lsnes/include/library/stateobject.hpp

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#ifndef _library__stateobject__hpp__included__
#define _library__stateobject__hpp__included__
#include <stdexcept>
namespace stateobject
{
//Internal methods.
void* _get(void* obj, void* (*create)());
void* _get_soft(void* obj);
void _clear(void* obj, void (*destroy)(void* obj));
template<typename T, typename U> class type
{
public:
/**
* Get state object, creating it if needed.
*
* Parameter obj: The object to get the state for.
* Returns: The object state.
*/
static U& get(T* obj)
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{
return *reinterpret_cast<U*>(_get(obj, []() -> void* { return new U; }));
}
/**
* Get state object, but don't create if it does not already exist.
*
* Parameter obj: The object to get the state for.
* Returns: The object state, or NULL if no existing state.
*/
static U* get_soft(T* obj) throw() { return reinterpret_cast<U*>(_get_soft(obj)); }
/**
* Clear state object.
*/
static void clear(T* obj) throw()
{
return _clear(obj, [](void* obj) -> void { delete reinterpret_cast<U*>(obj); });
}
};
}
#endif