lsnes/include/library/lua-base.hpp

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#ifndef _library__lua_base__hpp__included__
#define _library__lua_base__hpp__included__
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#include <string>
#include <stdexcept>
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#include <typeinfo>
#include <typeindex>
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#include <map>
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#include <unordered_map>
#include <set>
#include <list>
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#include <cassert>
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#include "string.hpp"
#include "utf8.hpp"
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extern "C"
{
#include <lua.h>
}
namespace lua
{
class state;
class function;
class function_group;
class class_group;
class class_base;
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/**
* Lua state object.
*/
class state
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{
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public:
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//Auxillary type for store-tag.
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template<typename T> struct _store_tag
{
T& addr;
T val;
_store_tag(T& a, T v) : addr(a), val(v) {}
};
//Auxillary type for vararg-tag.
struct vararg_tag
{
std::list<std::string> args;
vararg_tag(std::list<std::string>& _args) : args(_args) {}
int pushargs(state& L);
};
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//Auxillary type for numeric-tag.
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template<typename T> struct _numeric_tag
{
T val;
_numeric_tag(T v) : val(v) {}
};
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//Auxillary type for fnptr-tag.
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template<typename T> struct _fnptr_tag
{
int(*fn)(state& L, T v);
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T val;
_fnptr_tag(int (*f)(state& L, T v), T v) : fn(f), val(v) {}
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};
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//Auxillary type for fn-tag.
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template<typename T> struct _fn_tag
{
T fn;
_fn_tag(T f) : fn(f) {}
};
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/**
* Callback parameter: Don't pass any real parameter, but instead store specified value in specified
* location.
*
* Parameter a: The location to store value to.
* Parameter v: The value to store.
* Returns: The parameter structure.
*/
template<typename T> static struct _store_tag<T> store_tag(T& a, T v) { return _store_tag<T>(a, v); }
/**
* Callback parameter: Pass numeric value.
*
* Parameter v: The value to pass.
* Returns: The parameter structure.
*/
template<typename T> static struct _numeric_tag<T> numeric_tag(T v) { return _numeric_tag<T>(v); }
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/**
* Callback parameter: Execute function to push more parameters.
*
* Parameter f: The function to execute. The return value is number of additional parameters pushed.
* Parameter v: The value to pass to function.
* Returns: The parameter structure.
*/
template<typename T> static struct _fnptr_tag<T> fnptr_tag(int (*f)(state& L, T v), T v)
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{
return _fnptr_tag<T>(f, v);
}
/**
* Callback parameter: Execute function to push more parameters.
*
* Parameter v: The functor to execute. Passed reference to the Lua state. The return value is number of
* additional parameters pushed.
* Returns: The parameter structure.
*/
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template<typename T> static struct _fn_tag<T> fn_tag(T v) { return _fn_tag<T>(v); }
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/**
* Callback parameter: Pass boolean argument.
*
* Parameter v: The boolean value to pass.
*/
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struct boolean_tag { bool val; boolean_tag(bool v) : val(v) {}};
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/**
* Callback parameter: Pass string argument.
*
* Parameter v: The string value to pass.
*/
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struct string_tag { std::string val; string_tag(const std::string& v) : val(v) {}};
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/**
* Callback parameter: Pass nil argument.
*/
struct nil_tag { nil_tag() {}};
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private:
template<typename U, typename... T> void _callback(int argc, _store_tag<U> tag, T... args)
{
tag.addr = tag.val;
_callback(argc, args...);
tag.addr = NULL;
}
template<typename... T> void _callback(int argc, vararg_tag tag, T... args)
{
int e = tag.pushargs(*this);
_callback(argc + e, args...);
}
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template<typename... T> void _callback(int argc, nil_tag tag, T... args)
{
pushnil();
_callback(argc + 1, args...);
}
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template<typename... T> void _callback(int argc, boolean_tag tag, T... args)
{
pushboolean(tag.val);
_callback(argc + 1, args...);
}
template<typename... T> void _callback(int argc, string_tag tag, T... args)
{
pushlstring(tag.val.c_str(), tag.val.length());
_callback(argc + 1, args...);
}
template<typename U, typename... T> void _callback(int argc, _numeric_tag<U> tag, T... args)
{
pushnumber(tag.val);
_callback(argc + 1, args...);
}
template<typename U, typename... T> void _callback(int argc, _fnptr_tag<U> tag, T... args)
{
int extra = tag.fn(*this, tag.val);
_callback(argc + extra, args...);
}
template<typename U, typename... T> void _callback(int argc, _fn_tag<U> tag, T... args)
{
int extra = tag.fn(*this);
_callback(argc + extra, args...);
}
void _callback(int argc)
{
int r = pcall(argc, 0, 0);
if(r == LUA_ERRRUN) {
(stringfmt() << "Error running Lua callback: " << tostring(-1)).throwex();
pop(1);
}
if(r == LUA_ERRMEM) {
(stringfmt() << "Error running Lua callback: Out of memory").throwex();
pop(1);
}
if(r == LUA_ERRERR) {
(stringfmt() << "Error running Lua callback: Double Fault???").throwex();
pop(1);
}
}
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public:
/**
* Create a new state.
