Relocate register values outside structs, + more

Relocated register #define'd values outside of the structs,
improved comment format, expanded & corrected some things.

h/t Trevin Beattie (https://user.xmission.com/~trevin/) for the PIA
register descriptions.
This commit is contained in:
Bill Kendrick 2019-01-15 01:24:12 -08:00
parent d52af69d69
commit 4b61c54092
5 changed files with 385 additions and 163 deletions

View file

@ -18,7 +18,7 @@
/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
/* 24-Jan-2011: Christian Krueger: Added defines for Antic instruction set */
/* 2019-01-12: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
@ -47,21 +47,57 @@
/* Define a structure with the ANTIC coprocessor's register offsets */
struct __antic {
unsigned char dmactl; /* (W) direct memory access control */
unsigned char chactl; /* (W) character mode control */
unsigned char dlistl; /* display list pointer low-byte */
unsigned char dlisth; /* display list pointer high-byte */
unsigned char hscrol; /* (W) horizontal scroll enable */
unsigned char vscrol; /* (W) vertical scroll enable */
unsigned char unuse0; /* unused */
unsigned char pmbase; /* (W) msb of p/m base address (for when DMACTL has player and/or missile DMA enabled) */
unsigned char unuse1; /* unused */
unsigned char chbase; /* (W) msb of character set base address */
unsigned char wsync; /* (W) wait for horizontal synchronization */
unsigned char vcount; /* (R) vertical line counter */
unsigned char penh; /* (R) light pen horizontal position */
unsigned char penv; /* (R) light pen vertical position */
unsigned char nmien; /* (W) non-maskable interrupt enable */
unsigned char nmires;
/* (W) ("NMIRES") nmi reset -- clears the interrupt request register; resets all of the NMI status together
** (R) ("NMIST") nmi status -- holds cause for the NMI interrupt
*/
};
/* DMACTL register options */
/* Initialized to 0x22: DMA fetch, normal playfield, no PMG DMA, double-line PMGs */
/* Playfield modes: */
#define DMACTL_PLAYFIELD_NONE 0x00
#define DMACTL_PLAYFIELD_NARROW 0x01 /* e.g., 32 bytes per scanline with thick borders */
#define DMACTL_PLAYFIELD_NORMAL 0x02 /* e.g., 40 bytes per scanline with normal borders */
#define DMACTL_PLAYFIELD_WIDE 0x03 /* e.g., 48 bytes per scanline with no borders (overscan) */
/* Other options: */
#define DMACTL_DMA_MISSILES 0x04 /* if not set, GTIA's GRAFP0 thru GRAFP3 used for player shapes; if set, ANTIC's PMBASE will be used to fetch shapes via DMA */
#define DMACTL_DMA_PLAYERS 0x08 /* (ditto, using GTIA's GRAFM for missile shapes...) */
#define DMACTL_PMG_SINGLELINE 0x10 /* if not set, default is double-scanline resolution PMGs */
#define DMACTL_DMA_FETCH 0x20 /* if not set, disables ANTIC operation since it cannot fetch Display List instructions */
/* Initialized to 0x22 (DMA fetch, normal playfield, no PMG DMA, double-line PMGs) */
