lsnes/lua/gui-core.cpp

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#include "lua-int.hpp"
namespace
{
class lua_gui_resolution : public lua_function
{
public:
lua_gui_resolution() : lua_function("gui.resolution") {}
int invoke(lua_State* LS)
{
if(!lua_render_ctx)
return 0;
lua_pushnumber(LS, lua_render_ctx->width);
lua_pushnumber(LS, lua_render_ctx->height);
return 2;
}
} gui_resolution;
template<uint32_t lua_render_context::*gap>
class lua_gui_set_gap : public lua_function
{
public:
lua_gui_set_gap(const std::string& name) : lua_function(name) {}
int invoke(lua_State* LS)
{
if(!lua_render_ctx)
return 0;
uint32_t g = get_numeric_argument<uint32_t>(LS, 1, fname.c_str());
if(g > 8192)
return 0; //Ignore ridiculous gap.
lua_render_ctx->*gap = g;
return 0;
}
};
lua_gui_set_gap<&lua_render_context::left_gap> lg("gui.left_gap");
lua_gui_set_gap<&lua_render_context::right_gap> rg("gui.right_gap");
lua_gui_set_gap<&lua_render_context::top_gap> tg("gui.top_gap");
lua_gui_set_gap<&lua_render_context::bottom_gap> bg("gui.bottom_gap");
function_ptr_luafun gui_repaint("gui.repaint", [](lua_State* LS, const std::string& fname) -> int {
lua_requests_repaint = true;
return 0;
});
function_ptr_luafun gui_sfupd("gui.subframe_update", [](lua_State* LS, const std::string& fname) -> int {
lua_requests_subframe_paint = get_boolean_argument(LS, 1, fname.c_str());
return 0;
});
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function_ptr_luafun gui_color("gui.color", [](lua_State* LS, const std::string& fname) -> int {
uint32_t r = get_numeric_argument<uint32_t>(LS, 1, fname.c_str());
uint32_t g = get_numeric_argument<uint32_t>(LS, 2, fname.c_str());
uint32_t b = get_numeric_argument<uint32_t>(LS, 3, fname.c_str());
lua_pushnumber(LS, ((r << 7) & 0x7C00) | ((g << 2) & 0x3E0) | ((b >> 3) & 0x1F));
return 1;
});
}