lsnes/manual.txt

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2011-12-12 16:08:22 +02:00
1 Introduction
lsnes is SNES rerecording emulator based on bsnes core.
2 Command line options
• Syntax: lsnes.exe <rom-options> <misc-options>
(<new-session-options>|<filename>)
• Syntax: lsnes-avidump <dump-options> <misc-options>
<rom-options> <filename>
• Syntax: movieinfo.exe <filename>
2.1 ROM options
These options control loading the ROM.
2.1.1 --rom=<file>
Load <file> (SFC file format) as main SNES cartridge ROM. This is
the game ROM for SNES and cartridge BIOS for other types.
Required option.
2.1.2 --headered-rom=<file>
Same as --rom, but strips first 512 bytes off the file as copier
header. Handy for loading .smc and .fig (also some others) files.
2.1.3 --rom-xml=<file>
Set the mapping XML file for main cartridge ROM. If not
specified, defaults are used.
2.1.4 --bsx=<file>
Load <file> (BS file format) as BS-X non-slotted flash memory.
Also sets system type to BS-X non-slotted (not compatible with
--bsxslotted=<file>, --dmg=<file>, --slot-a=<file> nor
--slot-b=<file>).
2.1.5 --headered-bsx=<file>
Same as --bsx but strips first 512 bytes off the file as copier
header. Handy for loading .smc and .fig (also some others) files.
2.1.6 --bsx-xml=<file>
Set mapping XML file for BS-X non-slotted flash memory. If not
specified, defaults are used. Only can be used together with
--bsx=<file>.
2.1.7 --bsxslotted=<file>
Load <file> (BS file format) as BS-X slotted flash memory. Also
sets system type to BS-X slotted (not compatible with
--bsx=<file>, --dmg=<file>, --slot-a=<file> nor --slot-b=<file>).
2.1.8 --headered-bsxslotted=<file>
Same as --bsxslotted but strips first 512 bytes off the file as
copier header. Handy for loading .smc and .fig (also some others)
files.
2.1.9 --bsxslotted-xml=<file>
Set mapping XML file for BS-X slotted flash memory. If not
specified, defaults are used. Only can be used together with
--bsxslotted=<file>.
2.1.10 --dmg=<file>
Load <file> (GB file format) as Game Boy ROM. Also sets system
type to SGB (not compatible with --bsx=<file>,
--bsxslotted=<file>, --slot-a=<file> nor --slot-b=<file>).
2.1.11 --headered-dmg=<file>
Same as --dmg but strips first 512 bytes off the file as copier
header. Handy for loading .smc and .fig (also some others) files.
2.1.12 --dmg-xml=<file>
Set mapping XML file for Game Boy ROM. If not specified, defaults
are used. Only can be used together with --dmg=<file>.
2.1.13 --slot-a=<file>
Load <file> (ST file format) as Sufami turbo cartridge A ROM.
Also sets system type to Sufami Turbo (not compatible with
--bsx=<file>, --bsxslotted=<file> nor --dmg=<file>).
2.1.14 --headered-slot-a=<file>
Same as --slot-a but strips first 512 bytes off the file as
copier header. Handy for loading .smc and .fig (also some others)
files.
2.1.15 --slot-a-xml=<file>
Set mapping XML file for Sufami turbo cartridge A ROM. If not
specified, defaults are used. Only can be used together with
--slot-a=<file>.
2.1.16 --slot-b=<file>
Load <file> (ST file format) as Sufami turbo cartridge B ROM.
Also sets system type to Sufami Turbo (not compatible with
--bsx=<file>, --bsxslotted=<file> nor --dmg=<file>).
2.1.17 --headered-slot-b=<file>
Same as --slot-b but strips first 512 bytes off the file as
copier header. Handy for loading .smc and .fig (also some others)
files.
2.1.18 --slot-b-xml=<file>
Set mapping XML file for Sufami turbo cartridge B ROM. If not
specified, defaults are used. Only can be used together with
--slot-b=<file>.
2.1.19 --ips-rom=<file>
Apply IPS patch <file> to main cartridge ROM. Requires
--rom=<file>.
2.1.20 --ips-rom-xml=<file>
Apply IPS patch <file> to main cartridge ROM mapping XML.
Requires --rom-xml=<file>.
2.1.21 --ips-bsx=<file>
Apply IPS patch <file> to BS-X non-slotted flash. Requires
--bsx=<file>.
2.1.22 --ips-bsx-xml=<file>
Apply IPS patch <file> to BS-X non-slotted flash mapping XML.
Requires --bsx-xml=<file>.
2.1.23 --ips-bsxslotted=<file>
Apply IPS patch <file> to BS-X slotted flash. Requires
--bsxslotted=<file>.
2.1.24 --ips-bsxslotted-xml=<file>
Apply IPS patch <file> to BS-X slotted flash mapping XML.
Requires --bsxslotted-xml=<file>.
2.1.25 --ips-dmg=<file>
Apply IPS patch <file> to Game Boy ROM. Requires --dmg=<file>.
2.1.26 --ips-dmg-xml=<file>
Apply IPS patch <file> to Game Boy ROM mapping XML. Requires
--dmg-xml=<file>.
2.1.27 --ips-slot-a=<file>
Apply IPS patch <file> to Sufami turbo cartridge A ROM. Requires
--slot-a=<file>.
2.1.28 --ips-slot-a-xml=<file>
Apply IPS patch <file> to Sufami turbo cartridge A ROM mapping
XML. Requires --slot-a-xml=<file>.
2.1.29 --ips-slot-b=<file>
Apply IPS patch <file> to Sufami turbo cartridge B ROM. Requires
--slot-b=<file>.
2.1.30 --ips-slot-b-xml=<file>
Apply IPS patch <file> to Sufami turbo cartridge B ROM mapping
XML. Requires --slot-b-xml=<file>.
2.1.31 --ips-offset=<offset>
Set IPS apply offset to <offset> (can be negative). IPS apply
offset is added to all addresses inside IPS file before applying.
If the resulting address is negative, write is ignored (with a
warning). If resulting address exceeds ROM size, the ROM is
extended.
Using offset of -512 is handy for applying IPS patches meant for
SMC/FIG or such files.
2.1.32 --pal
Force ROM to be considered PAL-only (warning: Will cause error if
used on anything except SNES and SGB).
2.1.33 --ntsc
Force ROM to be considered NTSC-only (default for everything
except SNES and SGB).
2.2 New session options (lsnes.exe only)
If filename is not specified, new session is started. These
options control the properties of new session:
2.2.1 --port1=<type>
Set type of port1. Valid values are:
• none: No device connected
• gamepad: One gamepad (the default)
• multitap: Four gamepads (warning: makes most games refuse to
start)
• mouse: Mouse.
2.2.2 --port2=<type>
Set type of port2. Valid values are:
• none: No device connected (the default)
• gamepad: One gamepad
• multitap: Four gamepads.
• mouse: Mouse
• superscope: Super Scope
• justifier: One justifier
• justifiers: Two justifiers
2.2.3 --gamename=<name>
Set the name of game to <name>
2.2.4 --author=<name>
Add author with full name of <name> (no nickname).