/* If not set, GTIA's GRAFP0 thru GRAFP3, and/or GRAFM registers are used for
** player & missile shapes, respectively. (Modify the registers during the horizontal blank
** (Display List Interrupt), a la "racing the beam" on an Atari VCS/2600, )
** if set, ANTIC's PMBASE will be used to fetch shapes from memory via DMA.
*/
#define DMACTL_DMA_MISSILES 0x04
#define DMACTL_DMA_PLAYERS 0x08
/* Unless set, PMGs (as fetched via DMA) will be double-scanline resolution */
#define DMACTL_PMG_SINGLELINE 0x10
/* Unless set, ANTIC operation is disabled, since it cannot fetch
** Display List instructions
*/
#define DMACTL_DMA_FETCH 0x20
unsigned char chactl; /* (W) character mode control */
/* CHACTL register options */
/* Initialized to 2 (CHACTL_CHAR_NORMAL | CHACTL_INV_PRESENT) */
/* Inverted (upside-down) characters */
#define CHACTL_CHAR_NORMAL 0x00
@ -72,31 +108,25 @@ struct __antic {
#define CHACTL_INV_OPAQUE 0x01 /* chars with high-bit appear as space */
#define CHACTL_INV_PRESENT 0x02 /* chars with high-bit are reverse-video */
/* N.B. Default is "CHACTL_CHAR_NORMAL | CHACTL_INV_PRESENT", aka decimal 2 */
/* Register bits for NMIEN (enabling interrupts)
** and NMIST (determining the cause for the NMI interrupt)
*/
unsigned char dlistl; /* display list pointer low-byte */
unsigned char dlisth; /* display list pointer high-byte */
unsigned char hscrol; /* (W) horizontal scroll enable */
unsigned char vscrol; /* (W) vertical scroll enable */
unsigned char unuse0; /* unused */
unsigned char pmbase; /* (W) msb of p/m base address (for when DMACTL has player and/or missile DMA enabled) */
unsigned char unuse1; /* unused */
unsigned char chbase; /* (W) character set base address */
unsigned char wsync; /* (W) wait for horizontal synchronization */
unsigned char vcount; /* (R) vertical line counter */
unsigned char penh; /* (R) light pen horizontal position */
unsigned char penv; /* (R) light pen vertical position */
#define NMIEN_DLI 0x80
/* Display List Interrupts
** Called on a modeline when "DL_DLI" bit is set the ANTIC instruction,
** and jumps through VDSLST vector.
*/
unsigned char nmien; /* (W) non-maskable interrupt enable */
#define NMIEN_VBI 0x40
/* Vertical Blank Interrupt
** Called during every vertical blank; see SYSVBV, VVBLKI, CRITIC, and VVBLKD,
** as well as the SETVBV routine.
*/
/* NMIEN settings: */
#define NMIEN_DLI 0x80 /* see also: DL_DLI */
#define NMIEN_VBI 0x40
#define NMIEN_RESET 0x20
unsigned char nmires; /* (W) ("NMIRES") nmi reset; (R) ("NMIST") nmi status */
};
/* [Reset] key pressed */
/* ANTIC instruction set */

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@ -13,7 +13,7 @@
/* */
/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
/* 2019-01-12: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
@ -56,10 +56,6 @@ struct __gtia_write {
unsigned char sizep3; /* 0x0B: size of player 3 */
unsigned char sizem; /* 0x0C: size of missiles */
#define PMG_SIZE_NORMAL 0x0
#define PMG_SIZE_DOUBLE 0x1
#define PMG_SIZE_QUAD 0x2
unsigned char grafp0; /* 0x0D: graphics shape player 0 (used when ANTIC is not instructed to use DMA; see DMACTL) */
unsigned char grafp1; /* 0x0E: graphics shape player 1 */
unsigned char grafp2; /* 0x0F: graphics shape player 2 */
@ -76,25 +72,69 @@ struct __gtia_write {
unsigned char colpf3; /* 0x19: color playfield 3 */
unsigned char colbk; /* 0x1A: color background */
/* See the "HUE_..." #defines in "atari.h" for the hue values to use with color registers, above */
/* Bitwise OR (|) with 0x00 (darkest) through 0x0F (lightest) (only even values are unique) */
unsigned char prior; /* 0x1B: priority selection */
unsigned char vdelay;
/* 0x1C: vertical delay -- one-line resolution movement of
