GR. 0, with descenders) */
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# define DL_CHR40x8x4 ((unsigned char) 4) /* colour, 40 character & 8 scanlines per mode line (GR. 12) */
# define DL_CHR40x16x4 ((unsigned char) 5) /* colour, 40 character & 16 scanlines per mode line (GR. 13) */
# define DL_CHR20x8x2 ((unsigned char) 6) /* colour (duochrome per character), 20 character & 8 scanlines per mode line (GR. 1) */
# define DL_CHR20x16x2 ((unsigned char) 7) /* colour (duochrome per character), 20 character & 16 scanlines per mode line (GR. 2) */
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/* Bitmap modes */
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# define DL_MAP40x8x4 ((unsigned char) 8) /* colour, 40 pixel & 8 scanlines per mode line (GR. 3) */
# define DL_MAP80x4x2 ((unsigned char) 9) /* 'duochrome', 80 pixel & 4 scanlines per mode line (GR.4) */
# define DL_MAP80x4x4 ((unsigned char) 10) /* colour, 80 pixel & 4 scanlines per mode line (GR.5) */
# define DL_MAP160x2x2 ((unsigned char) 11) /* 'duochrome', 160 pixel & 2 scanlines per mode line (GR.6) */
# define DL_MAP160x1x2 ((unsigned char) 12) /* 'duochrome', 160 pixel & 1 scanline per mode line (GR.14) */
# define DL_MAP160x2x4 ((unsigned char) 13) /* 4 colours, 160 pixel & 2 scanlines per mode line (GR.7) */
# define DL_MAP160x1x4 ((unsigned char) 14) /* 4 colours, 160 pixel & 1 scanline per mode line (GR.15) */
# define DL_MAP320x1x1 ((unsigned char) 15) /* monochrome, 320 pixel & 1 scanline per mode line (GR.8) */
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/* Equivalents, for people familiar with Atari 8-bit OS */
# define DL_GRAPHICS0 DL_CHR40x8x1
# define DL_GRAPHICS1 DL_CHR20x8x2
# define DL_GRAPHICS2 DL_CHR20x16x2
# define DL_GRAPHICS3 DL_MAP40x8x4
# define DL_GRAPHICS4 DL_MAP80x4x2
# define DL_GRAPHICS5 DL_MAP80x4x4
# define DL_GRAPHICS6 DL_MAP160x2x2
# define DL_GRAPHICS7 DL_MAP160x2x4
# define DL_GRAPHICS8 DL_MAP320x1x1
# define DL_GRAPHICS9 DL_MAP320x1x1 /* N.B.: GRAPHICS 9, 10, and 11 also involve GTIA's PRIOR register */
# define DL_GRAPHICS10 DL_MAP320x1x1
# define DL_GRAPHICS11 DL_MAP320x1x1
# define DL_GRAPHICS12 DL_CHR40x8x4 /* N.B.: Atari 400/800 OS didn't have GRAPHICS 12 or 13 */
# define DL_GRAPHICS13 DL_CHR40x16x4
# define DL_GRAPHICS14 DL_MAP160x1x2
# define DL_GRAPHICS15 DL_MAP160x1x4
/* Atari 400/800 OS didn't have GRAPHICS 14 or 15, so they were known by "6+" and "7+" */
# define DL_GRAPHICS6PLUS DL_GRAPHICS14
# define DL_GRAPHICS7PLUS DL_GRAPHICS15
/* Neither Atari 400/800 nor XL OS supported 10-scanline (descenders) text mode via CIO */
# define DL_GRAPHICS0_DESCENDERS DL_CHR40x10x1
/* Modifiers to mode lines */
# define DL_HSCROL(x) ((unsigned char)((x) | 16)) /* enable smooth horizontal scrolling on this line; see HSCROL */
# define DL_VSCROL(x) ((unsigned char)((x) | 32)) /* enable smooth vertical scrolling on this line; see VSCROL */
# define DL_LMS(x) ((unsigned char)((x) | 64)) /* Load Memory Scan (next two bytes must be the LSB/MSB of the data to load */
/* General modifier */
# define DL_DLI(x) ((unsigned char)((x) | 128)) /* enable Display List Interrupt on this mode line; requires NMIEN set to enable DLIs */
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/* Macros for the beginning and end of functions used as Display List Interrupts */
# define DLI_START asm("pha"); asm("txa"); asm("pha"); asm("tya"); asm("pha");
# define DLI_END asm("pla"); asm("tay"); asm("pla"); asm("tax"); asm("pla"); asm("rti");
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/* End of _antic.h */
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# endif /* #ifndef __ANTIC_H */