2.2.5 --author=|<name>
Add author with nickname of <name> (no full name).
2.2.6 --author=<fullname>|<nickname>
Add author with full name of <fullname> and nickname of
<nickname>.
2.2.7 --rtc-second=<value>
Set RTC second (0 is 1st January 1970 00:00:00Z).
2.2.8 --rtc-subsecond=<value>
Set RTC subsecond. Range is 0-. Unit is CPU cycle.
2.3 <filename>
If filename is specified on command line, it is loaded as initial
state (instead of constructing one). Mandatory for
lsnes-avidump.exe and movieinfo.exe.
2.4 Misc. options
2.4.1 --run=<file> (lsnes.exe only)
After running main RC file, run this file. If multiple are
specified, these execute in order specified.
2.5 dump options (lsnes-avidump.exe only)
2.5.1 --prefix=<prefix>
Set dump prefix. Default is “avidump”.
2.5.2 --level=<level>
Set compression level (0-18). Default is 7.
2.5.3 --length=<length>
Set number of frames to dump. Mandatory.
2.5.4 --lua=<script>
Run specified lua script (lsnes-avidump.exe does not have
initialization files).
2.5.5 --jmd
Use JMD dumping instead of AVI dumping.
3 Startup file lsnes.rc
Upon startup, lsnes (lsnes.exe only) executes file lsnes.rc as
commands. This file is located in:
• Windows: %APPDATA%\lsnes\lsnes.rc (if %APPDATA% exists)
• Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME
exists)
• Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
• All: ./lsnes.rc (fallback default).
If leading directories do not exist, attempt to create them is
made.
4 Game internal commands
• Commands beginning with '*' invoke the corresponding command
without alias expansion.
• If command starts with '+' (after possible '*'), the command is
executed as-is when button is pressed, and when button is
released, it is executed with '+' replaced by '-'.
4.1 Settings:
Settings control various aspects of emulator behaviour.
4.1.1 set-setting <setting> <value>
Sets setting <setting> to value <value> (may be empty).
4.1.2 unset-setting <setting>
Try to unset setting <setting> (not all settings can be unset).
4.1.3 get-setting <setting>
Read value of setting <setting>
4.1.4 show-settings
Print names and values of all settings.
4.2 Keybindings
Keybindings bind commands or aliases to keys (or pseudo-keys).
Notes:
• Do not bind edge active (+/-) commands to keys with modifiers,
that won't work right!
• Names of keys and modifiers are platform-dependent.
• Be careful before binding pseudo-keys (such as joystick axes,
buttons or hats) with modifiers. That may or may not work
right.
4.2.1 bind-key [<mod>/<modmask>] <key> <command>
Bind <command> to key <key> (activating if modifiers in <modmask>
(comma-seperated list) are set as <mod> (comma-seperated list).
The names of keys and modifiers are platform-dependent.
4.2.2 unbind-key [<mod>/<modmask>] <key>
Unbind command from <key> (with specified <mod> and <modmask>).
4.2.3 set-axis <axis> [disabled | axis | axis-inverse |
pressure0- | pressure0+ | pressure-0 | pressure-+ | pressure+0
| pressure+-] [minus=<val>] [zero=<val>] [plus=<val>]
[tolerance=<val>]
Set axis parameters for axis <axis>.
• disabled: Disable axis
• axis: Normal axis
• axis-inverse: Inverse axis
• pressure0-: Pressure sensitive. Released at 0, pressed at -.
• pressure0+: Pressure sensitive. Released at 0, pressed at +.
• pressure-0: Pressure sensitive. Released at -, pressed at 0.
• pressure-+: Pressure sensitive. Released at -, pressed at +.
• pressure+0: Pressure sensitive. Released at +, pressed at 0.
• pressure+-: Pressure sensitive. Released at +, pressed at -.
• minus=<val>: Calibration at extreme minus position
(-32768-32767)
• zero=<val>: Calibration at neutral position (-32768-32767)
• plus=<val>: Calibration at extreme plus position (-32768-32767)
• tolerance=<value>: Center band tolerance (0<x<1). The smaller
the value, the more sensitive the control is.
4.2.4 show-bindings
Print all key bindings in effect.
4.3 Aliases
Aliases bind command to sequence of commands. After alias has
been defined, it replaces the command it shadows.
Notes:
• You can't alias command to itself.
• Aliases starting with +/- are edge active just like ordinary
commands starting with +/-.
• One command can be aliased to multiple commands.
4.3.1 alias-command <command> <expansion>
Append <expansion> to alias <command>. If alias does not already
exist, it is created.
4.3.2 unalias-command <command>
Clear alias expansion for <command>.
4.3.3 show-aliases
Print all aliases and their expansions in effect.
4.4 run-script <script> (implemented for wxwidgets)
Run <script> as if commands were entered on the command line.
4.5 AVI Video dumping
Following commands control AVI video dumping:
4.5.1 dump-avi <level> <prefix>
Dump AVI video to prefix <prefix> at level <level> (0-18). Notes:
• The codec is Camstudio Codec in gzip mode.
• Encoder and muxer are internal, available on all platforms.
• Audio enable/disable and framerate has no effect.
• Levels 10-18 are not compatible with AVISource.
• Recomended level is 7 if decoded by AVISource.
• Recomended level is 16 if decoded by ffmpeg, mencoder or
FFMpegSource.
• Dumps of low-res PAL games are 256x239 (with all the
consequences odd height carries).
• The audio dumped to .avi is low-quality version. The
high-quality version is dumped to .sox file.
4.5.2 end-avi
End current AVI video dump (closing the emulator also closes the
dump).
4.6 JMD video dumping
Following commands control JMD video dumping:
4.6.1 dump-jmd <level> <file>
Dump JMD video to file <file> at level <level> (0-9).
4.6.2 end-jmd
End the current JMD dump in progress.
4.7 Memory manipulation
<address> may be decimal or hexadecimal (prefixed with '0x').
<value> can be hexadecimal (prefixed with '0x'), unsigned or
signed (prefixed with '-') decimal.
The available element <sizes> are:
• byte: 1 byte
• word: 2 bytes
• dword: 4 bytes
• qword: 8 bytes
When reading RAM and ROM, multi-byte reads/writes are big-endian.
When dealing with DSP memory, multi-byte reads/writes are
native-endian (do not use operand sizes exceeding DSP bitness,
except dword is OK for 24-bit memory).
4.7.1 read-<size> <address>
Read the value of byte in <address>.
4.7.2 read-s<size> <address>
Read the value of signed byte in <address>.
4.7.3 write-<size> <address> <value>
Write <value> to byte in address <address>.
4.7.4 search-memory reset
Reset the memory search
4.7.5 search-memory count
Print number of candidates remaining
4.7.6 search-memory print
Print all candidates remaining
4.7.7 search-memory <usflag><sizeflag><op>
Searches memory for addresses satisfying criteria.
