add example of a memory configuration with holes; add cpg@aladdin.de
as bugs/feedback address git-svn-id: svn://svn.cc65.org/cc65/trunk@3179 b7a2c559-68d2-44c3-8de9-860c34a00d81
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doc/atari.sgml
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doc/atari.sgml
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@ -5,7 +5,7 @@
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<title>Atari specific information for cc65
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<author>Shawn Jefferson, <htmlurl url="mailto:shawnjefferson@24fightingchickens.com" name="shawnjefferson@24fightingchickens.com">
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Christian Groessler, <htmlurl url="mailto:cpg@aladdin.de" name="cpg@aladdin.de">
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<date>16-Oct-2003
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<date>14-Sep-2004
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<abstract>
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An overview over the Atari runtime system as it is implemented for the cc65 C
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@ -35,13 +35,15 @@ information.
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The standard binary output format generated by the linker for the
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Atari target is a machine language program with a standard executable
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header (FF FF <start address> <end address>). These values are
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calculated in the crt0.s file from the __CODE_LOAD__ and __BSS_LOAD__
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values, so keep this in mind if you create a custom linker config file
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and start moving segments around. You can override this behaviour by
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creating your own crt0.s file and linking it into your program. A run
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vector is added to the end of the file ($02E0 <run vector>)
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and is calculated using __CODE_LOAD__ in crt0.s also.
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header (FF FF <2 byte start address> <2 bytes end address>
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[program bytes]). These values are calculated in the crt0.s
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file from the __CODE_LOAD__ and __BSS_LOAD__ values, so keep this in
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mind if you create a custom linker config file and start moving
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segments around (see section <ref name="Reserving a memory area inside the program" id="memhole">). You can
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override this behaviour by creating your own crt0.s file and linking
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it into your program. A run vector is added to the end of the file
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($02E0 <run vector>) and is calculated using
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__CODE_LOAD__ in crt0.s.
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<sect>Memory layout<p>
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@ -71,7 +73,8 @@ Special locations:
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accomodates the different memory configurations of the Atari
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machines, as well as having a cartridge installed. You can override
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this behaviour by writing your own crt0.s file and linking it to
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your program.
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your program (see also <ref name="Final note"
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id="memhole_final_note">).
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<tag/Heap/
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The C heap is located at the end of the program and grows towards the C
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@ -187,6 +190,207 @@ platform. There is a static driver you can use.
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These are defined to be Atari + number key.
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<sect1>Reserving a memory area inside the program<label id="memhole"><p>
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The Atari 130XE maps its additional memory into CPU memory in 16K
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chunks at address $4000 to $7FFF. One might want to
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prevent this memory area from being used by cc65. Other reasons to
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prevent the use of some memory area could be the buffers for display
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lists and screen memory.
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<p>
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The Atari executable format allows holes inside a program, e.g. one
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part loads into $2E00 to $3FFF, going below the reserved
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memory area (assuming a reserved area from $4000 to
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$7FFF), and another part loads into $8000 to
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$BC1F.
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<p>
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Each load chunk of the executable starts with a 4 byte header which
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defines its load address and size.
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<p>
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<sect2>Low code and high data example<p>
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Goal: Create an executable with 2 load chunks which doesn't use the
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memory area from $4000 to $7FFF. The CODE segment of
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the program should go below $4000 and the DATA and RODATA
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segments should go above $7FFF.
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<p>
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The main problem is that the EXE header generated by the cc65 runtine
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lib is wrong. It defines a single load chunk with the sizes/addresses
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of the CODE, RODATA, and DATA segments (the whole user program).
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<p>
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The contents of the EXE header come from the EXEHDR segment, which is
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defined in crt0.s. This cannot be changed w/o modifiying and
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recompiling the cc65 atari runtime lib. Therefore the original EXE
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header must be discarded. It will be replaced by a user created
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one.
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<p>
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The user needs to create a customized linker config file which adds
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new memory areas and segments to hold the new EXE header and added
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load chunk header data. Also an assembly source file needs to be
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created which defines the contents of the new EXE header and the
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second load chunk header.
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<p>
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<p>
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This is a modified cc65 Atari linker configuration file (split.cfg):
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<tscreen><verb>
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MEMORY {
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ZP: start = $82, size = $7E, type = rw, define = yes;
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HEADER: start = $0000, size = $6, file = %O; # first load chunk
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RAMLO: start = $2E00, size = $1200, file = %O;
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BANK: start = $4000, size = $4000, file = "";
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SECHDR: start = $0000, size = $4, file = %O; # second load chunk
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RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
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}
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SEGMENTS {
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EXEHDR: load = BANK, type = wprot;
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NEXEHDR: load = HEADER, type = wprot; # first load chunk
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CODE: load = RAMLO, type = wprot, define = yes;
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CHKHDR: load = SECHDR, type = wprot; # second load chunk
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RODATA: load = RAM, type = wprot, define = yes;
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DATA: load = RAM, type = rw, define = yes;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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AUTOSTRT: load = RAM, type = wprot; # defines program entry point
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}
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FEATURES {
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CONDES: segment = RODATA,
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type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__;
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CONDES: segment = RODATA,
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type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__;
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}
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SYMBOLS {
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__STACKSIZE__ = $800; # 2K stack
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}
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</verb></tscreen>
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<p>
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A new memory area BANK was added which describes the reserved area.