** vertical position of an object when two line resolution display is enabled
*/
unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
unsigned char hitclr; /* 0x1E: clear p/m collision */
unsigned char consol; /* 0x1F: builtin speaker */
};
/* Values for SIZEP0-SIZEP3 and SIZEM registers: */
#define PMG_SIZE_NORMAL 0x0 /* one color clock per pixel */
#define PMG_SIZE_DOUBLE 0x1 /* two color clocks per pixel */
#define PMG_SIZE_QUAD 0x2 /* four color clocks per pixel */
/* COLPM0-COLPM3, COLPF0-COLPF3, COLBK color registers:
** See the "HUE_..." #defines in "atari.h" for the hue values;
** Bitwise OR (|) with 0x00 (darkest) through 0x0F (lightest) (only even values are unique)
*/
/* PRIOR register values */
#define PRIOR_P03_PF03 0x01 /* Players 0-3, then Playfields 0-3, then background */
#define PRIOR_P01_PF03_P23 0x02 /* Players 0-1, then Playfields 0-3, then Players 2-3, then background */
#define PRIOR_PF03_P03 0x04 /* Playfields 0-3, then Players 0-3, then background */
#define PRIOR_PF01_P03_PF23 0x08 /* Playfields 0-1, then Players 0-3, then Playfields 2-3, then background */
#define PRIOR_5TH_PLAYER 0x10 /* Four missiles combine to be a 5th player (uses COLPF3) */
#define PRIOR_OVERLAP_3RD_COLOR 0x20 /* Overlap of players 0 and 1, and of players 2 and 3, results in a third color
(else overlap is black). The resulting color is a logical OR of the two player colors. */
#define PRIOR_GFX_MODE_9 0x40 /* 80x192 16 shade mode (shades of the background (COLBK) hue; brightness in COLBK cause additional effects) */
#define PRIOR_GFX_MODE_10 0x80 /* 80x192 9 color mode (COLPM0 (acts as background) thru COLPM3, followed by COLPF0 thru COLPF4) */
#define PRIOR_GFX_MODE_11 0xC0 /* 80x192 16 hue mode (hues of the background (COLBK) brightness) */
#define PRIOR_OVERLAP_3RD_COLOR 0x20 /* Overlap of players result in a 3rd color */
/* Overlap of players 0 & 1 and of players 2 & 3 results in a third color,
** the logical OR of the two players' colors;
** Other overlaps (e.g., players 0 and 2) result in black (0x00).
*/
unsigned char vdelay; /* 0x1C: vertical delay (for one-line resolution movement of vertical position of an object when two line resolution display is enabled */
/* GTIA special graphics mode options */
/* Pixels are 2 color clocks wide, and one scanline tall
** (so 80x192 in normal playfield width).
** May be used with both bitmap and character modelines.
*/
#define PRIOR_GFX_MODE_9 0x40
/* 16 shade shades of the background (COLBK) hue;
** Note: brightnesses other than 0 (darkest) in COLBK cause additional effects
*/
#define PRIOR_GFX_MODE_10 0x80
/* 9 color palette mode;
** COLPM0 (acts as background) thru COLPM3, followed by COLPF0 thru COLPF3, and COLBK
*/
#define PRIOR_GFX_MODE_11 0xC0
/* 16 hues of the background (COLBK) brightness;
** Note: hues other than 0 (greys) in COLBK caus additional effects
*/
/* VDELAY register values */
#define VDELAY_MISSILE0 0x01
#define VDELAY_MISSILE1 0x02
@ -105,15 +145,17 @@ struct __gtia_write {
#define VDELAY_PLAYER2 0x40
#define VDELAY_PLAYER3 0x80
unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */
/* GRACTL register values */
#define GRACTL_MISSLES 0x01 /* enable missiles */
#define GRACTL_PLAYERS 0x02 /* enable players */
#define GRACTL_LATCH_TRIGGER_INPUTS 0x04 /* "latch" triggers; once pressed, will give a continuous pressed input until this bit is cleared */
unsigned char hitclr; /* 0x1E: clear p/m collision */
unsigned char consol; /* 0x1F: builtin speaker */
};
#define GRACTL_LATCH_TRIGGER_INPUTS 0x04
/* "Latch" triggers; once pressed, will give a continuous
** pressed input until this bit is cleared
*/
/* Define a structure with the GTIA register offsets for read (R) */