<usflag> can be:
• u: unsigned
• s: signed
<sizeflag> can be:
• b: byte
• w: word
• d: dword
• q: qword
<op> can be:
• lt: < previous value.
• le: <= previous value.
• eq: = previous value.
• ne: != previous value.
• ge: >= previous value.
• gt: > previous value.
4.7.8 search-memory <sizeflag> <value>
Searches for addresses that currently have value <value>.
<sizeflag> is as in previous command.
4.8 Main commands
These commands are not available in lsnesrc, but are available
after ROM has been loaded.
4.8.1 quit-emulator [/y] (implemented for wxwidgets)
Quits the emulator (asking for confirmation). If /y is given, no
confirmation is asked.
4.8.2 pause-emulator (implemented for wxwidgets)
Toggle paused/unpaused
4.8.3 +advance-frame (implemented for wxwidgets)
Advance frame. If the button is still held after configurable
timeout expires, game unpauses for the duration frame advance is
held.
4.8.4 +advance-poll (implemented for wxwidgets)
Advance subframe. If the button is still held after configurable
timeout expires, game unpauses for the duration frame advance is
held.
4.8.5 advance-skiplag (implemented for wxwidgets)
Skip to first poll in frame after current.
4.8.6 reset (implemented for wxwidgets)
Reset the SNES after this frame.
4.8.7 load <filename> (implemented for wxwidgets)
Load savestate <filename> in current mode.
4.8.8 load-state <filename> (implemented for wxwidgets)
Load savestate <filename> in readwrite mode.
4.8.9 load-readonly <filename> (implemented for wxwidgets)
Load savestate <filename> in readonly mode.
4.8.10 load-preserve <filename> (implemented for wxwidgets)
Load savestate <filename> in readonly mode, preserving current
events.
4.8.11 load-movie <filename> (implemented for wxwidgets)
Load savestate <filename>, ignoring save part in readonly mode.
4.8.12 save-state <filename> (implemented for wxwidgets)
Save system state to <filename> as soon as possible.
4.8.13 save-movie <filename> (implemented for wxwidgets)
Save movie to <filename>.
4.8.14 set-rwmode (implemented for wxwidgets)
Set read-write mode.
4.8.15 set-romode (implemented for wxwidgets)
Set read-only mode
4.8.16 toggle-rwmode (implemented for wxwidgets)
Toggle between read-only and read-write modes.
4.8.17 set-gamename <name> (implemented for wxwidgets)
Set name of the game to <name>
4.8.18 get-gamename (implemented for wxwidgets)
Print the name of the game.
4.8.19 add-author <author> (implemented for wxwidgets)
Adds new author <author>. If <author> does not contain '|' it is
full name. If it contains '|', '|' splits the full name and
nickname.
4.8.20 edit-author <num> <author> (implemented for wxwidgets)
Edit the author in slot <num> (0-based) to be <author> (see
add-author for format)
4.8.21 remove-author <num> (implemented for wxwidgets)
Remove author in slot <num>
4.8.22 print-authors (implemented for wxwidgets)
Print authors.
4.8.23 test-1, test-2, test-3 (N/A for wxwidgets)
Internal test commands. Don't use.
4.8.24 take-screenshot <filename> (implemented for wxwidgets)
Save screenshot to <filename>.
4.8.25 +controller<num><button> (N/A for wxwidgets)
Press button <button> on controller <num> (1-8). The following
button names are known:
• left
• right
• up
• down
• A
• B
• X
• Y
• L
• R
• select
• start
• trigger
• cursor
• pause
• turbo
4.8.26 controllerh<num><button>
Hold/unhold button <button> on controller <num> (1-8). See
+controller for button names.
4.8.27 autofire (<pattern>|-)... (N/A for wxwidgets)
Set autofire pattern. Each parameter is comma-separated list of
button names (in form of 1start, 1A, 2B, etc..) to hold on that
frame. After reaching the end of pattern, the pattern restarts
from the beginning.
4.8.28 repaint (N/A for wxwidgets)
Force a repaint.
4.9 Save jukebox (implemented for wxwidgets)
4.9.1 cycle-jukebox-backward (N/A for wxwidgets)
Cycle save jukebox backwards.
4.9.2 cycle-jukebox-forward (N/A for wxwidgets)
Cycle save jukebox forwards
4.9.3 add-jukebox-save <filename> (N/A for wxwidgets)
Add <filename> to jukebox saves.
4.9.4 load-jukebox (N/A for wxwidgets)
Do load from jukebox (current mode).
4.9.5 save-jukebox (N/A for wxwidgets)
Do state save to jukebox.
4.10 Lua (implemented for wxwidgets)
Only available if lua support is compiled in.
4.10.1 <<<<<<< HEADevaluate-lua <luacode>=======eval-lua
<luacode> (implemented for wxwidgets)>>>>>>> Wxwidgets Graphics
plugin WIP
Run Lua code <luacode> using built-in Lua interpretter.
4.10.2 run-lua <script> (implemented for wxwidgets)
Run specified lua file using built-in Lua interpretter.
4.11 Memory watch
4.11.1 add-watch <name> <expression>
Adds new watch (or modifies old one).
4.11.2 remove-watch <name>
Remove a watch.
4.12 Sound (implemented for wxwidgets)
4.12.1 enable-sound <on/off> (implemented for wxwidgets)
Enable/Disable sound.
4.12.2 set-sound-device <device> (implemented for wxwidgets)
Set sound device to <device>
4.12.3 show-sound-status (implemented for wxwidgets)
Show status of sound system.
4.12.4 show-sound-devices (N/A for wxwidgets)
Show all available devices.
4.13 SDL Platform commands (implemented for wxwidgets)
The following are valid on SDL platform.
4.13.1 identify-key (N/A for wxwidgets)
Asks to press a key and then identifies that (pseudo-)key.
4.13.2 toggle-console (N/A for wxwidgets)
Toggle between windowed/fullscreen console.
4.13.3 scroll-fullup (N/A for wxwidgets)
Scroll messages window as far back as it goes.
4.13.4 scroll-fulldown (N/A for wxwidgets)
Scroll messages window as far forward as it goes.
4.13.5 scroll-up (N/A for wxwidgets)
Scroll messages window back one screenful.
4.13.6 scroll-down (N/A for wxwidgets)
Scroll messages window forward one screenful.
5 Settings
5.1 Core settings
5.1.1 firmwarepath
Set where bsnes looks for firmware files. Default is “.”.
5.1.2 targetfps
Set the target fps. Numeric, range is 0.001 to “infinite”.
Default is native framerate.
5.1.3 savecompression
Set save compression level (integer 0-9). Default is 7 (0 is no
compression).
5.1.4 advance-timeout
Set the frame advance timeout in milliseconds. Numeric integer,
range is 0-999999999. Default is 500.
5.2 AVI dumper settings
5.2.1 avi-large
AVI dumper: Always dump at 512x448 or 512x478 regardless of what
the console outputs.
5.2.2 avi-left-border
AVI dumper: Set the default left border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
5.2.3 avi-right-border
AVI dumper: Set the default right border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
5.2.4 avi-top-border
AVI dumper: Set the default top border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
5.2.5 avi-bottom-border
AVI dumper: Set the default bottom border thickness (unless lua
overrides) for dumps. Range 0-8191. Default is 0.