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It gets loaded with the contents of the old EXEHDR segment. But the
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memory area isn't written to the output file. This way the contents of
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the EXEHDR segment get discarded.
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<p>
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The added NEXEHDR segment defines the correct EXE header. It puts only
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the CODE segment into load chunk #1 (RAMLO memory area).
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<p>
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The header for the second load chunk comes from the new CHKHDR
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segment. It puts the RODATA and DATA segments into load chunk #2 (RAM
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memory area).
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<p>
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<p>
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The contents of the new NEXEHDR and CHKHDR segments come from this
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file (split.s):
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<tscreen><verb>
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.import __CODE_LOAD__, __BSS_LOAD__, __CODE_SIZE__
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.import __DATA_LOAD__, __RODATA_LOAD__
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.segment "NEXEHDR"
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.word $FFFF ; EXE file magic number
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; 1st load chunk
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.word __CODE_LOAD__
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.word __CODE_LOAD__ + __CODE_SIZE__ - 1
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.segment "CHKHDR"
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; 2nd load chunk (contains with AUTOSTRT in fact a 3rd load chunk)
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.word __RODATA_LOAD__
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.word __BSS_LOAD__ - 1
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</verb></tscreen>
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<p>
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Compile with
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<tscreen><verb>
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cl65 -t atari -C split.cfg -o prog.com prog.c split.s
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</verb></tscreen>
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<sect2>Low data and high code example<p>
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Goal: Put RODATA and DATA into low memory and CODE with BSS into high
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memory (split2.cfg):
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<tscreen><verb>
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MEMORY {
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ZP: start = $82, size = $7E, type = rw, define = yes;
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HEADER: start = $0000, size = $6, file = %O; # first load chunk
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RAMLO: start = $2E00, size = $1200, file = %O;
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BANK: start = $4000, size = $4000, file = "";
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SECHDR: start = $0000, size = $4, file = %O; # second load chunk
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RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
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}
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SEGMENTS {
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EXEHDR: load = BANK, type = wprot; # discarded old EXE header
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NEXEHDR: load = HEADER, type = wprot; # first load chunk
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RODATA: load = RAMLO, type = wprot, define = yes;
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DATA: load = RAMLO, type = rw, define = yes;
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CHKHDR: load = SECHDR, type = wprot; # second load chunk
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CODE: load = RAM, type = wprot, define = yes;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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AUTOSTRT: load = RAM, type = wprot; # defines program entry point
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}
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FEATURES {
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CONDES: segment = RODATA,
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type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__;
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CONDES: segment = RODATA,
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type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__;
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}
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SYMBOLS {
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__STACKSIZE__ = $800; # 2K stack
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}
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</verb></tscreen>
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New contents for NEXEHDR and CHKHDR are needed (split2.s):
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<tscreen><verb>
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.import __CODE_LOAD__, __BSS_LOAD__, __DATA_SIZE__
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.import __DATA_LOAD__, __RODATA_LOAD__
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.segment "NEXEHDR"
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.word $FFFF
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.word __RODATA_LOAD__
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.word __DATA_LOAD__ + __DATA_SIZE__ - 1
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.segment "CHKHDR"
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.word __CODE_LOAD__
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.word __BSS_LOAD__ - 1
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</verb></tscreen>
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Compile with
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<tscreen><verb>
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cl65 -t atari -C split2.cfg -o prog.com prog.c split2.s
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</verb></tscreen>
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<sect2>Final note<label id="memhole_final_note"><p>
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There are two other memory areas which don't appear directly in the
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linker script. They are the stack and the heap.
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The cc65 runtime lib places the stack location at the end of available
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memory. This is dynamically set from the MEMTOP system variable at
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startup. The heap is located in the area between the end of the BSS
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segment and the top of the stack as defined by __STACKSIZE__.
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If BSS and/or the stack shouldn't stay at the end of the program,
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some parts of the cc65 runtime lib need to be replaced/modified.
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common/_heap.s defines the location of the heap and atari/crt0.s
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defines the location of the stack by initializing sp.
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<sect>Bugs/Feedback<p>
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@ -194,7 +398,8 @@ These are defined to be Atari + number key.
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If you have problems using the library, if you find any bugs, or if you're
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doing something interesting with it, I would be glad to hear from you. Feel
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free to contact me by email (<htmlurl url="mailto:uz@cc65.org"
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name="uz@cc65.org">).
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name="uz@cc65.org"> or <htmlurl url="mailto:cpg@aladdin.de"
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name="cpg@aladdin.de">).
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