160 lines
3.7 KiB
C++
160 lines
3.7 KiB
C++
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#ifndef SNES_HPP
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#define SNES_HPP
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namespace SNES {
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namespace Info {
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static const char Name[] = "bsnes";
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static const unsigned SerializerVersion = 22;
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}
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}
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/*
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bsnes - SNES emulator
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author: byuu
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license: GPLv3
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project started: 2004-10-14
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*/
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#include <libco/libco.h>
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#include <nall/platform.hpp>
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#include <nall/algorithm.hpp>
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#include <nall/any.hpp>
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#include <nall/array.hpp>
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#include <nall/dl.hpp>
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#include <nall/dsp.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/function.hpp>
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#include <nall/moduloarray.hpp>
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#include <nall/priorityqueue.hpp>
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#include <nall/property.hpp>
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#include <nall/serializer.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#include <nall/varint.hpp>
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#include <nall/vector.hpp>
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#include <nall/gameboy/cartridge.hpp>
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using namespace nall;
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#include <gameboy/gameboy.hpp>
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#ifdef DEBUGGER
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#define debugvirtual virtual
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#else
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#define debugvirtual
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#endif
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namespace SNES {
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef int_t<24> int24;
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef uint_t< 1> uint1;
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typedef uint_t< 2> uint2;
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typedef uint_t< 3> uint3;
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typedef uint_t< 4> uint4;
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typedef uint_t< 5> uint5;
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typedef uint_t< 6> uint6;
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typedef uint_t< 7> uint7;
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typedef uint_t< 9> uint9;
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typedef uint_t<10> uint10;
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typedef uint_t<11> uint11;
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typedef uint_t<12> uint12;
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typedef uint_t<13> uint13;
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typedef uint_t<14> uint14;
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typedef uint_t<15> uint15;
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typedef uint_t<17> uint17;
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typedef uint_t<18> uint18;
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typedef uint_t<19> uint19;
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typedef uint_t<20> uint20;
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typedef uint_t<21> uint21;
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typedef uint_t<22> uint22;
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typedef uint_t<23> uint23;
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typedef uint_t<24> uint24;
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typedef uint_t<25> uint25;
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typedef uint_t<26> uint26;
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typedef uint_t<27> uint27;
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typedef uint_t<28> uint28;
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typedef uint_t<29> uint29;
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typedef uint_t<30> uint30;
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typedef uint_t<31> uint31;
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typedef varuint_t varuint;
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template<uint8 banklo, uint8 bankhi, uint16 addrlo, uint16 addrhi>
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alwaysinline bool within(unsigned addr) {
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static const unsigned lo = (banklo << 16) | addrlo;
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static const unsigned hi = (bankhi << 16) | addrhi;
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static const unsigned mask = ~(hi ^ lo);
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return (addr & mask) == lo;
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}
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struct Processor {
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cothread_t thread;
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unsigned frequency;
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int64 clock;
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inline void create(void (*entrypoint)(), unsigned frequency) {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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inline void serialize(serializer &s) {
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s.integer(frequency);
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s.integer(clock);
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}
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inline Processor() : thread(nullptr) {
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}
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inline ~Processor() {
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if(thread) co_delete(thread);
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}
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};
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struct ChipDebugger {
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virtual bool property(unsigned id, string &name, string &value) = 0;
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};
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#include <snes/memory/memory.hpp>
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#include <snes/cpu/core/core.hpp>
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#include <snes/smp/core/core.hpp>
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#include <snes/ppu/counter/counter.hpp>
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#if defined(PROFILE_ACCURACY)
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#include "profile-accuracy.hpp"
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#elif defined(PROFILE_COMPATIBILITY)
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#include "profile-compatibility.hpp"
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#elif defined(PROFILE_PERFORMANCE)
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#include "profile-performance.hpp"
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#endif
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#include <snes/controller/controller.hpp>
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#include <snes/system/system.hpp>
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#include <snes/chip/chip.hpp>
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#include <snes/cartridge/cartridge.hpp>
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#include <snes/cheat/cheat.hpp>
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#include <snes/interface/interface.hpp>
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#include <snes/memory/memory-inline.hpp>
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#include <snes/ppu/counter/counter-inline.hpp>
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}
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#undef debugvirtual
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#endif
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