lsnes/include/core/framerate.hpp

73 lines
1.6 KiB
C++
Raw Normal View History

#ifndef _framerate__hpp__included__
#define _framerate__hpp__included__
#include <cstdint>
/**
* Set the target speed multiplier.
*
* Parameter multiplier: The multiplier target. May be INFINITE.
*/
void set_speed_multiplier(double multiplier) throw();
/**
* Get the target speed multiplier.
*
* Returns: The multiplier. May be INFINITE.
*/
double get_speed_multiplier() throw();
/**
* Sets the nominal frame rate. Framerate limiting tries to maintain the nominal framerate when there is no other
* explict framerate to maintain.
*/
void set_nominal_framerate(double fps) throw();
/**
* Returns the current realized framerate multiplier.
2011-09-15 22:56:33 +03:00
*
* returns: The framerate multiplier the system is currently archiving.
*/
double get_realized_multiplier() throw();
/**
* Freeze time.
*
* Parameter usec: Current time in microseconds.
*/
void freeze_time(uint64_t usec);
/**
* Unfreeze time.
*
* Parameter usec: Current time in microseconds.
*/
void unfreeze_time(uint64_t usec);
/**
* Acknowledge frame start for timing purposes. If time is frozen, it is automatically unfrozen.
2011-09-15 22:56:33 +03:00
*
* parameter usec: Current time (relative to some unknown epoch) in microseconds.
*/
void ack_frame_tick(uint64_t usec) throw();
/**
* Computes the number of microseconds to wait for next frame.
2011-09-15 22:56:33 +03:00
*
* parameter usec: Current time (relative to some unknown epoch) in microseconds.
* returns: Number of more microseconds to wait.
*/
uint64_t to_wait_frame(uint64_t usec) throw();
/**
* Return microsecond-resolution time since unix epoch.
*/
uint64_t get_utime();
/**
* Wait specified number of microseconds.
*/
void wait_usec(uint64_t usec);
#endif