struct __gtia_read {
@ -141,20 +183,26 @@ struct __gtia_read {
unsigned char pal; /* 0x14: pal/ntsc flag */
unsigned char unused[10];
unsigned char consol; /* 0x1F: console buttons */
};
/* PAL register possible values */
#define TV_STD_PAL 0x1
#define TV_STD_NTSC 0xE
/* Note: This only tells you whether the GTIA is PAL or NTSC; some NTSC systems are modded with PAL ANTIC chips; testing VCOUNT limits can be done to check for that */
/* Note: Seems like it's not possible to test for SECAM */
unsigned char unused[10];
unsigned char consol; /* 0x1F: console buttons */
/* Reading console keys (Start, Select, Option) via CONSOL register: */
#define CONSOL_START(x) !((unsigned char)((x) & 1)) /* true if Start pressed */
#define CONSOL_SELECT(x) !((unsigned char)((x) & 2)) /* true if Select pressed */
#define CONSOL_OPTION(x) !((unsigned char)((x) & 4)) /* true if Option pressed */
};
/* End of _gtia.h */
#endif /* #ifndef __GTIA_H */

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@ -11,7 +11,7 @@
/* */
/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
/* 2019-01-13: Bill Kendrick <nbs@sonic.net>: Defines for registers */
/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: Defines for registers */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
@ -42,6 +42,15 @@
/* Define a structure with the PIA register offsets */
struct __pia {
unsigned char porta; /* port A data r/w */
unsigned char portb; /* port B data r/w */
unsigned char pactl; /* port A control */
unsigned char pbctl; /* port B control */
};
/* PORTA and PORTB register bits */
/* See also: "JOY_xxx_MASK" in "atari.h" */
/* Paddle 0-3 triggers (per PORTA bits) */
#define PORTA_PTRIG3 0x80
@ -50,7 +59,7 @@ struct __pia {
#define PORTA_PTRIG0 0x04
unsigned char portb; /* port B data r/w */
/* On the Atari 400/800, PORTB is the same as PORTA, but for controller ports 3 & 4. */
/* Paddle 4-7 triggers (per PORTB bits); only 400/800 had four controller ports */
#define PORTB_PTRIG7 0x80
@ -58,11 +67,57 @@ struct __pia {
#define PORTB_PTRIG5 0x08
#define PORTB_PTRIG4 0x04
/* See also: "JOY_xxx_MASK" in "atari.h" */
/* On the XL series of computers, PORTB has been changed to a memory and
** LED control (1200XL model only) register (read/write):
*/
#define PORTB_OSROM 0x01
/* If set, the built-in OS is enabled, and occupies the address range $C000-$FFFF
** (except that the area $D000-$D7FF will only access the hardware registers.)
** If clear, RAM is enabled in this area (again, save for the hole.)
*/
#define PORTB_BASICROM 0x02
/* If set, RAM is enabled for the address range $A000-$BFFF.
** If clear, the built-in BASIC ROM is enabled at this address.
** And if there is a cartridge installed in the computer, it makes no difference.
*/
#define PORTB_LED1 0x04
#define PORTB_LED2 0x08
/* If set, the corresponding LED is turned off. If clear, the LED will be on.
** (1200XL only)
*/
unsigned char pactl; /* port A control */
unsigned char pbctl; /* port B control */
/* On the XE series of computers, PORTB is a bank-selected memory control register (read/write): */
/* These bits determine which memory bank is visible to the CPU and/or ANTIC chip
** when their Bank Switch bit is set. There are four possible banks of 16KB each.
*/
#define PORTB_BANKSELECT1 0x00
#define PORTB_BANKSELECT2 0x04
#define PORTB_BANKSELECT3 0x08
#define PORTB_BANKSELECT4 0x0C
#define PORTB_BANKSWITCH_CPU 0x10
#define PORTB_BANKSWITCH_ANTIC 0x20
/* If set, the CPU and/or ANTIC chip will access bank-switched memory mapped to the
** address range $4000-$7FFF.
** If clear, the CPU and/or ANTIC will see normal memory in this region.
*/
#define PORTB_SELFTEST 0x80
/* If set, RAM is enabled for the address range $5000-$57FF.