5.2.6 avi-maxframes
AVI dumper: Maximum number of frames per dump segment (0 =>
unlimited). Range 0-999999999. Default is 0.
5.3 SDL platform settings
5.3.1 autorepeat-first-delay
Sets the delay for first character in typematic autorepeat.
5.3.2 autorepeat-subsequent-delay
Sets the delay for subsequent characters in typematic autorepeat.
6 Lua functions
6.1 Core (in main table)
6.1.1 print
Print line to message console.
6.1.2 exec(string command)
Run command as it was entered on the command line
6.2 Table bit:
Bitwise logical functions and related.
6.2.1 bit.none(number...) / bit.bnot(number...)
48-bit bitwise NOT / NONE function (set bits that are set in none
of the arguments).
6.2.2 bit.any(number...) / bit.bor(number...)
48-bit bitwise OR / ANY function (set bits that are set in any of
the arguments).
6.2.3 bit.all(number...) / bit.band(number...)
48-bit bitwise AND / ALL function (set bits that are set in all
of the arguments).
6.2.4 bit.parity(number...) / bit.bxor(number...)
48-bit bitwise XOR / PARITY function (set bits that are set in
odd number of the arguments).
6.2.5 bit.lrotate(number base[, number amount[, number bits]])
Rotate bits-bit (max 48, default 48) number left by amount
(default 1) places.
6.2.6 bit.rrotate(number base[, number amount[, number bits]])
Rotate bits-bit (max 48, default 48) number right by amount
(default 1) places.
6.2.7 bit.lshift(number base[, number amount[, number bits]])
Shift bits-bit (max 48, default 48) number left by amount
(default 1) places. The new bits are filled with zeroes.
6.2.8 bit.lrshift(number base[, number amount[, number bits]])
Shift bits-bit (max 48, default 48) number logically right by
amount (default 1) places. The new bits are filled with zeroes.
6.2.9 bit.arshift(number base[, number amount[, number bits]])
Shift bits-bit (max 48, default 48) number arithmetically right
by amount (default 1) places. The new bits are shifted in with
copy of the high bit.
6.3 Table gui:
Most of these functions can only be called in on_paint and
on_video callbacks. Exceptions are noted.
Colors are 32-bit. Bits 0-7 are the blue component, bits 8-15 are
the green component, bits 16-23 are the red component, bits 24-31
are alpha component (0 is fully opaque, 255 is almost
transparent). -1 is the fully transparent color. Alpha values
greater than 127 do work.
Origin of coordinates is at top left corner of game display area.
Left and top gaps correspond to negative coordinates.
6.3.1 gui.resolution()
Returns 2-tuple (hresolution, vresolution).
6.3.2 gui.<class>_gap(number gap)
Set the <class> (left, right, top, bottom) gap to specified value
(max gap is 8191).
6.3.3 gui.text(number x, number y, string text[, number fgc[,
number bgc]])
Draw specified text on the GUI (each character cell is 8 or 16
wide and 16 high). Parameters:
• x: X-coordinate to start the drawing from (and x-coordinate at
begining of the lines).
• y: Y-coordinate to start the drawing from.
• text: The text to draw.
• fgc: Text color (default is 0xFFFFFF (white))
• bgc: Background color (default is -1 (transparent))
6.3.4 gui.textH(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-width.
6.3.5 gui.textV(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-height.
6.3.6 gui.textHV(number x, number y, string text[, number fgc[,
number bgc]])
Like gui.text, but draw using double-width/double-height.
6.3.7 gui.rectangle(number x, number y, number width, number
2011-12-12 16:08:22 +02:00
height[, number thickness[, number outline[, number fill]]])
Draw rectangle on the GUI. Parameters:
• x: X-coordinate of left edge.
• y: Y-coordinate of upper edge.
• width: Width of rectangle.
• height: Height of rectangle.
• thickness: Thickness of outline (default is 1).
• outline: Color of outline (default is 0xFFFFFF (white))
• fill: Color of fil (default is -1 (transparent))
6.3.8 gui.pixel(number x, number y[, number color])
2011-12-12 16:08:22 +02:00
Draw one pixel on the GUI. Parameters:
• x: X-coordinate of the pixel
• y: Y-coordinate of the pixel
• color: Color of the pixel (default is 0xFFFFFF (white))
6.3.9 gui.crosshair(number x, number y[, number length[, number
2011-12-12 16:08:22 +02:00
color]])
Draw a crosshair. Parameters:
• x: X-coordinate of the crosshair
• y: Y-coordinate of the crosshair
• length: Length of the crosshair lines (default 10).
• color: Color of the crosshair (default is 0xFFFFFF (white))
6.3.10 gui.line(number x1, number y1, number x2, number y2[,
2011-12-12 16:08:22 +02:00
number color])
Draw a thin line. Parameters:
• x1: X-coordinate of one end.
• y1: Y-coordinate of one end.
• x2: X-coordinate of the other end.
• y2: Y-coordinate of the other end.
• color: Color of the line (default is 0xFFFFFF (white)).
6.3.11 gui.circle(number x, number y, number r[, number thick[,
2011-12-12 16:08:22 +02:00
number border[, number fil]]])
Draw a circle. Parameters.
• x: X-coordinate of the center
• y: Y-coordinate of the center
• r: The radius of the circle
• thick: Border thickness
• border: Border color (default is 0xFFFFFF (white))
• fill: Fill color (default is -1 (transparent)).
6.3.12 gui.repaint()
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Request on_repaint() to happen as soon as possible. Can be used
anywhere.
6.3.13 gui.subframe_update(boolean on)
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Request subframe updates (calling on_paint() on subframes) to
happen (on=true) or not happen (on=false). Can be used anywhere.
6.3.14 gui.screenshot(string filename)
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Write PNG screenshot of the current frame (no drawings) to
specified file. Can be used anywhere.
6.3.15 gui.color(number r, number g, number b[, number a])
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Returns color (in notation Lua scripts use) corresponding to
color (r,g,b), each component in scale 0-255. If a is specified,
that is alpha (0 is fully transparent, 256(sic) is fully opaque).
The default alpha is 256.
6.3.16 gui.status(string name, string value)
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Set status field “L[<name>]” to <value> in status area. Can be
used anywhere.
6.4 table input
Input handling. Only available in on_input callback.
6.4.1 input.get(number controller, number index)
Read the specified index (0-11) from specified controller (0-7).
Notes:
• Uses physical controller numbering. Gamepad in port 2 is
controller 4, not 1!
6.4.2 input.set(number controller, number index, number value)
Write the specified index (0-11) from specified controller (0-7),
storing value. Notes:
• Uses physical controller numbering. Gamepad in port 2 is
controller 4, not 1!
6.4.3 input.reset([number cycles])
Execute reset. If cycles is greater than zero, do delayed reset.
0 (or no value) causes immediate reset.
• Only available with subframe flag false.