*/
state() throw(std::bad_alloc);
/**
* Create a new state with specified master state.
*/
state(state& _master, lua_State* L);
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/**
* Destroy a state.
*/
~state() throw();
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/**
* Get the internal state object.
*
* Return value: Internal state.
*/
lua_State* handle() { return lua_handle; }
/**
* Get the master state.
*/
state& get_master() { return master ? master->get_master() : *this; }
/**
* Set the internal state object.
*/
void handle(lua_State* l) { lua_handle = l; }
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/**
* Set OOM handler.
*/
void set_oom_handler(void (*oom)()) { oom_handler = oom ? oom : builtin_oom; }
/**
* Reset the state.
*/
void reset() throw(std::runtime_error, std::bad_alloc);
/**
* Deinit the state.
*/
void deinit() throw();
/**
* Get a string argument.
*
* Parameter argindex: The stack index.
* Parameter fname: The name of function to use in error messages.
* Returns: The string.
* Throws std::runtime_error: The specified argument is not a string.
*/
std::string get_string(int argindex, const std::string& fname) throw(std::runtime_error, std::bad_alloc)
{
if(lua_isnone(lua_handle, argindex))
(stringfmt() << "argument #" << argindex << " to " << fname << " must be string").throwex();
size_t len;
const char* f = lua_tolstring(lua_handle, argindex, &len);
if(!f)
(stringfmt() << "argument #" << argindex << " to " << fname << " must be string").throwex();
return std::string(f, f + len);
}
/**
* Get a boolean argument.
*
* Parameter argindex: The stack index.
* Parameter fname: The name of function to use in error messages.
* Returns: The string.
* Throws std::runtime_error: The specified argument is not a boolean.
*/
bool get_bool(int argindex, const std::string& fname) throw(std::runtime_error, std::bad_alloc)
{
if(lua_isnone(lua_handle, argindex) || !lua_isboolean(lua_handle, argindex))
(stringfmt() << "argument #" << argindex << " to " << fname << " must be boolean").throwex();
return (lua_toboolean(lua_handle, argindex) != 0);
}
/**
* Get a mandatory numeric argument.
*
* Parameter argindex: The stack index.
* Parameter fname: The name of function to use in error messages.
* Returns: The parsed number.
* Throws std::runtime_error: Bad type.
*/
template<typename T>
T get_numeric_argument(int argindex, const std::string& fname)
{
if(lua_isnone(lua_handle, argindex) || !lua_isnumber(lua_handle, argindex))
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(stringfmt() << "Argument #" << argindex << " to " << fname << " must be numeric").throwex();
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return static_cast<T>(lua_tonumber(lua_handle, argindex));
}
/**
* Get a optional numeric argument.
*
* Parameter argindex: The stack index.
* Parameter value: The place to store the value.
* Parameter fname: The name of function to use in error messages.
* Throws std::runtime_error: Bad type.
*/
template<typename T>
void get_numeric_argument(unsigned argindex, T& value, const std::string& fname)
{
if(lua_isnoneornil(lua_handle, argindex))
return;
if(lua_isnone(lua_handle, argindex) || !lua_isnumber(lua_handle, argindex))
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(stringfmt() << "Argument #" << argindex << " to " << fname << " must be numeric if "
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"present").throwex();
value = static_cast<T>(lua_tonumber(lua_handle, argindex));
}
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/**
* Do a callback.
*
* Parameter name: The name of the callback.
* Parameter args: Arguments to pass to the callback.
*/
template<typename... T>
bool callback(const std::string& name, T... args)
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{
getglobal(name.c_str());
int t = type(-1);
if(t != LUA_TFUNCTION) {
pop(1);
return false;
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}
_callback(0, args...);
return true;
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}
/**
* Do a callback.
*
* Parameter cblist: List of environment keys to do callbacks.
* Parameter args: Arguments to pass to the callback.
*/
template<typename... T>
bool callback(const std::list<char>& cblist, T... args)
{
bool any = false;
for(auto& i : cblist) {
pushlightuserdata(const_cast<char*>(&i));
rawget(LUA_REGISTRYINDEX);
int t = type(-1);
if(t != LUA_TFUNCTION) {
pop(1);
} else {
_callback(0, args...);
any = true;
}
}
return any;
}
/**
* Add a group of functions.
*/
void add_function_group(function_group& group);
/**
* Add a group of classes.
*/
void add_class_group(class_group& group);
/**
* Function callback.
*/
void function_callback(const std::string& name, function* func);
/**
* Class callback.
*/
void class_callback(const std::string& name, class_base* func);
/**
* Do something just once per VM.
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*
* Parameter key: The do-once key value.
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* Returns: True if called the first time for given key on given VM, false otherwise.
*/
bool do_once(void* key);
/**
* Callback list.