** If clear, the self-test ROM (physically located at $D000-$D7FF, under the hardware registers)
** is remapped to this memory area.
*/
/* PACTL and PBCTL register bits */
#define PxCTL_IRQ_ENABLE 0x01 /* (W) Peripheral A interrupt (IRQ) enable. */
/* One equals enable. Set by the OS but available to the user; reset on powerup. */
@ -72,17 +127,24 @@ struct __pia {
#define PxCTL_ADDRESSING 0x04 /* (W) Controls PORTA addressing */
/* One equals PORTA register; zero equals direction control register */
#define PACTL_MOTOR_CONTROL 0x08 /* (W) Peripheral motor control line */
/* Turn the cassette on or off; zero equals on) */
#define PBCTL_PERIPH_CMD_IDENT 0x08 /* Peripheral command identification (serial bus command) */
#define PxCTL_BIT4 0x10 /* "Set to one" */
#define PxCTL_BIT5 0x20 /* "Set to one" */
#define PxCTL_BIT6 0x40 /* "Set to zero" */
#define PxCTL_IRQ_STATUS 0x80 /* Peripheral interrupt (IRQ) status bit. */
/* Set by Peripherals (PORTA / PORTB). Reset by reading PORTA / PORTB. */
};
/* PACTL-specific register bit */
#define PACTL_MOTOR_CONTROL 0x08 /* (W) Peripheral motor control line */
/* Turn the cassette on or off; zero equals on) */
/* PBCTL-specific register bit */
#define PBCTL_PERIPH_CMD_IDENT 0x08 /* Peripheral command identification (serial bus command) */
/* End of _pia.h */
#endif

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@ -14,7 +14,7 @@
/* */
/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
/* 2019-01-13: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: More defines for registers */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
@ -53,11 +53,30 @@ struct __pokey_write {
unsigned char audc3; /* audio channel #3 control */
unsigned char audf4; /* audio channel #4 frequency */
unsigned char audc4; /* audio channel #4 control */
unsigned char audctl; /* audio control */
unsigned char stimer; /* start pokey timers */
/* The values for the distortion bits (AUDCx) are as follows;
the first process is to divide the clock value by the frequency,
then mask the output using the polys in the order below;
finally, the result is divided by two */
unsigned char skrest;
/* reset serial port status reg.;
** Reset BITs 5 - 7 of the serial port status register (SKCTL) to "1"
*/
unsigned char potgo; /* start paddle scan sequence (see "ALLPOT") */
unsigned char unuse1; /* unused */
unsigned char serout; /* serial port data output */
unsigned char irqen; /* interrupt request enable */
unsigned char skctl; /* serial port control */
};
/* AUDC1-4 register values */
/* Meaningful values for the distortion bits.
** The first process is to divide the clock value by the frequency,
** then mask the output using the polys in the order below;
** finally, the result is divided by two.
*/
#define AUDC_POLYS_5_17 0x00
#define AUDC_POLYS_5 0x20 /* Same as 0x60 */
#define AUDC_POLYS_5_4 0x40
@ -65,10 +84,14 @@ struct __pokey_write {
#define AUDC_POLYS_NONE 0xA0 /* Same as 0xE0 */
#define AUDC_POLYS_4 0xC0
/* When set, the volume value in AUDC1-4 bits 0-3 is sent directly to the speaker;
** it is not modulated with the frequency specified in the AUDF1-4 registers.
** (See "De Re Atari" Chapter 7: Sound)
*/
#define AUDC_VOLUME_ONLY 0x10
unsigned char audctl; /* audio control */
/* AUDCTL register values */
#define AUDCTL_CLOCKBASE_15HZ 0x01 /* Switch main clock base from 64 KHz to 15 KHz */
#define AUDCTL_HIGHPASS_CHAN2 0x02 /* Insert high pass filter into channel two, clocked by channel four */
@ -79,17 +102,9 @@ struct __pokey_write {
#define AUDCTL_CLOCK_CHAN1_179MHZ 0x40 /* Clock channel one with 1.79 MHz */
#define AUDCTL_9BIT_POLY 0x80 /* Makes the 17 bit poly counter into nine bit poly (see also: RANDOM) */
unsigned char stimer; /* start pokey timers */
unsigned char skrest; /* reset serial port status reg.;
Reset BITs 5 - 7 of the serial port status register (SKCTL) to "1" */
/* IRQEN register values */
unsigned char potgo; /* start paddle scan sequence (see "ALLPOT") */
unsigned char unuse1; /* unused */
