315 lines
7.3 KiB
C++
315 lines
7.3 KiB
C++
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#ifndef _library__lua_class__hpp__included__
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#define _library__lua_class__hpp__included__
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#include "lua-base.hpp"
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#include "lua-pin.hpp"
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namespace lua
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{
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struct class_ops
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{
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bool (*is)(state& _state, int index);
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const std::string& (*name)();
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std::string (*print)(state& _state, int index);
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};
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std::list<class_ops>& userdata_recogn_fns();
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std::string try_recognize_userdata(state& _state, int index);
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std::string try_print_userdata(state& _state, int index);
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std::unordered_map<std::type_index, void*>& class_types();
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/**
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* Helper class containing binding data for Lua class call.
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*/
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template<class T> struct class_binding
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{
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/**
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* The pointer to call.
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*/
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int (T::*fn)(state& lstate, const std::string& _fname);
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/**
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* The state to call it in.
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*/
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state* _state;
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/**
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* The name of the method to pass.
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*/
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char fname[];
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};
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template<class T> class _class;
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/**
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* Function to obtain class object for given Lua class.
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*/
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template<class T> _class<T>& objclass()
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{
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auto& type = typeid(T);
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if(!class_types().count(type))
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throw std::runtime_error("Internal error: Lua class not found!");
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return *reinterpret_cast<_class<T>*>(class_types()[type]);
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}
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template<class T> struct class_method
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{
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/**
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* Name.
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*/
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const char* name;
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/**
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* Function.
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*/
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int (T::*fn)(state& LS, const std::string& fname);
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};
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/**
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* The type of Lua classes.
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*/
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template<class T> class _class
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{
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template<typename... U> T* _create(state& _state, U... args)
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{
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void* obj = _state.newuserdata(sizeof(T));
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load_metatable(_state);
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_state.setmetatable(-2);
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T* _obj = reinterpret_cast<T*>(obj);
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new(_obj) T(_state, args...);
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return _obj;
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}
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static int class_bind_trampoline(lua_State* LS)
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{
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try {
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class_binding<T>* b = (class_binding<T>*)lua_touserdata(LS, lua_upvalueindex(1));
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state L(*b->_state, LS);
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T* p = _class<T>::get(L, 1, b->fname);
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return (p->*(b->fn))(L, b->fname);
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} catch(std::exception& e) {
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std::string err = e.what();
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lua_pushlstring(LS, err.c_str(), err.length());
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lua_error(LS);
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}
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}
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T* _get(state& _state, int arg, const std::string& fname, bool optional = false)
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{
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if(_state.type(arg) == LUA_TNONE || _state.type(arg) == LUA_TNIL) {
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if(optional)
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return NULL;
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else
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goto badtype;
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}
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load_metatable(_state);
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if(!_state.getmetatable(arg))
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goto badtype;
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if(!_state.rawequal(-1, -2))
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goto badtype;
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_state.pop(2);
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return reinterpret_cast<T*>(_state.touserdata(arg));
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badtype:
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(stringfmt() << "argument #" << arg << " to " << fname << " must be " << name).throwex();
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return NULL; //Never reached.
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}
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bool _is(state& _state, int arg)
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{
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if(_state.type(arg) != LUA_TUSERDATA)
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return false;
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load_metatable(_state);
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if(!_state.getmetatable(arg)) {
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_state.pop(1);
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return false;
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}
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bool ret = _state.rawequal(-1, -2);
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_state.pop(2);
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return ret;
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}
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objpin<T> _pin(state& _state, int arg, const std::string& fname)
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{
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T* obj = get(_state, arg, fname);
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_state.pushvalue(arg);
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objpin<T> t(_state, obj);
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_state.pop(1);
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return t;
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}
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public:
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/**
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* Create a new Lua class.
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*
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* Parameter _name: The name of the class.
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*/
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_class(const std::string& _name)
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{
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name = _name;
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class_ops m;
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m.is = _class<T>::is;
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m.name = _class<T>::get_name;
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m.print = _class<T>::print;
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userdata_recogn_fns().push_back(m);
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auto& type = typeid(T);
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class_types()[type] = this;
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}
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/**
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* Create a new instance of object.
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*
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* Parameter _state: The Lua state to create the object in.
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* Parameter args: The arguments to pass to class constructor.
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*/
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template<typename... U> static T* create(state& _state, U... args)
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{
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return objclass<T>()._create(_state, args...);
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}
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/**
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* Bind a method to class.