*/
class callback_list
{
public:
callback_list(state& L, const std::string& name, const std::string& fn_cbname = "");
~callback_list();
void _register(state& L); //Reads callback from top of lua stack.
void _unregister(state& L); //Reads callback from top of lua stack.
template<typename... T> bool callback(T... args) {
bool any = L.callback(callbacks, args...);
if(fn_cbname != "" && L.callback(fn_cbname, args...))
any = true;
return any;
}
const std::string& get_name() { return name; }
void clear() { callbacks.clear(); }
private:
callback_list(const callback_list&);
callback_list& operator=(const callback_list&);
std::list<char> callbacks;
state& L;
std::string name;
std::string fn_cbname;
};
/**
* Enumerate all callbacks.
*/
std::list<callback_list*> get_callbacks()
{
if(master)
return master->get_callbacks();
std::list<callback_list*> r;
for(auto i : callbacks)
r.push_back(i.second);
return r;
}
void do_register(const std::string& name, callback_list& callback)
{
callbacks[name] = &callback;
}
void do_unregister(const std::string& name, callback_list* dummy)
{
callbacks.erase(name);
}
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//All kinds of Lua API functions.
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void pop(int n) { lua_pop(lua_handle, n); }
void* newuserdata(size_t size) { return lua_newuserdata(lua_handle, size); }
int setmetatable(int index) { return lua_setmetatable(lua_handle, index); }
int type(int index) { return lua_type(lua_handle, index); }
int getmetatable(int index) { return lua_getmetatable(lua_handle, index); }
int rawequal(int index1, int index2) { return lua_rawequal(lua_handle, index1, index2); }
void* touserdata(int index) { return lua_touserdata(lua_handle, index); }
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const void* topointer(int index) { return lua_topointer(lua_handle, index); }
int gettop() { return lua_gettop(lua_handle); }
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void pushvalue(int index) { lua_pushvalue(lua_handle, index); }
void pushlightuserdata(void* p) { lua_pushlightuserdata(lua_handle, p); }
void rawset(int index) { lua_rawset(lua_handle, index); }
void pushnil() { lua_pushnil(lua_handle); }
void pushstring(const char* s) { lua_pushstring(lua_handle, s); }
void rawget(int index) { lua_rawget(lua_handle, index); }
int isnil(int index) { return lua_isnil(lua_handle, index); }
void newtable() { lua_newtable(lua_handle); }
void pushcclosure(lua_CFunction fn, int n) { lua_pushcclosure(lua_handle, fn, n); }
void pushcfunction(lua_CFunction fn) { lua_pushcfunction(lua_handle, fn); }
void setfield(int index, const char* k) { lua_setfield(lua_handle, index, k); }
void getfield(int index, const char* k) { lua_getfield(lua_handle, index, k); }
void getglobal(const char* name) { lua_getglobal(lua_handle, name); }
void setglobal(const char* name) { lua_setglobal(lua_handle, name); }
void insert(int index) { lua_insert(lua_handle, index); }
void settable(int index) { lua_settable(lua_handle, index); }
int isnone(int index) { return lua_isnone(lua_handle, index); }
void pushnumber(lua_Number n) { return lua_pushnumber(lua_handle, n); }
int isnumber(int index) { return lua_isnumber(lua_handle, index); }
int isboolean(int index) { return lua_isboolean(lua_handle, index); }
int toboolean(int index) { return lua_toboolean(lua_handle, index); }
const char* tolstring(int index, size_t *len) { return lua_tolstring(lua_handle, index, len); }
void pushboolean(int b) { lua_pushboolean(lua_handle, b); }
lua_Number tonumber(int index) { return lua_tonumber(lua_handle, index); }
void gettable(int index) { lua_gettable(lua_handle, index); }
#if LUA_VERSION_NUM == 501
int load(lua_Reader reader, void* data, const char* chunkname) { return lua_load(lua_handle, reader, data,
chunkname); }
#endif
#if LUA_VERSION_NUM == 502
int load(lua_Reader reader, void* data, const char* chunkname, const char* mode) { return lua_load(lua_handle,
reader, data, chunkname, mode); }
#endif
const char* tostring(int index) { return lua_tostring(lua_handle, index); }
const char* tolstring(int index, size_t& len) { return lua_tolstring(lua_handle, index, &len); }
void pushlstring(const char* s, size_t len) { lua_pushlstring(lua_handle, s, len); }
void pushlstring(const std::string& s) { lua_pushlstring(lua_handle, s.c_str(), s.length()); }
void pushlstring(const char32_t* s, size_t len) { pushlstring(utf8::to8(std::u32string(s, len))); }
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int pcall(int nargs, int nresults, int errfunc) { return lua_pcall(lua_handle, nargs, nresults, errfunc); }
int next(int index) { return lua_next(lua_handle, index); }
int isnoneornil(int index) { return lua_isnoneornil(lua_handle, index); }
lua_Integer tointeger(int index) { return lua_tointeger(lua_handle, index); }
void rawgeti(int index, int n) { lua_rawgeti(lua_handle, index, n); }
private:
static void builtin_oom();
static void* builtin_alloc(void* user, void* old, size_t olds, size_t news);
void (*oom_handler)();
state* master;
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lua_State* lua_handle;
std::set<std::pair<function_group*, int>> function_groups;
std::set<std::pair<class_group*, int>> class_groups;
std::map<std::string, callback_list*> callbacks;
state(state&);
state& operator=(state&);
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};
}
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#endif