6.5 Table hostmemory
Host memory handling (extra memory saved to savestates). Host
memory starts empty.
6.5.1 hostmemory.read(number address)
Reads hostmemory slot address. Slot numbers out of range return
false instead of numeric.
6.5.2 hostmemory.write(number address, number value)
Writes hostmemory slot with 0-255. Slot numbers out of range
cause extension of host memory slot space.
6.5.3 hostmemory.readbyte(number address)
Read unsigned byte (1 element) from given address. Slots out of
range return false.
6.5.4 hostmemory.writebyte(number address, number value)
Write unsigned byte (1 element) to given slot. Slot numbers out
of range cause extension.
6.5.5 hostmemory.readsbyte(number address)
Read signed byte (1 element) from given address. Slots out of
range return false.
6.5.6 hostmemory.writesbyte(number address, number value)
Write signed byte (1 element) to given slot. Slot numbers out of
range cause extension.
6.5.7 hostmemory.readword(number address)
Read unsigned word (2 elements) from given address. Slots out of
range return false.
6.5.8 hostmemory.writeword(number address, number value)
Write unsigned word (2 elements) to given slot. Slot numbers out
of range cause extension.
6.5.9 hostmemory.readsword(number address)
Read signed word (2 elements) from given address. Slots out of
range return false.
6.5.10 hostmemory.writesword(number address, number value)
Write signed word (2 elements) to given slot. Slot numbers out of
range cause extension.
6.5.11 hostmemory.readdword(number address)
Read unsigned doubleword (4 elements) from given address. Slots
out of range return false.
6.5.12 hostmemory.writedword(number address, number value)
Write unsigned doubleword (4 elements) to given slot. Slot
numbers out of range cause extension.
6.5.13 hostmemory.readsdword(number address)
Read signed doubleword (4 elements) from given address. Slots out
of range return false.
6.5.14 hostmemory.writesdword(number address, number value)
Write signed doubleword (4 elements) to given slot. Slot numbers
out of range cause extension.
6.5.15 hostmemory.readqword(number address)
Read unsigned quadword (8 elements) from given address. Slots out
of range return false.
6.5.16 hostmemory.writeqword(number address, number value)
Write unsigned quadword (4 elements) to given slot. Slot numbers
out of range cause extension.
6.5.17 hostmemory.readsqword(number address)
Read signed quadword (8 elements) from given address. Slots out
of range return false.
6.5.18 hostmemory.writesqword(number address, number value)
Write signed quadword (8 elements) to given slot. Slot numbers
out of range cause extension.
6.6 Table movie
Movie handling
6.6.1 movie.currentframe()
Return number of current frame.
6.6.2 movie.framecount()
Return number of frames in movie.
6.6.3 movie.readonly()
Return true if in readonly mode, false if in readwrite.
6.6.4 movie.set_readwrite()
Set readwrite mode (does not cause on_readwrite callback).
6.6.5 movie.frame_subframes(number frame)
Count number of subframes in specified frame (frame numbers are
1-based) and return that.
6.6.6 movie.read_subframe(number frame, number subframe)
Read specifed subframe in specified frame and return data as
array (100 elements, numbered 0-99 currently).
6.7 Table settings
Routines for settings manipulation
6.7.1 settings.get(string name)
Get value of setting. If setting is blank, returns false. If
setting value can't be obtained, returns (nil, error message).
6.7.2 settings.set(string name, string value)
Set value of setting. If setting can't be set, returns (nil,
error message).
6.7.3 settings.is_set(string name)
Returns if setting is set. If setting does not exist, returns
(nil, error message).
6.7.4 settings.blank(string name)
Blanks a setting and returns true. If setting can't be blanked,
returns (nil, error message).
6.8 Table memory
Contains various functions for managing memory
6.8.1 memory.vma_count()
Returns the number of VMAs
6.8.2 memory.read_vma(number index)
Reads the specified VMA (indices start from zero). Trying to read
invalid VMA gives nil. The read VMA is table with the following
fields:
• region_name (string): The readable name of the VMA
• baseaddr (number): Base address of the VMA
• lastaddr (number): Last address in the VMA.
• size (number): The size of VMA in bytes.
• readonly (boolean): True of the VMA corresponds to ROM.
• native_endian (boolean): True if the VMA has native endian as
opposed to little endian.
6.8.3 memory.find_vma(number address)
Finds the VMA containing specified address. Returns table in the
same format as read_vma or nil if not found.
6.8.4 memory.readbyte(number address)
Reads the specified address as unsigned byte and returns the
result.
6.8.5 memory.readsbyte(number address)
Reads the specified address as signed byte and returns the
result.
6.8.6 memory.writebyte(number address, number value)
Writes the specified value (negative values undergo 2's
complement) to specified address (as a byte).
6.8.7 memory.readword(number address)
Reads the specified address as unsigned word and returns the
result.
6.8.8 memory.readsword(number address)
Reads the specified address as signed word and returns the
result.
6.8.9 memory.writeword(number address, number value)
Writes the specified value (negative values undergo 2's
complement) to specified address (as a word).
6.8.10 memory.readdword(number address)
Reads the specified address as unsigned doubleword and returns
the result.
6.8.11 memory.readsdword(number address)
Reads the specified address as signed doubleword and returns the
result.
6.8.12 memory.writedword(number address, number value)
Writes the specified value (negative values undergo 2's
complement) to specified address (as a doubleword).
6.8.13 memory.readqword(number address)
Reads the specified address as unsigned quadword and returns the
result.
6.8.14 memory.readsqword(number address)
Reads the specified address as signed quadword and returns the
result.
6.8.15 memory.writeqword(number address, number value)
Writes the specified value (negative values undergo 2's
complement) to specified address (as a quadword).
6.9 Table _SYSTEM
Contains copy of global variables from time of Lua
initialization. Non-writeable.
6.10 Callbacks
Various callbacks to Lua that can occur.
6.10.1 Callback: on_paint()
Called when screen is being painted. Any gui.* calls requiring
graphic context draw on the screen.
6.10.2 Callback: on_video()
Called when video dump frame is being painted. Any gui.* calls
requiring graphic context draw on the video.
6.10.3 Callback: on_frame()
Called on each starting whole frame.
6.10.4 Callback: on_startup()
Called when the emulator is starting (lsnes.rc and --run files
has been run).
6.10.5 Callback: on_pre_load(string name)
Called just before savestate/movie load occurs (note: loads are
always delayed, so this occurs even when load was initiated by
lua).
6.10.6 Callback: on_err_load(string name)
Called if loadstate goes wrong.
6.10.7 Callback: on_post_load(string name, boolean was_savestate)
Called on successful loadstate. was_savestate gives if this was a
savestate or a movie.
6.10.8 Callback: on_pre_save(string name, boolean is_savestate)
Called just before savestate save occurs (note: movie saves are
synchronous and won't trigger these callbacks if called from
Lua).
6.10.9 Callback: on_err_save(string name)
Called if savestate goes wrong.
6.10.10 Callback: on_post_save(string name, boolean is_savestate)
Called on successful savaestate. is_savestate gives if this was a
savestate or a movie.
