288 lines
6.5 KiB
ArmAsm
288 lines
6.5 KiB
ArmAsm
;
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; Ullrich von Bassewitz, 2009-11-02
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;
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; void __fastcall__ tgi_vectorchar (const unsigned char* Ops);
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; /* Draw one character of the vector font at the current graphics cursor
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; * position using the current font magnification.
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; */
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;
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.import _toascii, imul16x16r32, umul16x16r32, negax, negeax
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.include "tgi-kernel.inc"
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.include "tgi-vectorfont.inc"
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.include "zeropage.inc"
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.macpack longbranch
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;----------------------------------------------------------------------------
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; Data
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Ops = regbank
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Flag = regbank+2
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.bss
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X1: .res 2
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Y1: .res 2
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X2: .res 2
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Y2: .res 2
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BaseX: .res 2
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BaseY: .res 2
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Char: .res 1
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;----------------------------------------------------------------------------
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; Get the next operation from the Ops pointer, remove the flag bit and sign
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; extend the 8 bit value. On return, the flags are set for the value in A.
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.code
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.proc GetOp
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; Load delta value
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ldy #0
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lda (Ops),y
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inc Ops
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bne :+
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inc Ops+1
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; Move bit 7 into Flag, then sign extend the value in A
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: asl a ; Flag into carry
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ror Flag
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cmp #$80 ; Sign bit into carry
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ror a ; Sign extend the value
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; Done
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rts
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.endproc
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;----------------------------------------------------------------------------
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; Round a 16.8 fixed point value in eax
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.code
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.proc RoundFix
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cmp #$80 ; frac(val) >= 0.5?
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txa
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ldx sreg
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adc #$00
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bcc @L1
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inx
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@L1: rts
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.endproc
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;----------------------------------------------------------------------------
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; Get and process one coordinate value. The scale factor is passed in a/x
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.code
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.proc GetProcessedCoord
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; Save scale factor as left operand for multiplication
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sta ptr1
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stx ptr1+1
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; Load next operation value. This will set the flags for the value in A.
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jsr GetOp
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; Since we know that the scale factor is always positive, we will remember
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; the sign of the coordinate offset, make it positive, do an unsigned mul
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; and negate the result if the vector was negative. This is faster than
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; relying on the signed multiplication, which will do the same, but for
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; both operands.
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sta tmp1 ; Remember sign of vector offset
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bpl :+
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eor #$FF
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clc
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adc #$01 ; Negate
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: ldx #$00 ; High byte is always zero
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; Multiplicate with the scale factor.
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jsr umul16x16r32 ; Multiplicate
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; The result is a 16.8 fixed point value. Round it.
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jsr RoundFix
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; Check the sign and negate if necessary
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bit tmp1 ; Check sign
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bpl :+
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jmp negax ; Negate result if necessary
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: rts
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.endproc
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;----------------------------------------------------------------------------
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;
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.code
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.proc _tgi_vectorchar
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; Convert the character to ASCII, multiplicate by two and save into Y
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jsr _toascii
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asl a
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tay
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; Since we will call tgi_lineto, which uses the zero page, and we do also
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; need the zero page, make room in the register bank.
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lda Ops
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pha
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lda Ops+1
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pha
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lda Flag
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pha
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; Get the width of the char in question
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lda _tgi_vectorfont
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clc
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adc #<(TGI_VECTORFONT::WIDTHS - TGI_VF_FIRSTCHAR)
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sta Ops
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lda _tgi_vectorfont+1
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adc #>(TGI_VECTORFONT::WIDTHS - TGI_VF_FIRSTCHAR)
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sta Ops+1
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lda (Ops),y
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; Save the character
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sty Char
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; Calculate the width of the character by multiplying with the scale
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; factor for the width
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sta ptr1
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lda #0
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sta ptr1+1
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lda _tgi_textscalew
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ldx _tgi_textscalew+1
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jsr umul16x16r32
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jsr RoundFix
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; Store the current value of the graphics cursor into BaseX/BaseY, then
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; move it to the next character position
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pha
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ldy #3
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: lda _tgi_curx,y
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sta BaseX,y
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dey
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bpl :-
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pla
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ldy _tgi_textdir
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beq :+ ; Jump if horizontal text
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jsr negax
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ldy #2 ; Offset of tgi_cury
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; Advance graphics cursor
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: clc
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adc _tgi_curx,y
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sta _tgi_curx,y
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txa
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adc _tgi_curx+1,y
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sta _tgi_curx+1,y
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; Calculate a pointer to the vector ops for the given char (now in Y). We
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; definitely expect a font here, that has to be checked by the caller.
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lda _tgi_vectorfont
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clc
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adc #<(TGI_VECTORFONT::CHARS - 2*TGI_VF_FIRSTCHAR)
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sta Ops
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lda _tgi_vectorfont+1
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adc #>(TGI_VECTORFONT::CHARS - 2*TGI_VF_FIRSTCHAR)
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sta Ops+1
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ldy Char
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iny
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lda (Ops),y
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tax
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dey
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lda (Ops),y
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sta Ops
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stx Ops+1
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; Main loop executing vector operations
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Loop: lda _tgi_textscalew+0
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ldx _tgi_textscalew+1
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jsr GetProcessedCoord ; Get X vector
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; X2 = BaseX + XMag * XDelta.
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clc
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adc BaseX+0
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sta X2+0
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txa
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adc BaseX+1
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sta X2+1
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; Process the Y value
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lda _tgi_textscaleh+0
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ldx _tgi_textscaleh+1
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jsr GetProcessedCoord
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; Y2 = BaseY - YMag * YDelta;
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; Y2 = BaseY + (~(YMag * YDelta) + 1);
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eor #$FF
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sec ; + 1
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adc BaseY+0
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sta Y2+0
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txa
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eor #$FF
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adc BaseY+1
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sta Y2+1
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; Draw, then move - or just move
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bit Flag
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bpl @Move ; Jump if move only
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ldy #7 ; Copy start coords into zp
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: lda X1,y
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sta ptr1,y
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dey
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bpl :-
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jsr tgi_line ; Call the driver
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; Move the start position
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@Move: ldy #3
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: lda X2,y
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sta X1,y
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dey
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bpl :-
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; Loop if not done
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bit Flag
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bvc Loop
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; Done. Restore zp and return.
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Done: pla
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sta Flag
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pla
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sta Ops+1
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pla
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sta Ops
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rts
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.endproc
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