lsnes/include/core/framebuffer.hpp

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#ifndef _framebuffer__hpp__included__
#define _framebuffer__hpp__included__
#include "render.hpp"
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/**
* The main framebuffer.
*/
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extern lcscreen framebuffer;
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/**
* Special screen: "NO SIGNAL".
*/
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extern lcscreen screen_nosignal;
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/**
* Special screen: "SYSTEM STATE CORRUPT".
*/
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extern lcscreen screen_corrupt;
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/**
* The main screen to draw on.
*/
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extern screen main_screen;
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/**
* Initialize special screens.
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*
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* throws std::bad_alloc: Not enough memory.
*/
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void init_special_screens() throw(std::bad_alloc);
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/**
* Redraw the framebuffer on screen.
*/
void redraw_framebuffer();
/**
* Get scale factors.
*/
std::pair<uint32_t, uint32_t> get_scale_factors(uint32_t width, uint32_t height);
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#endif