6.10.11 Callback: on_quit()
Called when emulator is shutting down.
6.10.12 Callback: on_input(boolean subframe)
Called when emulator is just sending input to bsnes core.
Warning: This is called even in readonly mode, but the results
are ignored.
6.10.13 Callback: on_reset()
Called when SNES is reset.
6.10.14 Callback: on_readwrite()
Called when moving into readwrite mode as result of “set-rwmode”
command (note: moving to rwmode by Lua won't trigger this, as per
recursive entry protection).
6.10.15 Callback: on_snoop(number port, number controller, number
index, number value)
Called each time bsnes asks for input. The value is the final
value to be sent to bsnes core (readonly mode, autohold and
autofire have been taken into account). Might be useful when
translating movies to format suitable for console verification.
Note: There is no way to modify the value to be sent.
7 Modifier and key names:
7.1 SDL Platform
7.1.1 Modifier names
Following modifier names are known:
• ctrl, lctrl, rctrl: Control keys
• alt, lalt, ralt: ALT keys.
• shift, lshift, rshift: Shift keys.
• meta, lmeta, rmeta: Meta keys.
• num, caps: Numlock/Capslock (these are sticky!)
• mode: Mode select.
7.1.2 Key names
Following key names are known:
• backspace, tab, clear, return, pause, escape, space, exclaim,
quotedbl, hash, dollar, ampersand, quote, leftparen,
rightparen, asterisk, plus, comma, minus, period, slash, 0, 1,
2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
greater, question, at, leftbracket, backslash, rightbracket,
caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k,
l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0,
world_1, world_2, world_3, world_4, world_5, world_6, world_7,
world_8, world_9, world_10, world_11, world_12, world_13,
world_14, world_15, world_16, world_17, world_18, world_19,
world_20, world_21, world_22, world_23, world_24, world_25,
world_26, world_27, world_28, world_29, world_30, world_31,
world_32, world_33, world_34, world_35, world_36, world_37,
world_38, world_39, world_40, world_41, world_42, world_43,
world_44, world_45, world_46, world_47, world_48, world_49,
world_50, world_51, world_52, world_53, world_54, world_55,
world_56, world_57, world_58, world_59, world_60, world_61,
world_62, world_63, world_64, world_65, world_66, world_67,
world_68, world_69, world_70, world_71, world_72, world_73,
world_74, world_75, world_76, world_77, world_78, world_79,
world_80, world_81, world_82, world_83, world_84, world_85,
world_86, world_87, world_88, world_89, world_90, world_91,
world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3,
kp4, kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide,
kp_multiply, kp_minus, kp_plus, kp_enter, kp_equals, up, down,
right, left, insert, home, end, pageup, pagedown, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, numlock,
capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt, lalt,
rmeta, lmeta, lsuper, rsuper, mode, compose, help, print,
sysreq, break, menu, power, euro, undo
• Names of form 'key<n>' where <n> is 0-255 are interpretted as
key having hardware-dependent scan code of <n> (useful to bind
those keys that don't have symbolic names).
In addition, following pseudo-keys are known (note: these do not
work in conjunction with modifers):
• joystick<num>button<button>: Joystick <num> (0-based) button
<button> (0-based).
• joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat>
(0-based) up.
• joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat>
(0-based) left.
• joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat>
(0-based) down.
• joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat>
(0-based) right.
• joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis>
negative position (axis modes axis and axis_inverse).
• joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis>
positive position (axis modes axis and axis_inverse).
• joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis>
pressure (axis modes pressure_*).
7.1.3 Special buttons:
• Escape: Enter/Exit Command mode, cancel modal dialogs.
• Return (also KPEnter): Execute command, ok modal dialog.
• Pgup/Up (also KP8/9 if no num lock; command mode): Previous
command in command history
• Pgdn/Down(also KP2/3 if no num lock; command mode): Next
command in command history
• Home (also KP7 if no num lock; command mode): Beginning of
command.
• End (also KP1 if no num lock; command mode): End of command.
• Left (also KP4 if no num lock; command mode): Move cursor left.
• Right (also KP6 if no num lock; command mode): Move cursor
right.
• Delete (also KP. if no num lock; command mode): Delete
character to right of cursor.
• Insert (also KP0 if no num lock; command mode): Toggle between
insert / overwrite modes.
• Backspace (command mode): Delete character to left of cursor.
• LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump
corrupted!).
7.1.4 Watchdog timer:
If emulator does not reach internal polling loop in 15 seconds
after leaving it or 15 seconds after starting, the emulator
instantly bombs out.
8 Movie file format
Movie file is .zip archive in itself, normal ZIP archive tools
work on it (note: If you recompress it, do not use compression
methods other than store and deflate and especially do not use
encryption of any kind).
8.1 Detecting clean start/SRAM/Savestate
• If file has member “savestate” it is savestate, otherwise:
• If file has members with names starting “moviesram.” it is
movie starting from SRAM, otherwise:
• It is movie starting from clear state.
8.2 Member: gametype
Type of game ROM and region (as one line). Valid values are:
+--------------+---------------------+--------+
| Value | System | Region |
+--------------+---------------------+--------+
+--------------+---------------------+--------+
| snes_pal | Super NES | PAL |
+--------------+---------------------+--------+
| sgb_pal | Super Game Boy | PAL |
+--------------+---------------------+--------+
| snes_ntsc | Super NES | NTSC |
+--------------+---------------------+--------+
| sgb_ntsc | Super Game Boy | NTSC |
+--------------+---------------------+--------+
| bsx | BS-X (non-slotted) | NTSC |
+--------------+---------------------+--------+
| bsxslotted | BS-X (slotted) | NTSC |
+--------------+---------------------+--------+
| sufamiturbo | Sufami Turbo | NTSC |
+--------------+---------------------+--------+
Frame rates are:
+---------+-----------------+
| Region | Framerate (fps) |
+---------+-----------------+
+---------+-----------------+
| PAL | 322445/6448 |
+---------+-----------------+
| NTSC | 10738636/178683 |
+---------+-----------------+
8.3 Member: port1
Contains type of port #1 (as one line). Valid values are 'none',
'gamepad', 'multitap' and 'mouse'. If not present, defaults to
'gamepad'.
8.4 Member: port2
Contains type of port #2 (as one line). Valid values are 'none',
'gamepad', 'multitap', 'mouse', 'superscope', 'justifier' and
'justifiers'. If not present, defaults to 'none'.
8.5 Member: gamename
Contains name of the game (as one line).
8.6 Member: authors
Contains authors, one per line. Part before '|' is the full name,
part after is the nickname.
8.7 Member: systemid
Always “lsnes-rr1” (one line). Used to reject other saves.
8.8 Member: controlsversion
Always “0” (one line). Used to identify what controls are there.
8.9 Member: “coreversion”
Contains bsnes core version number (as one line).
8.10 Member: projectid
Contains project ID (as one line). Used to identify if two movies
are part of the same project.