unsigned char serout; /* serial port data output */
unsigned char irqen; /* interrupt request enable */
#define POKMSK *(unsigned char *) 0x10 /* POKEY interrupts: the IRQ service uses and alters this location */
#define IRQEN_TIMER_1 0x01 /* The POKEY timer one interrupt is enabled */
#define IRQEN_TIMER_2 0x02 /* The POKEY timer two interrupt is enabled */
#define IRQEN_TIMER_4 0x04 /* The POKEY timer four interrupt is enabled */
@ -100,21 +115,46 @@ struct __pokey_write {
#define IRQEN_BREAK_KEY 0x80 /* The BREAK key is enabled */
unsigned char skctl; /* serial port control */
/* SKCTL register values */
#define SKCTL_KEYBOARD_DEBOUNCE 0x01 /* Enable keyboard debounce circuits */
#define SKCTL_KEYBOARD_SCANNING 0x02 /* Enable keyboard scanning circuit */
#define SKCTL_FAST_POT_SCAN 0x04 /* Fast pot scan */
/* the pot scan counter completes its sequence in two TV line times instead of
one frame time (228 scan lines). Not as accurate as the normal pot scan */
#define SKCTL_TWO_TONE_MODE 0x08 /* Serial output is transmitted as a two-tone
signal rather than a logic true/false. POKEY two-tone mode. */
/* Serial port mode control used to set the bi-directional clock lines */
#define SKCTL_BIT4 0x10 /* FIXME; more meaningful name */
#define SKCTL_BIT5 0x20 /* FIXME; more meaningful name */
#define SKCTL_BIT6 0x40 /* FIXME; more meaningful name */
/* The pot scan counter completes its sequence in two TV line times instead of
** one frame time (228 scan lines). Not as accurate as the normal pot scan
*/
#define SKCTL_TWO_TONE_MODE 0x08 /* POKEY two-tone mode */
/* Serial output is transmitted as a two-tone signal rather than a logic true/false. */
/* Bits 4, 5, and 6 of SKCTL set Serial Mode Control: */
#define SKCTL_SER_MODE_TX_EXT_RX_EXT 0x00
/* Trans. & Receive rates set by external clock; Also internal clock phase reset to zero. */
#define SKCTL_SER_MODE_TX_EXT_RX_ASYNC 0x10
/* Trans. rate set by external clock; Receive asynch. (ch. 4) (CH3 and CH4). */
#define SKCTL_SER_MODE_TX_CH4_RX_CH4_BIDIR 0x20
/* Trans. & Receive rates set by Chan. 4; Chan. 4 output on Bi-Direct. clock line. */
/* N.B.: Bit combination 0,1,1 not useful */
#define SKCTL_SER_MODE_TX_CH4_RX_EXT 0x40
/* Trans. rate set by Chan. 4; Receive rate set by external clock. */
/* N.B.: Bit combination 1,0,1 not useful */
#define SKCTL_SER_MODE_TX_CH2_RX_CH4_BIDIR 0x60
/* Trans. rate set by Chan. 2; Receive rate set by Chan. 4; Chan. 4 out on Bi-Direct. clock line. */
#define SKCTL_SER_MODE_TX_CH4_RX_ASYNC 0x70
/* Trans. rate set by Chan. 2; Receive asynch. (chan 3 & 4); Bi-Direct. clock not used (tri-state condition). */
#define SKCTL_FORCE_BREAK 0x80 /* Force break (serial output to zero) */
};
/* Define a structure with the POKEY register offsets for read (R) */
@ -134,8 +174,11 @@ struct __pokey_read {
unsigned char unuse3; /* unused */
unsigned char serin; /* serial port input */
unsigned char irqst; /* interrupt request status */
unsigned char skstat; /* serial port status */
};
/* SKSTAT register values */
#define SKSTAT_SERIN_SHIFTREG_BUSY 0x02 /* Serial input shift register busy */
#define SKSTAT_LASTKEY_PRESSED 0x04 /* the last key is still pressed */
#define SKSTAT_SHIFTKEY_PRESSED 0x08 /* the [Shift] key is pressed */
@ -143,88 +186,122 @@ struct __pokey_read {
#define SKSTAT_KEYBOARD_OVERRUN 0x20 /* Keyboard over-run; Reset BITs 7, 6 and 5 (latches) to 1, using SKREST */
#define SKSTAT_INPUT_OVERRUN 0x40 /* Serial data input over-run. Reset latches as above. */
#define SKSTAT_INPUT_FRAMEERROR 0x80 /* Serial data input frame error caused by missing or extra bits. Reset latches as above. */
};
/* Internal keyboard codes from http://www.atariarchives.org/c3ba/page004.php */
/* (Defined below in the order the keys appear on a 1200XL keyboard, from top left to bottom right) */
/* (Note: Numerous Shift+Ctrl+key combos are unavailable) */
/* KBCODE internal keyboard codes for Atari 8-bit computers*/
#define KEYCODE_NONE 255 /* 255 = no key pressed (but is also same as Ctrl+Shift+A) */
