lsnes/include/core/framebuffer.hpp

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#ifndef _framebuffer__hpp__included__
#define _framebuffer__hpp__included__
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#include "core/window.hpp"
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#include "library/framebuffer.hpp"
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#include <stdexcept>
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/**
* The main framebuffer.
*/
extern framebuffer::raw main_framebuffer;
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/**
* Special screen: "SYSTEM STATE CORRUPT".
*/
extern framebuffer::raw screen_corrupt;
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/**
* The main screen to draw on.
*/
extern framebuffer::fb<false> main_screen;
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/**
* Initialize special screens.
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*
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* throws std::bad_alloc: Not enough memory.
*/
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void init_special_screens() throw(std::bad_alloc);
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/**
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* Copy framebuffer to backing store, running Lua hooks if any.
*/
void redraw_framebuffer(framebuffer::raw& torender, bool no_lua = false, bool spontaneous = false);
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/**
* Redraw the framebuffer, reusing contents from last redraw. Runs lua hooks if last redraw ran them.
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*/
void redraw_framebuffer();
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/**
* Return last complete framebuffer.
*/
framebuffer::raw get_framebuffer() throw(std::bad_alloc);
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/**
* Render framebuffer to main screen.
*/
void render_framebuffer();
/**
* Get the size of current framebuffer.
*/
std::pair<uint32_t, uint32_t> get_framebuffer_size();
/**
* Take a screenshot to specified file.
*/
void take_screenshot(const std::string& file) throw(std::bad_alloc, std::runtime_error);
/**
* Kill pending requests associated with object.
*/
void render_kill_request(void* obj);
/**
* Get latest screen received from core.
*/
framebuffer::raw& render_get_latest_screen();
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void render_get_latest_screen_end();
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#endif