8.11 Member: {rom,slota,slotb}{,xml}.sha256
Contains SHA-256 of said ROM or ROM mapping file (as one line).
Absent if corresponding file is absent.
8.12 Member: moviesram.<name>
Raw binary startup SRAM of kind <name>. Only present in
savestates and movies starting from SRAM.
8.13 Member: saveframe
Contains frame number (as one line) of frame movie was saved on.
Only present in savestates.
8.14 Member: lagcounter
Current value of lag counter (as one line). Only present in
savestates.
8.15 Member: pollcounters
Contains poll counters (currently 100 of them), one per line.
Each line is raw poll count if DRDY is set for it. Otherwise it
is negative poll count minus one. Only present in savestates.
8.16 Member: hostmemory
Raw binary dump of host memory. Only present in savestates.
8.17 Member: savestate
The raw binary savestate itself. Savestate detection uses this
file, only present in savestates.
8.18 Member: screenshot
Screenshot of current frame. Only present in savestates. First 2
bytes are big-endian width of image, rest are 24-bit RGB image
data. Height of image is inferred from the width and size of
data.
8.19 Member: sram.<name>
Raw binary SRAM of kind <name> at time of savestate. Only present
in savestates.
8.20 Member: input
The actual input track, one line per subframe (blank lines are
skipped).
• If the first byte of each line is '.', ' ', <tab> or '|', then
the line is part of same frame as previous, otherwise it starts
a new frame.
• First subframe must start a new frame.
Length of movie in frames is number of lines in input file that
start a new frame.
8.21 Member: rerecords
Contains textual base-10 rerecord count (as one line; emulator
just writes this, it doesn't read it) + 1.
8.22 Member: rrdata
This member stores set of load IDs. There is one load ID per
rerecord (plus one corresponding to start of project).
• This member constists of concatenation of records
• Each record is 2-36 bytes long and can represent 1-16,843,009
consequtive IDs.
• IDs are interpretted as 256-bit big-endian integers with
warparound.
• Initial predicted ID is all zeroes.
Format of each record is:
• 1 byte: Opcode byte. Bits 0-4 are prefix length (prefixlen),
bits 5-6 are count length (countlen). Bit 7 is unused.
• 32-prefixlen bytes of ID.
• countlen bytes of big-endian count (count).
Records are processed as follows:
• To form the first ID encoded by record, take the first
prefixlen bytes predicted ID and append the read ID value to
it. The result is the first ID encoded.
• If countlen is 0, record encodes 1 ID.
• If countlen is 1, record encodes 2+count IDs.
• If countlen is 2, record encodes 258+count IDs.
• If countlen is 3, record encodes 65794+count IDs.
• The new predicted ID is the next ID after last one encoded by
the record.
The number of rerecords + 1 is equal to the sum of number of IDs
encoded by all records.
8.23 Member: starttime.second
Movie starting time, second part. Epoch is Unix epoch. Default is
1,000,000,000.
8.24 Member: starttime.subsecond
Movie starting time, subsecond part. Unit is CPU clocks. Default
is 0.
8.25 Member: savetime.second
Movie saving time, second part. Default is starttime.second. Only
present in savestates.
8.26 Member: savetime.subsecond
Movie saving time, subsecond part. Default is
starttime.subsecond. Only present in savestates.
9 Compiling:
9.1 Building BSNES
make ui=ui-libsnes profile=accuracy
For Bsnes v084 You need to apply the six patches in
bsnes-patches/. These fix the following:
1. Make libsnes actually compile (it won't compile without!)
2. Bump the version number to be correct (nice to have)
3. Make RTC emulation time cleanly overridable (needed by games
using RTC)
4. Save/Load controller state on savestate/loadstate (many games
screw up without)
5. Fix unserialization of 64-bit integers (needed)
6. Allow frontend to control random number seed (just nice to
have)
9.2 Prerequisite libraries:
• zlib
• SDL (SDL platform)
• SDLmain (Windows/Mac OS X only; Note you may have to extract
the object out of archive)
• boost_iostreams
• boost_filesystem
• boost conversion (header only)
9.3 Compile options to make:
9.3.1 BSNES_PATH=<path>
Set path to BSNES bsnes directory to <path>.
9.3.2 THREADS=NO
Don't use threads on Linux.
9.3.3 THREADS=YES
Try to use threads even on non-Linux systems.
9.3.4 CROSS_PREFIX=<prefix>
Prepend this to all commands refering to cross-compiling
environment with this.
9.3.5 CC=<compiler>
Target C++ compiler to use. Defaults to g++
Note: If crosscompiling, this has to be crosscompiler, and
CROSS_PREFIX is prepended.
9.3.6 BSNES_IS_COMPAT=1
Assume BSNES uses compatiblity core instead of accuracy core.
9.3.7 LUA=<package>
Compile lua support, using package <package>
9.3.8 GRAPHICS=<plat>
Set graphics platform. Currently available choices are “SDL” and “
WXWIDGETS”.
9.3.9 SOUND=<plat>
Set sound platform. Currently available choices are “SDL”
(requires SDL graphics), “PORTAUDIO” and “DUMMY”.
9.3.10 JOYSTICK=<plat>
Set joystick platform. Currently available choices are “SDL”
(requires SDL graphics), “EVDEV” and “DUMMY”.
10 Quick'n'dirty encode guide
1. Start the emulator and load the movie file.
2. Set large AVI option 'set-setting avi-large on'
3. Enable dumping 'dump-avi 12 tmpdump' (note: Normally 10 and
above are “use only if you know what you are doing.”. In this
case, these can be safely used because of how x264 internally
works).
4. Unpause and let it run until you want to end dumping.
5. Close the emulator (closing the window is the easiest way). Or
use 'end-avi'.
6. For each tmpdump*.avi file created, on command prompt, do
'x264 --crf 10 -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
7. Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
8. Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv +
tmpdump_0000001.mkv + tmpdump_0000002.mkv' (list every
tmpdump_<numbers>.mkv, with + in between).
9. Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'. Now
final.mkv contains quick'n'dirty encode.
11 Axis configurations for some gamepad types:
11.1 XBox360 controller:
Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be
set to pressure-+.
set-axis joystick0axis2 pressure-+
set-axis joystick0axis5 pressure-+
11.2 PS3 “sixaxis” controller:
Axes 8-19 should be disabled.
set-axis joystick0axis8 disabled
set-axis joystick0axis9 disabled
set-axis joystick0axis10 disabled
set-axis joystick0axis11 disabled
set-axis joystick0axis12 disabled
set-axis joystick0axis13 disabled
set-axis joystick0axis14 disabled
set-axis joystick0axis15 disabled
set-axis joystick0axis16 disabled
set-axis joystick0axis17 disabled
set-axis joystick0axis18 disabled
set-axis joystick0axis19 disabled
12 Errata:
12.1 Problems from BSNES core:
• The whole pending save stuff.
• Lack of layer hiding.
• It is slow.
• Firmwares can't be loaded from ZIP archives.
12.2 Other problems:
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• Modifiers don't work with pseudo-keys (SDL, EVDEV).
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• Audio for last dumped frame is not itself dumped.
