lsnes/include/lua/internal.hpp

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#ifndef _lua_int__hpp__included__
#define _lua_int__hpp__included__
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#include "lua/lua.hpp"
#include <cstdio>
#include <cstdlib>
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#include <iostream>
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#include "library/luabase.hpp"
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extern lua_state LS;
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void push_keygroup_parameters(lua_state& L, keyboard_key& p);
extern lua_render_context* lua_render_ctx;
extern controller_frame* lua_input_controllerdata;
extern bool lua_booted_flag;
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extern uint64_t lua_idle_hook_time;
extern uint64_t lua_timer_hook_time;
#endif