gioui-gomobile-example/gio/shader/piet/shaders.go
2022-04-15 18:15:31 +02:00

231 lines
7.1 KiB
Go

package piet
import (
_ "embed"
"runtime"
"gioui.org/shader"
)
var (
Shader_backdrop_comp = shader.Sources{
Name: "backdrop.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{128, 1, 1},
}
zbackdrop_comp_0_spirv string
zbackdrop_comp_0_dxbc string
zbackdrop_comp_0_metallibmacos string
zbackdrop_comp_0_metallibios string
zbackdrop_comp_0_metallibiossimulator string
Shader_binning_comp = shader.Sources{
Name: "binning.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{128, 1, 1},
}
zbinning_comp_0_spirv string
zbinning_comp_0_dxbc string
zbinning_comp_0_metallibmacos string
zbinning_comp_0_metallibios string
zbinning_comp_0_metallibiossimulator string
Shader_coarse_comp = shader.Sources{
Name: "coarse.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{128, 1, 1},
}
zcoarse_comp_0_spirv string
zcoarse_comp_0_dxbc string
zcoarse_comp_0_metallibmacos string
zcoarse_comp_0_metallibios string
zcoarse_comp_0_metallibiossimulator string
Shader_elements_comp = shader.Sources{
Name: "elements.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "SceneBuf", Binding: 2}, {Name: "StateBuf", Binding: 3}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{32, 1, 1},
}
zelements_comp_0_spirv string
zelements_comp_0_dxbc string
zelements_comp_0_metallibmacos string
zelements_comp_0_metallibios string
zelements_comp_0_metallibiossimulator string
Shader_kernel4_comp = shader.Sources{
Name: "kernel4.comp",
Images: []shader.ImageBinding{{Name: "images", Binding: 3}, {Name: "image", Binding: 2}},
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{16, 8, 1},
}
zkernel4_comp_0_spirv string
zkernel4_comp_0_dxbc string
zkernel4_comp_0_metallibmacos string
zkernel4_comp_0_metallibios string
zkernel4_comp_0_metallibiossimulator string
Shader_path_coarse_comp = shader.Sources{
Name: "path_coarse.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{32, 1, 1},
}
zpath_coarse_comp_0_spirv string
zpath_coarse_comp_0_dxbc string
zpath_coarse_comp_0_metallibmacos string
zpath_coarse_comp_0_metallibios string
zpath_coarse_comp_0_metallibiossimulator string
Shader_tile_alloc_comp = shader.Sources{
Name: "tile_alloc.comp",
StorageBuffers: []shader.BufferBinding{{Name: "Memory", Binding: 0}, {Name: "ConfigBuf", Binding: 1}},
WorkgroupSize: [3]int{128, 1, 1},
}
ztile_alloc_comp_0_spirv string
ztile_alloc_comp_0_dxbc string
ztile_alloc_comp_0_metallibmacos string
ztile_alloc_comp_0_metallibios string
ztile_alloc_comp_0_metallibiossimulator string
)
func init() {
const (
opengles = runtime.GOOS == "linux" || runtime.GOOS == "freebsd" || runtime.GOOS == "openbsd" || runtime.GOOS == "windows" || runtime.GOOS == "js" || runtime.GOOS == "android" || runtime.GOOS == "darwin" || runtime.GOOS == "ios"
opengl = runtime.GOOS == "darwin"
d3d11 = runtime.GOOS == "windows"
vulkan = runtime.GOOS == "linux" || runtime.GOOS == "android"
)
if vulkan {
Shader_backdrop_comp.SPIRV = zbackdrop_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_backdrop_comp.DXBC = zbackdrop_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_backdrop_comp.MetalLib = zbackdrop_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_backdrop_comp.MetalLib = zbackdrop_comp_0_metallibiossimulator
} else {
Shader_backdrop_comp.MetalLib = zbackdrop_comp_0_metallibios
}
}
if vulkan {
Shader_binning_comp.SPIRV = zbinning_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_binning_comp.DXBC = zbinning_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_binning_comp.MetalLib = zbinning_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_binning_comp.MetalLib = zbinning_comp_0_metallibiossimulator
} else {
Shader_binning_comp.MetalLib = zbinning_comp_0_metallibios
}
}
if vulkan {
Shader_coarse_comp.SPIRV = zcoarse_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_coarse_comp.DXBC = zcoarse_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_coarse_comp.MetalLib = zcoarse_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_coarse_comp.MetalLib = zcoarse_comp_0_metallibiossimulator
} else {
Shader_coarse_comp.MetalLib = zcoarse_comp_0_metallibios
}
}
if vulkan {
Shader_elements_comp.SPIRV = zelements_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_elements_comp.DXBC = zelements_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_elements_comp.MetalLib = zelements_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_elements_comp.MetalLib = zelements_comp_0_metallibiossimulator
} else {
Shader_elements_comp.MetalLib = zelements_comp_0_metallibios
}
}
if vulkan {
Shader_kernel4_comp.SPIRV = zkernel4_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_kernel4_comp.DXBC = zkernel4_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_kernel4_comp.MetalLib = zkernel4_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_kernel4_comp.MetalLib = zkernel4_comp_0_metallibiossimulator
} else {
Shader_kernel4_comp.MetalLib = zkernel4_comp_0_metallibios
}
}
if vulkan {
Shader_path_coarse_comp.SPIRV = zpath_coarse_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_path_coarse_comp.DXBC = zpath_coarse_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_path_coarse_comp.MetalLib = zpath_coarse_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_path_coarse_comp.MetalLib = zpath_coarse_comp_0_metallibiossimulator
} else {
Shader_path_coarse_comp.MetalLib = zpath_coarse_comp_0_metallibios
}
}
if vulkan {
Shader_tile_alloc_comp.SPIRV = ztile_alloc_comp_0_spirv
}
if opengles {
}
if opengl {
}
if d3d11 {
Shader_tile_alloc_comp.DXBC = ztile_alloc_comp_0_dxbc
}
if runtime.GOOS == "darwin" {
Shader_tile_alloc_comp.MetalLib = ztile_alloc_comp_0_metallibmacos
}
if runtime.GOOS == "ios" {
if runtime.GOARCH == "amd64" {
Shader_tile_alloc_comp.MetalLib = ztile_alloc_comp_0_metallibiossimulator
} else {
Shader_tile_alloc_comp.MetalLib = ztile_alloc_comp_0_metallibios
}
}
}