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*
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* Parameter _state: The state to do the binding in.
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* Parameter keyname: The name of the method.
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* Parameter fn: The method to call.
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* Parameter force: If true, overwrite existing method.
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*/
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void bind(state& _state, const char* keyname, int (T::*fn)(state& LS, const std::string& fname))
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{
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load_metatable(_state);
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_state.pushstring(keyname);
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std::string fname = name + std::string("::") + keyname;
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void* ptr = _state.newuserdata(sizeof(class_binding<T>) + fname.length() + 1);
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class_binding<T>* bdata = reinterpret_cast<class_binding<T>*>(ptr);
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bdata->fn = fn;
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bdata->_state = &_state.get_master();
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std::copy(fname.begin(), fname.end(), bdata->fname);
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bdata->fname[fname.length()] = 0;
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_state.pushcclosure(class_bind_trampoline, 1);
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_state.rawset(-3);
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_state.pop(1);
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}
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/**
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* Bind multiple at once.
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*/
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void bind_multi(state& _state, std::initializer_list<class_method<T>> list, void* doonce_key = NULL)
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{
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static char once_key;
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if(_state.do_once(doonce_key ? doonce_key : &once_key))
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for(auto i : list)
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bind(_state, i.name, i.fn);
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}
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/**
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* Get a pointer to the object.
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*
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* Parameter _state: The Lua state.
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* Parameter arg: Argument index.
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* Parameter fname: The name of function for error messages.
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* Parameter optional: If true and argument is NIL or none, return NULL.
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* Throws std::runtime_error: Wrong type.
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*/
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static T* get(state& _state, int arg, const std::string& fname, bool optional = false)
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throw(std::bad_alloc, std::runtime_error)
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{
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return objclass<T>()._get(_state, arg, fname, optional);
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}
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/**
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* Identify if object is of this type.
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*
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* Parameter _state: The Lua state.
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* Parameter arg: Argument index.
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* Returns: True if object is of specified type, false if not.
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*/
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static bool is(state& _state, int arg) throw()
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{
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try {
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return objclass<T>()._is(_state, arg);
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} catch(...) {
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return false;
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}
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}
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/**
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* Get name of class.
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*/
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static const std::string& get_name()
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{
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try {
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return objclass<T>().name;
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} catch(...) {
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static std::string foo = "???";
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return foo;
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}
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}
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/**
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* Format instance of this class as string.
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*/
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static std::string print(state& _state, int index)
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{
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T* obj = get(_state, index, "__internal_print");
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return obj->print();
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}
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/**
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* Get a pin of object against Lua GC.
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*
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* Parameter _state: The Lua state.
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* Parameter arg: Argument index.
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* Parameter fname: Name of function for error message purposes.
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* Throws std::runtime_error: Wrong type.
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*/
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static objpin<T> pin(state& _state, int arg, const std::string& fname) throw(std::bad_alloc,
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std::runtime_error)
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{
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return objclass<T>()._pin(_state, arg, fname);
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}
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private:
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static int dogc(lua_State* LS)
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{
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T* obj = reinterpret_cast<T*>(lua_touserdata(LS, 1));
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obj->~T();
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return 0;
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}
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static int newindex(lua_State* LS)
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{
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lua_pushstring(LS, "Writing metatables of classes is not allowed");
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lua_error(LS);
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return 0;
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}
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static int index(lua_State* LS)
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{
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lua_getmetatable(LS, 1);
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lua_pushvalue(LS, 2);
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lua_rawget(LS, -2);
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return 1;
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}
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void load_metatable(state& _state)
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{
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again:
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_state.pushlightuserdata(this);
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_state.rawget(LUA_REGISTRYINDEX);
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if(_state.type(-1) == LUA_TNIL) {
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_state.pop(1);
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_state.pushlightuserdata(this);
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_state.newtable();
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_state.pushvalue(-1);
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_state.setmetatable(-2);
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_state.pushstring("__gc");
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_state.pushcfunction(&_class<T>::dogc);
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_state.rawset(-3);
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_state.pushstring("__newindex");
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_state.pushcfunction(&_class<T>::newindex);
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_state.rawset(-3);
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_state.pushstring("__index");
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_state.pushcfunction(&_class<T>::index);
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_state.rawset(-3);
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_state.rawset(LUA_REGISTRYINDEX);
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goto again;
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}
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}
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std::string name;
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_class(const _class<T>&);
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_class& operator=(const _class<T>&);
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};
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}
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#endif
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