• Audio in UI is pretty bad in quality.
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• UI itself is 30fps max (SDL).
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• AVI compression levels 10-18 are not compatible with AVISynth
AVISource.
• No menus, command based interface (SDL).
• Long commands don't scroll.
• The SDL screen drawing is slow.
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• Wxwidgets UI slows down with time.
• Movies use way too much (like at least 10x what would be
needed) memory.
2011-12-12 16:08:22 +02:00
13 Changelog:
13.1 rr0-beta1
• Fix -Wall warnings
• Fix dumper video corruption with levels 10-18.
13.2 rr0-beta2
• Autofire
• Lots of code cleanups
• Lua interface to settings
• Allow specifying AVI borders without Lua
• Fix scaling if vscale > 1 and originx > 0 (left border exists)
• on_snoop lua callback
• Faster movie loading and saving.
13.3 rr0-beta3
• Joystick support
13.4 rr0-beta4
• Fix multi-buttons
• Save jukebox functionality.
13.5 rr0-beta5
• Try to fix some nasty failing movie load edge cases
• Allow specifying scripts to run on command line.
13.6 rr0-beta6
• Major source code reorganization.
• Backup savestates before overwriting.
• Don't crash if loading initial state fails.
13.7 rr0-beta7
• Fix firmware lookup
• Fix author name parsing
• Fix rerecord counting
• (SDL) Print messages to console if SDL is uninitialized
• Add movieinfo program
• Fix loading movies starting from SRAM.
13.8 rr0-beta8
• Add support for unattended dumping
• Fix compiling for Win32
• Don't lock up if sound can't be initialized
• Strip trailing CR from commands
• Don't try to do dubious things in global ctors (fix crash on
startup)
13.9 rr0-beta9
• Small documentation tweaking
• Fix make clean
• Fix major bug in modifier matching
13.10 rr0-beta10
• Lots of documentation fixes
• Use dedicated callbacks for event backcomm., not commands.
• Ensure that the watchdog is not hit when executing delayed
reset.
• Remove errant tab from joystick message.
13.11 rr0-beta11
• Make autofire operate in absolute time, not linear time
• Reinitialize controls when resuming from loadstate
• Some more code cleanups
• If Lua allocator fails, call OOM_panic()
• Byte/word/dword/qword sized host memory write/read functions.
• Dump at correct framerate if dumping interlaced NTSC
(height=448).
13.12 rr0-beta12
• Actually include the complete source code
• Keep track of RTC
13.13 rr0-beta13
• Document {save,start}time.{,sub}second.
• Intercept time() from bsnes core.
13.14 rr0-beta14
• Allow disabling time() interception (allow build on Mac OS X)
• Use SDLMain on Mac OS X (make SDL not crash)
• Disable delayed resets (just plain too buggy for now).
• Code cleanups
• Use 16-bit for graphics/video instead of 32-bit.
• gui.rectangle/gui.pixel
• gui.crosshair
• New CSCD writer implementation.
13.15 rr0-beta15
• Fix interaction of * and +.
• Manual improvements
• Use gettimeofday()/usleep(), these seem portable enough.
• Move joystick axis manipulation to keymapper code.
• Changes to how read-only works.
• Refactor controller input code.
13.16 rr0-beta16
• Fix mouseclick scale compensation.
• Draw area boundaries correctly in SDL code.
• gui.screenshot.
• Fix CSCD output (buffer overrun and race condition).
13.17 rr0-beta17
• JMD dumping support.
• Allow unattended dumping to JMD.
• Move to BSNES v083.
• Switch back to 32-bit colors.
• Add Lua function gui.color.
• Use some new C++11 features in GCC 4.6.
• Be prepared for core frequency changes.
• Pass colors in one chunk from Lua.
13.18 rr0-beta18
• New lua functions gui.line(), gui.status() and gui.circle(),
memory.vma_count(), memory.read_vma() and memory.find_vma().
• Numerious documentation fixups
• RTC time format changed
• Reformat flags display
• Allow lua package name to be overridden
• SDUMP (high-quality dumping).
• Split platform support to plugins.
• Make all sound plugins support basic sound commands
• Support portaudio for sound.
• Allow disable Lua/SDL searching.
• Upconvert colors when copying lcscreen to screen.
• Reorganize source tree.
• Evdev joystick support.
• Refactor more code into generic window code.
13.19 rr0-beta19
• Refactor message handling.
• Rework makefile
• Documentation fixes
• Finish pending saves before load/quit.
• Wxwidgets graphics plugin.
13.20 rr0-beta20
• Get rid of win32-crap.[ch]pp.
• Move files around a lot.
• Get rid of need for host C++ compiler.
• Bsnes v084 core.
• Refactor inter-component communication.
• Fix zero luma.
• Fix crash on multiline aliases.
• Load/Save settings in wxwidgets gui.
13.21 rr0-beta21
• Patch problems in bsnes core
• SNES is little-endian, not big-endian!
• Fix memory corruption in lcscreen::load()
13.22 rr0-beta22
• Fix interpretting repeat counts in rrdata loading.
• New lua callback: on_frame()
• Remove calls to runtosave() that aren't supposed to be there
• Lua function: movie.read_rtc()
• Ignore src/fonts/font.cpp
• Fix more bsnes core problems
• Control bsnes random seeding
• Pause-on-end
• Some bsnes core debugging features (state dump and state hash)
• Fix titlebar version number (no, the last version wasn't
'lsnes-0-beta21', it was 'lsnes rr0-beta21').
13.23 rr0-beta23
• Fix memory corruption due to macro/field mixup
• search-memory update
• Allow direct-mapped framebuffer
• SDL: Use SDL_ANYFORMAT if possible
• SDMP2SOX: 2s delay modes.
• Wxwidgets: Cleanups
• Use sed -E, not sed -r. Fixes building on Mac OS X.
• Wxwidgets: Save jukebox on exit
• Fix RTC if using load-movie on savestate.
• Fix crash related to full console mode.
13.24 rr0-beta24
• Wxwidgets: Allow bringing application to foreground on Mac OS
X.
• Wxwidgets: Allow compiling on Mac OS X.
• Use movie compare instead of movie hashing (faster save/load).
• Lua: _SYSTEM table.
13.25 rr0-beta25
• sdmp2sox: Pad soundtrack if using -l or -L.
• sdmp2sox: Fix NTSC overscan.
• sdmp2sox: Add AR correction mode.
• call lua_close() when exiting.
• Fix zip_writer bug causing warnings from info-zip and error
from advzip.
2011-12-12 19:17:40 +02:00
13.26 rr0-beta26
• Fix IPS patching code (use bsnes core IPS patcher).
• Implement BPS patching (using bsnes core IPS patcher).
• Add feature to load headered ROMs.
13.27 rr0-beta27
• Show command names when showing keybindings
2011-12-18 18:18:08 +02:00
13.28 rr0
• Fix pause-on-end to be actually controllable
• SDL: Poll all events in queue, not just first one (fixes
slowness in command typing)
• Wxwidgets: Fix ROM loading.