/* Defined below in the order the keys appear on a 1200XL keyboard,
** from top left to bottom right.
** Note: Numerous Shift+Ctrl+key combos are unavailable.
** (Source: "Compute!'s Thrid Book of Atari", "Reading the Keyboard Codes")
*/
#define KEYCODE_NONE 255 /* No key pressed (but also Ctrl+Shift+A) */
/* Special keys: */
/* N.B. Reset key not handled like other keys */
/* N.B. Select, Start, and Option console keys not handled like other keys;
** see CONSOL register in GTIA
*/
/* Fn (function) keys only available on 1200XL */
#define KEYCODE_F1 3
#define KEYCODE_F2 4
#define KEYCODE_F3 19
#define KEYCODE_F4 20
#define KEYCODE_F1 3
#define KEYCODE_F2 4
#define KEYCODE_F3 19
#define KEYCODE_F4 20
/* HELP key only available on XL/XE series */
#define KEYCODE_HELP 17
#define KEYCODE_HELP 17
#define KEYCODE_ESC 28
#define KEYCODE_1 31
#define KEYCODE_2 30
#define KEYCODE_3 26
#define KEYCODE_4 24
#define KEYCODE_5 29
#define KEYCODE_6 27
#define KEYCODE_7 51
#define KEYCODE_8 53
#define KEYCODE_9 48
#define KEYCODE_0 50
#define KEYCODE_LT 54
#define KEYCODE_GT 55
#define KEYCODE_BKSPC 52
/* N.B. Break key not handled like other keys */
#define KEYCODE_TAB 44
#define KEYCODE_Q 47
#define KEYCODE_W 46
#define KEYCODE_E 42
#define KEYCODE_R 40
#define KEYCODE_T 45
#define KEYCODE_Y 43
#define KEYCODE_U 11
#define KEYCODE_I 13
#define KEYCODE_O 8
#define KEYCODE_P 10
#define KEYCODE_MINUS 14
#define KEYCODE_EQUALS 15
#define KEYCODE_RETURN 12
#define KEYCODE_CTRL 128 /* binary OR'd */
/* Keyboard top row */
#define KEYCODE_A 63
#define KEYCODE_S 62
#define KEYCODE_D 58
#define KEYCODE_F 56
#define KEYCODE_G 61
#define KEYCODE_H 57
#define KEYCODE_J 1
#define KEYCODE_K 5
#define KEYCODE_L 0
#define KEYCODE_; 2
#define KEYCODE_PLUS 6
#define KEYCODE_ASTERISK 7
#define KEYCODE_CAPS 60
#define KEYCODE_ESC 28
#define KEYCODE_1 31
#define KEYCODE_2 30
#define KEYCODE_3 26
#define KEYCODE_4 24
#define KEYCODE_5 29
#define KEYCODE_6 27
#define KEYCODE_7 51
#define KEYCODE_8 53
#define KEYCODE_9 48
#define KEYCODE_0 50
#define KEYCODE_LT 54
#define KEYCODE_GT 55
#define KEYCODE_BKSPC 52
#define KEYCODE_SHIFT 64 /* binary OR'd */
#define KEYCODE_Z 23
#define KEYCODE_X 22
#define KEYCODE_C 18
#define KEYCODE_V 16
#define KEYCODE_B 21
#define KEYCODE_N 35
#define KEYCODE_M 37
#define KEYCODE_COMMA 32
#define KEYCODE_PERIOD 34
#define KEYCODE_SLASH 38
#define KEYCODE_FUJI 39 /* (as seen on 400/800) */
#define KEYCODE_INVERSE 39 /* (alternative name; as seen on XL/XE) */
/* Keyboard second row */
#define KEYCODE_SPACE 33
#define KEYCODE_TAB 44
#define KEYCODE_Q 47
#define KEYCODE_W 46
#define KEYCODE_E 42
#define KEYCODE_R 40
#define KEYCODE_T 45
#define KEYCODE_Y 43
#define KEYCODE_U 11
#define KEYCODE_I 13
#define KEYCODE_O 8
#define KEYCODE_P 10
#define KEYCODE_MINUS 14
#define KEYCODE_EQUALS 15
#define KEYCODE_RETURN 12
/* Keyboard third row */
#define KEYCODE_CTRL 128 /* binary OR'd */
/* N.B. Cannot read Ctrl key alone */
#define KEYCODE_A 63
#define KEYCODE_S 62
#define KEYCODE_D 58
#define KEYCODE_F 56
#define KEYCODE_G 61
#define KEYCODE_H 57
#define KEYCODE_J 1
#define KEYCODE_K 5
#define KEYCODE_L 0
#define KEYCODE_SEMICOLON 2
#define KEYCODE_PLUS 6
#define KEYCODE_ASTERISK 7
#define KEYCODE_CAPS 60
/* Keyboard bottom row */
#define KEYCODE_SHIFT 64 /* binary OR'd */
/* N.B. Cannot read Shift key alone via KBCODE;
** instead, check "Shfit key press" bit of SKSTAT register
*/
#define KEYCODE_Z 23
#define KEYCODE_X 22
#define KEYCODE_C 18
#define KEYCODE_V 16
#define KEYCODE_B 21
#define KEYCODE_N 35
#define KEYCODE_M 37
#define KEYCODE_COMMA 32
#define KEYCODE_PERIOD 34
#define KEYCODE_SLASH 38
#define KEYCODE_FUJI 39 /* (as seen on 400/800) */
#define KEYCODE_INVERSE 39 /* (alternative name; as seen on XL/XE) */
/* N.B. No way to tell left from right Shift keys */
/* Keyboard Space key */
#define KEYCODE_SPACE 33
/* End of _pokey.h */
#endif /* #ifndef __POKEY_H */

View file

@ -86,14 +86,18 @@
#define CH_HLINE 0x12
#define CH_VLINE 0x7C
/* color defines */
/* make GTIA color value */
/* Color definitions */
/* Make a GTIA color value */
#define _gtia_mkcolor(hue,lum) (((hue) << 4) | ((lum) << 1))
/* luminance values go from 0 (black) to 7 (white) */
/* Luminance values go from 0 (black) to 7 (white) */
/* hue values (these can vary depending on TV standard (NTSC vs PAL), tint potentiometer settings, TV tint settings, emulator palette, etc.) */
/* Hue values */
/* (These can vary depending on TV standard (NTSC vs PAL),
** tint potentiometer settings, TV tint settings, emulator palette, etc.)
*/
#define HUE_GREY 0
#define HUE_GOLD 1
#define HUE_GOLDORANGE 2
@ -112,7 +116,9 @@
#define HUE_YELLOWRED 15
/* Color defines, similar to c64 colors (untested) */
/* Note that the conio color implementation is monochrome (bgcolor and textcolor are only placeholders) */
/* Note that the conio color implementation is monochrome
** (bgcolor and textcolor are only placeholders)
*/
/* Use the defines with the setcolor() or _atari_xxxcolor() functions */
#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
@ -256,18 +262,18 @@
#define KEY_LEFT (KEY_PLUS | KEY_CTRL)
#define KEY_RIGHT (KEY_ASTERISK | KEY_CTRL)
/* color register functions */
/* Color register functions */
extern void __fastcall__ _setcolor (unsigned char color_reg, unsigned char hue, unsigned char luminace);
extern void __fastcall__ _setcolor_low (unsigned char color_reg, unsigned char color_value);
extern unsigned char __fastcall__ _getcolor (unsigned char color_reg);
/* other screen functions */
/* Other screen functions */
extern int __fastcall__ _graphics (unsigned char mode); /* mode value same as in BASIC */
extern void __fastcall__ _scroll (signed char numlines);
/* numlines > 0 scrolls up */
/* numlines < 0 scrolls down */
/* misc. functions */
/* Misc. functions */
extern unsigned char get_ostype(void); /* get ROM version */
extern unsigned char get_tv(void); /* get TV system */
extern void _save_vecs(void); /* save system vectors */
@ -275,7 +281,7 @@ extern void _rest_vecs(void); /* restore system vectors */
extern char *_getdefdev(void); /* get default floppy device */
extern unsigned char _is_cmdline_dos(void); /* does DOS support command lines */
/* global variables */
/* Global variables */
extern unsigned char _dos_type; /* the DOS flavour */
#ifndef __ATARIXL__
extern void atr130_emd[];
@ -443,6 +449,5 @@ struct __iocb {
#define IOCB_FORMAT 0xFE /* format */
/* End of atari.h */
#endif